Unkn0wn
No longer retired
Posts: 18379
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« Reply #40 on: June 06, 2011, 09:36:14 am » |
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Sorry, will check it tonight. I'll do a module update soon.
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RoyalHants
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« Reply #41 on: June 06, 2011, 09:57:59 am » |
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Sorry, will check it tonight. I'll do a module update soon.
Ok cool
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #42 on: June 15, 2011, 12:31:33 pm » |
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Oh yea, forgot I had checked this:
- When you damage houses, make sure to actually put debris and rubble surrounding the destruction, it looks absolutely weird when there's a house half-damaged but absolutely no sign of debris.
- Map is going to need a little more cover I think, try some random obstacles, cut down treees, etc... Maybe place some shotblocking hedges and stuff as well. A flak88 would be absolutely devastating. (Even more so than on RTC)
- Make some openings in long rows of fencing, else infantry have to go all the way around
- Farm area surrounding the wind mill house looks a tad unrealistic. (Especially in regards to the area leading up to the housing, it crosses over from farmland into grass in a very unnatural way. Cover it up with splats/fencing/etc. You generally need to make all your transitions from farmland into grass and vice versa more natural.
- Your .sga name needs to be 4p_Brittany, not Brittany (4). (The latter is only for ingame naming, which you got correct)
- Still has some wide areas that are a little bland and generic, maybe touch them up to give some more feel to the area.
Most of this is aesthetic though, I went ahead and put it in the new .module update so it can be tested.
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RoyalHants
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« Reply #43 on: June 15, 2011, 03:03:13 pm » |
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Just wish i could be able to test it , oh well more time to work on it
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #44 on: June 15, 2011, 03:49:07 pm » |
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Well, it'll be in the .module for you to test shortly.
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RoyalHants
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« Reply #45 on: June 15, 2011, 04:07:52 pm » |
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No i mean i still not able to succesfully download the patch
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #46 on: June 19, 2011, 10:31:21 am » |
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You still having trouble?
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RoyalHants
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« Reply #47 on: July 01, 2011, 01:09:51 pm » |
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- can you specifiy which wind mill?
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RoyalHants
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« Reply #48 on: July 01, 2011, 02:25:04 pm » |
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Well i added holes in the walls at points where there was a problem
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #49 on: July 01, 2011, 02:28:27 pm » |
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- can you specifiy which wind mill?
The bottom left one, where there's like 2 houses in a windmill.
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RoyalHants
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« Reply #50 on: July 01, 2011, 02:36:29 pm » |
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That one wasnt finished musta missed it should be fixed now
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Malgoroth
Donator
Posts: 960
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« Reply #51 on: July 01, 2011, 03:47:30 pm » |
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This map is so lovely, why have I not played it yet? Is it not in the launcher? If not... why the fuck is that?
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RoyalHants
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« Reply #52 on: July 01, 2011, 04:11:56 pm » |
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Rahx
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« Reply #53 on: July 02, 2011, 04:18:07 am » |
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Looking forward to it
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why is everyone except me retarded?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #54 on: July 06, 2011, 05:59:00 am » |
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Will be added in next patch
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GORKHALI
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« Reply #55 on: August 21, 2011, 08:19:27 am » |
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hans
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« Reply #56 on: August 21, 2011, 09:01:48 am » |
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i have the feeling that brittany was added wrong
its not sga file but a data. a normal blank data
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #57 on: August 21, 2011, 09:08:46 am » |
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i have the feeling that brittany was added wrong
its not sga file but a data. a normal blank data
It was added wrong, ill get a current copy for upload.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #58 on: August 21, 2011, 09:50:19 am » |
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People need to learn to compile their maps, and test them
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #59 on: August 21, 2011, 09:58:55 am » |
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Odd, i DLed the map and it game out to be an .sga.
This needs a mini map before it gets put in tho.
If you dont know how to do that, take a look at one of the stikied map tutorials at the top of the fourm.
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