Yes yes, I am hijacking, refer to
http://forums.europeinruins.com/index.php?topic=18885.msg338408;topicseen#newSo it's 3 games of 3v3, meaning I need 18 players total...
I highly doubt I will get anywhere near that number, so might just be 12 or something and alternate, seems more likely.
Totally stole Mal's idea;
Scenario one: XXX core armored spearhead attempts to breakthrough German lines. Allied attack.
Allies: 1 British and 2 American with mechanized/tank centered companies. I'm talking just about every call in being either tanks, LVs, or Infantry in a halftrack. Artillery? Yes. And it can only be used in the first 10 minutes of battle.
Axis: 2 Defensive Wehrmacht companies and a Luftwaffe PE with very few tanks. Probably only stugs. Mostly man packed AT and ATGs for Anti-tank.
Scenario two: Allied airborne and commando elements attempt to establish a foothold. Meeting engagement.
Allies: 2 American and 1 British with all airborne and glider dropped companies. Give them an objective (or objectives) to hold onto for 10 minutes. They'll have to be swift so as to keep the Germans from bringing their full power up.
Axis: 2 PE and 1 Wehrmacht with mess of random shit including heavier armor (Tigers or KTs!!?11!???1!?) must pull themselves together and hold onto (or retake) the objective. I'm thinking a lot of volks mixed with some elite units like KCH or Stormtroopers and various assorted support weapons and tanks.
A bridge map would be awesome (and accurate to the history), but I don't think one exists in EIR that would fit. Could always make it an industrial or urban map instead. Also, I think it'd be neat to only tell the Germans what the objective is once the battle has started. An "Oh snap, THAT'S what they're going for!" moment.
Scenario three: Finally, with a grim realization on the scale of what is happening, the Axis organize a counter attack to blunt the allied offensive. Axis attack.
Allies: 2 American and 1 British player must hold back the German tide lest all be lost.
Axis: Complete and total slaughter of all allied troops can be the only acceptable outcome. They will attack without mercy or compassion with a reckless disregard for property or safety. Everything will burn or bleed and nothing will be moving by the time the day is done. "Scorch them and burn them and watch them die"
Scenario 3 is where the outcomes of the last battles comes into play (Since the first 2 scenarios are happening at about the same time I don't think they could affect each other in any significant way). If the Allies win the first scenario, they will have an abundance of armor with which to defend with and the axis will have lost the use of their mighty heavy ATGs including Pak 40s or 88s. If the allies were defeated, then they will have few tanks left with which to use. If the allies won scenario two, then the bridges were held and they will have more time to set up a defense. That also means allied on-map artillery will have a slightly larger role since they would have been able to move up to the battlefield unencumbered by blown bridges or German ambushes. Also, no German heavies will be present (jagd, kt, tiger). If the allies lost, then they will have less time to set up a defense and less use of artillery. Probably only a few off-maps. Also... Heavies to wreck their shit.
Anywho, sign up with preferred faction (allies/axis) & doctrine
Will take place across 11th & 12th of June, time is up to you guys, probably around 22:00GMT
Make sure you have a level 9 account for the specified doctrines
AlliesArmour x2
Engineers x2
Infantry x2
Commandos
Airborne x2
AxisTerror x2
Blitzkreig x2
Luftwaffe
Tank Destroyers x2
Defensive x2
MansTym Armour
RoyalHants Royal Engineers
Katusha Luftwaffe
SpartanMarine88 Tank Destroyers
Jodomar
BigDick Terror
Rocksitter Defensive
Scotzmen Royal Engineers
griggc Blitzkreig
TheVolskinator Infantry
Heartmann Blitzkreig