Just to make sure that I have 'em all in. Didn't want to make a bunch of diff posts.
If this isn't okay, I'll make separate posts.
AirborneCamouflage - Can't re-cloak units if you re-crew. (hmg, mortar and atg)
- Medic has cloak button but doesn't cloak yet you can't move like if you were. If its intended, have 'em cloak, if not take it away. (
Fixed! Cloak taken away)
- HMG and Mortar have cloak buttons if not packed yet won't cloak until they set up. Removing it somehow until they set up is preferable if only supposed to cloak while set up, otherwise fix so can cloak while moving.
Infantry Nada, the bugless faction
ArmorHVAP - Pershing doesn't give damage bonus vs Panther and actually loses damage against a skirted panther (1.1 to 1.0, while normal pershing gun stays at 1.1) (
Fixed!)
RCASmoke Support - "commando like smoke" (aka sherman smoke" is over flank speed so u can't use it.
Earth Shaker - Drops double smoke, makes it obvious what it is, should only drop one 3 tiered red smoke like all others.
CommandosNothing I know of.
EngineersNone of I know, don't play this faction.
DefensivePak40 when recrewed says "57mm" not sure if it gets the same stats or not.
Camo Equipment - Pak40 and Leig once recrewed can't be recloaked
Rocket Artillery - Offmap is near instant once smoke comes out, dodgeless.
BlitzkriegCan't think of anything
TerrorNone of I know, don't play this faction.
LuftwaffeSpotting Teams - Flares take away lockdown ability. (
Fixed!)
Luftwaffe:
Purchase of one Incendiary grenade on a Fallschirmjager Tank Buster squad gives the upgrade to all Fallschirmjager squads on the field, much like a Casualty Clearing Station for Brits.
I believe there might be a bug with the FSJ mg team. Sometimes when it has been setup and camouflage is engaged, it will not fire on an approaching enemy. To fix it, you have to repack and setup, which isn't exactly the best idea as enemy infantry quickly close its small range.
Scorched EarthInc Assault icon covers the AT grenade ability icon on Panzer Grenadiers
Tank Destroyersother than OP doc abilities, none i can think of.