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Author Topic: Know the community you play with....  (Read 6109 times)
0 Members and 9 Guests are viewing this topic.
Tkaudi
Guest
« on: September 03, 2007, 06:39:06 pm »

The instant there was a laggy patch in the game our great community members, whom i would have said were good people that are querky and just fun to play with, KICKED me.. hello, it lagged for like 10 seconds and it was the first lag of the game,and yet the only way the sucky asses faltnor and sovietcomrade can win a game is to boot someone.


Warning to all who play with these lame no skill asses.
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Tkaudi
Guest
« Reply #1 on: September 03, 2007, 06:41:58 pm »

after talking to soviet i don't believe it was him, faltnor that was lame man, i have defended you a million times in this community...

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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #2 on: September 03, 2007, 08:03:15 pm »

Let's just be honest, kicking people out of a game is stupid. Anyone who does it is a complete dick. If you know someone lags, don't play with them, and that's all.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #3 on: September 04, 2007, 01:14:57 am »

That was a pretty lame thing to do Faltnor and it was fairly obvious you did it.
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #4 on: September 04, 2007, 02:34:04 am »

If only one person tries to kick it shouldn't do it. I alwasys thought you needed a majority...
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fldash Offline
Founder
*
Posts: 9755


« Reply #5 on: September 04, 2007, 07:52:42 am »

You do.  In a 2v2, at least 2 people must vote to kick you.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #6 on: September 04, 2007, 11:42:30 am »

I once kicked my enemy in a 1v1 out of a reflex.
We then rehosted and finished the match (kicked him before the 5 mins where over)
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #7 on: September 04, 2007, 01:05:08 pm »

Hmmm, did you kick me once? We didn't start again though (may not have been you)
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #8 on: September 04, 2007, 02:15:09 pm »

Maybe? I am raelly bad and remembering names...
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salan
Guest
« Reply #9 on: September 04, 2007, 04:22:38 pm »

well then they can both die in a fire, but actually what i realized about this is how important it is to win ... LOL

i have lost so many games as germany i really don't care if i win or lose anymore, im just working on veterency and gaining cps till i can compete...  either way it should be fun once i get tier 4, then i'll make you all cry again!

.... i guess my list of people not to play with grows Sad
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coop289 Offline
EIR Veteran
Posts: 89


« Reply #10 on: September 04, 2007, 05:00:49 pm »

Seems like alot of unfair play is going on, spawn camping, tank trapping spawns, ect.
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The dev team has decided that we don't like the axis players.  As such we play to continue to nerf them until they all stop playing.  This way the allies will win the war.  It's historically accurate anyway. Wink
salan
Guest
« Reply #11 on: September 04, 2007, 05:30:20 pm »

mm.. spawn camping in some aspects isn't exaclty unfair play, you get a huge buff to remove them if you want to.. tank trapping spawns... damn ya

but this is completely different, how do you FIGHT getting booted by people who want to win so badly they will do that.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #12 on: September 04, 2007, 06:29:56 pm »

Spawncamping; problem on only some of the worse maps. Otherwise, you just got pushed back.

TTing spawns; I've never understood exactly how this happens. I mean, you have direct LOS to the spawn, and it would take about 5 minutes just to surround the spawn with TTs otherwise...not to mention the hazards of bringing engi/pio squads (well, pio squads are understandable) to the front lines.
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stumpster93720 Offline
EIR Regular
Posts: 11


« Reply #13 on: September 04, 2007, 06:42:09 pm »

TTing spawns; I've never understood exactly how this happens. I mean, you have direct LOS to the spawn, and it would take about 5 minutes just to surround the spawn with TTs otherwise...not to mention the hazards of bringing engi/pio squads (well, pio squads are understandable) to the front lines.

Maps like Montherme on the bottom take seriously like 20 seconds to set up if you've got a pair of Pioneers building TT and Wire.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #14 on: September 04, 2007, 07:37:10 pm »

I see. A map problem...

Make it so that you can only build TTs, wire, and sandbags (maybe not sandbags) on captured territory?
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #15 on: September 04, 2007, 09:11:16 pm »

Force Retreat Infantry if they are in the spawn radius, Arty tanks.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #16 on: September 04, 2007, 09:52:48 pm »

Hmm...build a Triage Center in the spawn area, or build a howitzer in the spawn area in a 1vs1 map...
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #17 on: September 05, 2007, 03:58:18 am »

Just make it so you can't build defences in your opponetes spawn. Simple.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #18 on: September 05, 2007, 04:07:02 am »

You cant build a howitzer in the spawm.
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