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Author Topic: Airborne Doctrine Draft  (Read 25135 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« on: May 23, 2011, 01:07:35 pm »



To make things easier I have colored everything that might change, be removed or replaced in white. Everything in black are permanent features so they are not likely to change. If you say that "this T3 is overpowered" or  this "T4 needs a buff to light vehicles" Then I will probably change these values (the whites ones).



List of possible unlocks (these units are already available)
Bazooka/Recoilless Rifle Jeep
M1A1 Pack Howitzer
M21 Mortar Halftrack
Maxon M55 Quad .50 cal

Path 1 is offensive
Path 2 is defensive
Path 3 is mobility/utility
« Last Edit: May 26, 2011, 01:39:29 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #1 on: May 23, 2011, 01:13:13 pm »

hmm,arent tanks not supposed to get more range?

everything seems kinda strong?! even compared to old ab,which was OP.
« Last Edit: May 23, 2011, 01:14:55 pm by smurfORnot » Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: May 23, 2011, 01:21:58 pm »

That was mostly directed to infantry and support weapons, for example if you give range buff to US HMG it would change balance because you can have so many of them, it's quite different for tanks. And the Hellcat is possibly the worst unit in the game, so something like this would actually make it useful, but as I said, It can be changed.

I don't think everything is strong, the permanent buffs are nearly halved compared to other doctrines. And you have to be more specific, like: "maybe this thing from bottom T4 can be removed to make it balanced".
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: May 23, 2011, 01:29:06 pm »

Ok,path 3
at T2 you get sprint,add to it that at T3 you throw 2 granades,you can see all those mg's,paks,support weapons dead in sec.,T4 with combo of +1 strafing run and bombing run ...and you have one nasty coy right there

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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #4 on: May 23, 2011, 01:36:13 pm »

The sprint is also a T2 for blitzkrieg but for all tanks, here it's only for m8, m3 and m18. It's hard to use sprint when you have to stand next to one of these and it promotes combined arms.

The bottom T4 is prone to change, I could remove +1 offmap or  +6 pop or perhaps both and move up the grenade or bar thing to T4.
« Last Edit: May 23, 2011, 02:38:08 pm by PonySlaystation » Logged
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #5 on: May 23, 2011, 01:36:29 pm »

Pony is this serious? I'm not being sarcastic, but this looks even more powerful than the last iteration of Airborne. Everything is just too good.... I'm not gonna be too critical because I just posted my draft and I'm well aware it is likely not very good, but this is just extreme, imo at least.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #6 on: May 23, 2011, 01:40:14 pm »

Quote
The sprint is also a T2 for blitzkrieg but for all tanks, here it's only for m8, m3 and m18. It's hard to use sprint when you have to stand next to one of these.

well,I just say that in combination with 2x granades it's quite powerfull
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #7 on: May 23, 2011, 01:40:42 pm »

Fraggers,
If you are referring to Path 3 it's gonna change to something more balanced.
« Last Edit: May 24, 2011, 09:33:37 am by PonySlaystation » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: May 23, 2011, 01:41:45 pm »

I personally don't like the +1 LMG T3.

G43s and BARs, in their upgrade - are double-weapon upgrades so it's OK for them to have that. However, 2x LMGs instead of one, especially on a platform that's usually impotent vs infantry seems to be a bit like a pisstake.

I also don't like the Firefly-range Hellcat.

And in general there doesn't seem to be any theme to any of the trees - just a throw-together of buffs in a line. Perhaps consider specialising the trees in certain "doctrines" of play (Offensive, Defensive, Guerilla, etc.)
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #9 on: May 23, 2011, 01:44:41 pm »

Quote
The top three trees have their specialization contained within the T3s and the T4s because all T1s and most T2s will be chosen regardless of what tree is chosen. Buffs are to cover a wide range of units with non doctrinal units given buffs mostly in T1s and T2s and Doctrinal units given buffs in T3s and T4s, with no stacking buffs for "one unit type" along the tree, to encourage combined arms and discourage singular unit spam.

Ex. Riflemen should not get a buff from T1 to T4 in a tree encouraging riflespam.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #10 on: May 23, 2011, 01:47:42 pm »

Path 1 is offensive
Path 2 is defensive
Path 3 is mobility
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #11 on: May 23, 2011, 01:54:14 pm »

I'm referring more to the not buffing a unit throughout the entire tree part.

Your path 2 for example. Other than tier one, it buffs AB & Riflemen in tier two, it buffs AB & Riflemen in tier three, as well as buffing support teams, and in tier 3, surprise surprise, it buffs AB, AB support teams & normal support teams yet again.

Path 1 is the only balanced one, and that looked too weak compared to Path 3 before you changed it tbh.

If I had that doctrine, all I'd be using were AB & support teams from path 2, along with the bottm t2 to get me everywhere faster with quad/m8 spam.
« Last Edit: May 23, 2011, 03:02:35 pm by Mister Schmidt » Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #12 on: May 23, 2011, 02:05:07 pm »

Path 2 T3 buffs Infantry but none of the other 3 does.
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Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #13 on: May 23, 2011, 02:09:43 pm »

T2
-5% build time (okay not great), +1 Grenade/Satchel usage

T4
AB can cloak in cover, AB Sniper also gets +10% damage which is very useful on it, accuracy not so much, but my point still stands.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #14 on: May 23, 2011, 02:21:03 pm »

yea,you had to pay quite a bit for ab to cloack,for heavy weapons it's ok,but for ab it's too much for free
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #15 on: May 23, 2011, 02:21:59 pm »

updated the draft.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #16 on: May 23, 2011, 02:27:31 pm »

Here's my contribution

I kept most of what was already there and filled in blanks and got rid of Ghilli Suits.

If there's no description, I didn't change it from it's current.

https://spreadsheets.google.com/spreadsheet/ccc?key=0AqYmSbMWu6xMdHMzbl9zTXdIOUIzaHR2NFdRdUhUS2c&hl=en_US&authkey=CNCjor4I

I couldn't think of a good t1 on the mobility tree.
« Last Edit: May 23, 2011, 02:38:08 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #17 on: May 23, 2011, 02:29:49 pm »

Tym,
It's locked

"You need permission to access this item."
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Tymathee Offline
Donator
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Posts: 9741



« Reply #18 on: May 23, 2011, 02:31:13 pm »

oops thought i changed the share setting, should work now.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #19 on: May 23, 2011, 02:33:46 pm »

It's still locked

Could someone give a link to the old airborne doctrine?
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