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Author Topic: Tym's Bug List  (Read 10482 times)
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Tymathee Offline
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Posts: 9741



« on: June 08, 2011, 12:18:21 am »

Just to make sure that I have 'em all in. Didn't want to make a bunch of diff posts.
If this isn't okay, I'll make separate posts.

Airborne
Camouflage - Can't re-cloak units if you re-crew. (hmg, mortar and atg)
- Medic has cloak button but doesn't cloak yet you can't move like if you were. If its intended, have 'em cloak, if not take it away.  (Fixed! Cloak taken away)

- HMG and Mortar have cloak buttons if not packed yet won't cloak until they set up. Removing it somehow until they set up is preferable if only supposed to cloak while set up, otherwise fix so can cloak while moving.

Infantry
Nada, the bugless faction

Armor
HVAP - Pershing doesn't give damage bonus vs Panther and actually loses damage against a skirted panther (1.1 to 1.0, while normal pershing gun stays at 1.1) (Fixed!)

RCA
Smoke Support - "commando like smoke" (aka sherman smoke" is over flank speed so u can't use it.
Earth Shaker - Drops double smoke, makes it obvious what it is, should only drop one 3 tiered red smoke like all others.

Commandos
Nothing I know of.

Engineers
None of I know, don't play this faction.

Defensive
Pak40 when recrewed says "57mm" not sure if it gets the same stats or not.
Camo Equipment - Pak40 and Leig once recrewed can't be recloaked
Rocket Artillery - Offmap is near instant once smoke comes out, dodgeless.

Blitzkrieg
Can't think of anything

Terror
None of I know, don't play this faction.

Luftwaffe
Spotting Teams - Flares take away lockdown ability.  (Fixed!)

Luftwaffe:
Purchase of one Incendiary grenade on a Fallschirmjager Tank Buster squad gives the upgrade to all Fallschirmjager squads on the field, much like a Casualty Clearing Station for Brits.

I believe there might be a bug with the FSJ mg team. Sometimes when it has been setup and camouflage is engaged, it will not fire on an approaching enemy. To fix it, you have to repack and setup, which isn't exactly the best idea as enemy infantry quickly close its small range.

Scorched Earth
Inc Assault icon covers the AT grenade ability icon on Panzer Grenadiers

Tank Destroyers
other than OP doc abilities, none i can think of. 
« Last Edit: June 12, 2011, 10:40:49 am by Tymathee » Logged

"I want proof!"
"I have proof!"
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #1 on: June 08, 2011, 12:28:55 am »

Luftwaffe:
Purchase of one Incendiary grenade on a Fallschirmjager Tank Buster squad gives the upgrade to all Fallschirmjager squads on the field, much like a Casualty Clearing Station for Brits.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #2 on: June 08, 2011, 12:31:20 am »

SE
 Inc Assault icon covers the AT grenade ability icon on Panzer Grenadiers
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #3 on: June 08, 2011, 12:37:59 am »

Rocket Artillery - Offmap is near instant once smoke comes out, dodgeless.

So does most off-maps, this is not a bug and you can dodge it, try not running all your units in one blob, I know you do this with rangers.

Luftwaffe:
Purchase of one Incendiary grenade on a Fallschirmjager Tank Buster squad gives the upgrade to all Fallschirmjager squads on the field, much like a Casualty Clearing Station for Brits.

Also not a bug and it's on all Fallshirmjägers.
« Last Edit: June 08, 2011, 12:43:45 am by PonySlaystation » Logged

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Nijo Offline
EIR Veteran
Posts: 625



« Reply #4 on: June 08, 2011, 01:12:54 am »

Last Game with my defensiv Company i saw something odd.

I was able to repair my halftrack more than once. I did it two times.
Is this a bug wich has been reported yet?

~nijo~
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #5 on: June 08, 2011, 01:24:15 am »

it happens with all halftracks that have been pre-loaded with units and have the repair function.

And it's awesome.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #6 on: June 08, 2011, 01:30:53 am »

Pony, global upgrades that provide you with 10-12 grenades for 30mu seems a bit more than intended!
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #7 on: June 08, 2011, 01:44:21 am »

You will also notice that even if transports die in-game when loaded with troops, they don't die in the launcher Wink
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #8 on: June 08, 2011, 01:52:26 am »

Pony, global upgrades that provide you with 10-12 grenades for 30mu seems a bit more than intended!

I'm pretty sure it only adds uses and not 2 grenades on every single FJ.
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Tymathee Offline
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« Reply #9 on: June 08, 2011, 02:09:05 am »

its a poss bug so i'm listing it. bug fixer can determine if it's intended or not.

So does most off-maps, this is not a bug and you can dodge it, try not running all your units in one blob, I know you do this with rangers.

oh if i only played my infantry company more than once a week this would be true.

i listed it as a bug cuz it needs to be fixed. it's near instant, there's NO delay from smoke to first rocket. when i say it's un-dodgable i mean truely undodgable, not you move and the edge hits you , i mean smoke appears and b4 you can even THINK about moving ur getting hit.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #10 on: June 08, 2011, 02:12:40 am »

Rocket Artillery = Move your infantry when you see smoke = Win
Earth Shaker = Move your infantry when you see smoke = Still get hit and die
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #11 on: June 08, 2011, 02:27:16 am »

Infantry
Nada, the bugless faction

http://forums.europeinruins.com/index.php?topic=19006.0

What about this one ?
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Unkn0wn Offline
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Posts: 18379


« Reply #12 on: June 08, 2011, 03:59:06 am »

Good list tym, thanks.
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BigDick
Guest
« Reply #13 on: June 08, 2011, 04:04:53 am »

what is wrong with rocket arty? I checked it and it has 3s delay as tooltip says im pretty sure foo etc. have similar delay (edith says: yep exactly same 3s delay - bugged too?  Roll Eyes )

but i would add hotchkiss stuka with incendiary T3 barrage does not have any noticeable effect aka it sucks balls
« Last Edit: June 08, 2011, 04:07:35 am by BigDick » Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #14 on: June 08, 2011, 04:10:32 am »

Everything else is 6 seconds above good sir. Rocket arty is the only one that has a 3 sec delay. Its not to OP, but it does wipe clean most things in its raduis
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #15 on: June 08, 2011, 06:20:19 am »

Lets go ahead and look at rocket arty in eirr. It does just about Jackshit vs infantry, its only purpose is killing tanks, buildings and the it only kills support weapons soo well becuase it hits the weapons them selfves.

Otherwise comming from defensive player who has played defensive since the beginning of time. Rocket arty only slighty damages infantry and causes supression or pin
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Unkn0wn Offline
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« Reply #16 on: June 08, 2011, 06:22:07 am »

There's some changes being made to rocket arty with the implementation of the vCOH patch changes.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #17 on: June 08, 2011, 06:27:00 am »

There's some changes being made to rocket arty with the implementation of the vCOH patch changes.

That might be why. i havent used my rocket arty since before the vcoh patch. it would be a little dumb if they made it multipurpose arty.
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Unkn0wn Offline
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« Reply #18 on: June 08, 2011, 06:28:16 am »

Well, the changes aren't in in EIR yet, we'll be implementing them most likely though.
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nugnugx Offline
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« Reply #19 on: June 08, 2011, 07:41:43 am »

There's some changes being made to rocket arty with the implementation of the vCOH patch changes.

10th June ?Tongue
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