*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 09:00:04 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: pls give Axis wehrmacht artillery piece  (Read 24250 times)
0 Members and 1 Guest are viewing this topic.
nugnugx Offline
Donator
*
Posts: 4051



« Reply #40 on: June 05, 2011, 02:35:56 am »

There is already artiley in defensive,  88 can fire like howie and it should stay like this imo.

Just give 88 longer range on firing like arty, because the range currently is like its normal firing range, so its not very useful.
Logged

NightRain Offline
EIR Veteran
Posts: 3908



« Reply #41 on: June 05, 2011, 02:44:30 am »

There is already artiley in defensive,  88 can fire like howie and it should stay like this imo.

Just give 88 longer range on firing like arty, because the range currently is like its normal firing range, so its not very useful.

THat'd work however the largest problem with axis (esp PE) is the 57mm and 17Pdr. There is only Hummel and 88 Arty (random) that can take out these two units if they manage to get a lucky shot. The pak38 just has a lot of enemies which makes it more or less a toy that attempts to bite armor.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
zaclee Offline
EIR Regular
Posts: 36


« Reply #42 on: June 05, 2011, 02:49:49 am »

I agree .Wermacht need something new is starting to be boring playing wermacht.no new units, every player knows wercmaht units ,and on other doctrines always someting new comes.go to other modes(esteran front,and blitzkrieg and see and take new units and implement them in eir)
Logged
zaclee Offline
EIR Regular
Posts: 36


« Reply #43 on: June 05, 2011, 02:51:29 am »

And about blitz doc is starting to be boring playing blitz nothing new changes in monts
Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #44 on: June 05, 2011, 02:52:04 am »

Zaclee new units are not top priority in eir,  new units also unbalance gameplay.
« Last Edit: June 05, 2011, 02:54:39 am by nugnugx » Logged
zaclee Offline
EIR Regular
Posts: 36


« Reply #45 on: June 05, 2011, 03:00:03 am »

i understand but developers shoud see and play other mods and when patch comes get more new units form other modes.for example more ablites for units (new ones) exaple.and new 4v4 maps wound be good too

Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #46 on: June 05, 2011, 03:06:43 am »

I agree .Wermacht need something new is starting to be boring playing wermacht.no new units, every player knows wercmaht units ,and on other doctrines always someting new comes.go to other modes(esteran front,and blitzkrieg and see and take new units and implement them in eir)

If anything allies need new stuff.

With axis you have a multitude of units to add to your company. Especially with infantry right of the bat.
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #47 on: June 05, 2011, 04:08:12 am »

and new 4v4 maps wound be good too

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAH!

OMFG, HERR KLIK, YOU ARE THE FUNNIEST PERSON I'VE EVER KNOWN, NO JOKE, THIS IS THE MOST HILARIOUS POST I'VE SEEN IN A LONG TIME
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #48 on: June 05, 2011, 04:10:47 am »

More new units will be featured in the warmap (currently they're reward units).
Logged
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #49 on: June 05, 2011, 08:29:02 am »

So Gork is tired of arty whoring on Scorched Earth so now he wants to arty whore on Wehr?
Logged

What is a man? A miserable little pile of secrets.

- Andre Malraux

- Dracula
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #50 on: June 05, 2011, 10:31:19 am »

What stat difference is there between the stuka in EIR and CoH? -1000% damage?
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #51 on: June 05, 2011, 10:45:43 am »

.25 acc and 0.5 damage AFAIK. or the other way around
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #52 on: June 05, 2011, 11:03:55 am »

Why was it nerfed so much?
Logged
Sachaztan Offline
EIR Veteran
Posts: 2667



« Reply #53 on: June 05, 2011, 11:08:05 am »

I love how the stuka is worthless even with +50% damage Tongue
Logged

Demon posession is real and it's not funny, it's the creepiest thing you will ever experience.

I would also like to add I watch fox news everyday all day and will continue to watch it while being proud of that fact. I'm sure you enjoy your communist news network just as much.
nugnugx Offline
Donator
*
Posts: 4051



« Reply #54 on: June 05, 2011, 11:10:21 am »

wehr stuka or hotch ?
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #55 on: June 05, 2011, 11:29:05 am »

WM stuka zu fuss/wurfrahmen 40.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #56 on: June 06, 2011, 05:25:37 am »

The main difference between our stuka and the vCoH stuka :

Ours doesn't have the 0.5 pen modifier vs infantry.

Happy?
Logged

Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 36 queries.