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[WM] [Terror] T1s
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Topic: [WM] [Terror] T1s (Read 2787 times)
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RikiRude
Donator
Posts: 4376
[WM] [Terror] T1s
«
on:
May 24, 2011, 01:04:59 pm »
just me or are all these T1s just plain super awesome compared to any other doctrines?
ostwinds bikes and pumas do 20% more damage in enemy/neutral territory.
volks, grens, pios -10% incoming accuracy while moving
volks/pios +5 hp per man
makes me want to change my terror company to a volks army...
i didnt really notice it until i was coming up with doctrine choices for AB.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
BigDick
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Re: [WM] [Terror] T1s
«
Reply #1 on:
May 24, 2011, 01:11:07 pm »
Quote from: RikiRude on May 24, 2011, 01:04:59 pm
makes me want to change my terror company to a volks army...
go for it and you'll see that volks just die like flies without doing any damage
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RikiRude
Donator
Posts: 4376
Re: [WM] [Terror] T1s
«
Reply #2 on:
May 24, 2011, 02:38:50 pm »
i feel that fearless should effect volks as well, but in a different way, instead of standing they continue to crawl while pinned or something of that nature.
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EliteGren
EIR Veteran
Posts: 6106
Re: [WM] [Terror] T1s
«
Reply #3 on:
May 24, 2011, 02:43:22 pm »
That would go against the doctrine design philosophy.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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