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0.7.9.P patch notes
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Topic: 0.7.9.P patch notes (Read 49244 times)
0 Members and 3 Guests are viewing this topic.
Mysthalin
Tired King of Stats
Posts: 9028
Re: 0.7.9.P patch notes
«
Reply #100 on:
June 14, 2011, 02:33:59 am »
You can't go into bren carriers with mando snipers mate.
Logged
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: 0.7.9.P patch notes
«
Reply #101 on:
June 14, 2011, 02:36:18 am »
i thought so , thats why i aksed...
Logged
Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
nugnugx
Donator
Posts: 4051
Re: 0.7.9.P patch notes
«
Reply #102 on:
June 14, 2011, 02:37:39 am »
If mando sniper cannot go into bren can same be made for pe sniper and ihts? if so , problem fixed.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: 0.7.9.P patch notes
«
Reply #103 on:
June 14, 2011, 02:44:21 am »
Hey guys, KCH lose to shotgun engineers who are sitting in green cover.. so like.. reduce KCH muni cost or put up shotgun cost plz.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 0.7.9.P patch notes
«
Reply #104 on:
June 14, 2011, 02:47:48 am »
Quote from: nugnugx on June 14, 2011, 02:37:39 am
If mando sniper cannot go into bren can same be made for pe sniper and ihts? if so , problem fixed.
who would thought of that
+1
Logged
WildZontar
Donator
Posts: 1168
Re: 0.7.9.P patch notes
«
Reply #105 on:
June 14, 2011, 02:51:03 am »
Quote from: spinn72 on June 14, 2011, 02:44:21 am
Hey guys, KCH lose to shotgun engineers who are sitting in green cover.. so like.. reduce KCH muni cost or put up shotgun cost plz.
What? Is this Sarcasm?
Can I see some video of this here if it isn't? I'm pretty sure the Dev team doesn't make patches based on anecdotal evidence, and I can't see how KCH lose to Shotgun Engineers.
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
nugnugx
Donator
Posts: 4051
Re: 0.7.9.P patch notes
«
Reply #106 on:
June 14, 2011, 02:51:59 am »
Quote from: WildZontar on June 14, 2011, 02:51:03 am
What? Is this Sarcasm?
Can I see some video of this here if it isn't? I'm pretty sure the Dev team doesn't make patches based on anecdotal evidence, and I can't see how KCH lose to Shotgun Engineers.
I can believe that if he was rushing them and they were sitting in green cover, after all shotgun engies are a close range weapon.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: 0.7.9.P patch notes
«
Reply #107 on:
June 14, 2011, 03:01:58 am »
Quote
1 Ranger SMG charges 1 Mp40 volk in heavy cover, ranger SMG completely wiped out with zero casualties on volk mp40. Granted ur charging heavy cover, but it shouldn't have 0 casualties and be completedly wiped out. Mp40 volk was down to 50% hp.
This.
EIRR doesn't balance things because of their performance against a green cover unit =p.
And yes, it has happened to me before, I thought shotgun engies were horribly fragile and that i'd beat them at med before I even got to close =p.
Logged
Nevyen
Honoured Member
Posts: 2365
Re: 0.7.9.P patch notes
«
Reply #108 on:
June 14, 2011, 03:46:28 am »
Wow Cloud well done, inspecting your own ass is a real feat, you should get an achievement badge or something.
Jeesh I love the entrainment factor you provided at least, watching someone impale themselves never goes out of fashion.
BRAVO moron
Logged
Tymathee
Donator
Posts: 9741
Re: 0.7.9.P patch notes
«
Reply #109 on:
June 14, 2011, 06:30:22 am »
Quote from: spinn72 on June 14, 2011, 02:44:21 am
Hey guys, KCH lose to shotgun engineers who are sitting in green cover.. so like.. reduce KCH muni cost or put up shotgun cost plz.
please let that be sarcasm...
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9.P patch notes
«
Reply #110 on:
June 14, 2011, 06:34:03 am »
it is sarcasm, becuase he cannt be serious
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
nugnugx
Donator
Posts: 4051
Re: 0.7.9.P patch notes
«
Reply #111 on:
June 14, 2011, 06:42:47 am »
Quote from: 8thRifleRegiment on June 14, 2011, 06:34:03 am
it is sarcasm, becuase he cannt be serious
shotguns are very strong close range
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9.P patch notes
«
Reply #112 on:
June 14, 2011, 06:43:47 am »
Yea and in green cover they will get even better, so..... obvious lesson learned, dont charge against the highest dps close range weapon in the game
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.9.P patch notes
«
Reply #113 on:
June 14, 2011, 07:00:41 am »
If you people are going to argue balance, at least do it without insulting the people that voluntarily spend many hours every week working on the project just so you can enjoy it. Not to mention the fact that the developers have very little to do with balance, we have a balance team for that.
This is not the first time you are flaming the development team, cloud. We're not going to keep shrugging it off.
Anyway, back on topic. This is not a balance thread
Logged
spinn72
EIR Veteran
Posts: 1802
Re: 0.7.9.P patch notes
«
Reply #114 on:
June 14, 2011, 07:02:37 am »
The changing of prices is sarcastic, but it is true, by KCH got owned by scotzmen's shotgun engineers. I'm sure he remembers it
.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: 0.7.9.P patch notes
«
Reply #115 on:
June 14, 2011, 12:48:50 pm »
Quote from: spinn72 on June 14, 2011, 02:44:21 am
Hey guys, KCH lose to shotgun engineers who are sitting in green cover.. so like.. reduce KCH muni cost or put up shotgun cost plz.
As a assault engineer fan. This is the axis players fault.
Only times i had AE beat KCH is when they werent shooting at the AE. When i first tried HT w/ 2 AE in them. I had both pop out next to KCH. So 2 shotgun eng squads plus HT. KCH focused on AE squads, and wiped them both out in seconds. So i learned my lesson. Only use good cover or sneak up on the enemy with AE. So KCH can take on 2 AE even up close.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: 0.7.9.P patch notes
«
Reply #116 on:
June 14, 2011, 05:02:43 pm »
Quote from: 8thRifleRegiment on June 14, 2011, 06:43:47 am
Yea and in green cover they will get even better, so..... obvious lesson learned, dont charge against the highest dps close range weapon in the game
Its been calculated that shotgun actualy has less dps than a MP44 at close range, but more dps at medium.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Scotzmen
EIR Veteran
Posts: 2035
Re: 0.7.9.P patch notes
«
Reply #117 on:
June 14, 2011, 10:02:48 pm »
Quote from: spinn72 on June 14, 2011, 07:02:37 am
The changing of prices is sarcastic, but it is true, by KCH got owned by scotzmen's shotgun engineers. I'm sure he remembers it
.
I do! KCH still put out some hurt though, they killed at least 5 or 6 of them before they were downed, epic moment
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: 0.7.9.P patch notes
«
Reply #118 on:
June 14, 2011, 10:40:10 pm »
Quote from: DarkSoldierX on June 14, 2011, 05:02:43 pm
Its been calculated that shotgun actualy has less dps than a MP44 at close range, but more dps at medium.
The shotguns apply a larger immediate blast. Which against some troops and situations, will remove any followup damage.(Also if they were kept in place as the were introduced you'd notice much more close range rape
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
jackmccrack
EIR Veteran
Posts: 2484
Re: 0.7.9.P patch notes
«
Reply #119 on:
June 15, 2011, 01:35:45 am »
Assault Engineers die too fast unless they are A) charged at while in cover or B) used in pairs or more
I bought Assault Engineer doctrine unlock and I regretted it.
«
Last Edit: June 15, 2011, 09:45:24 am by jackmccrack
»
Logged
Let's talk about PIATs in a car.
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