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Author Topic: Sherman Jumbo  (Read 48971 times)
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skaffa Offline
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The very best player of one of the four factions.

« Reply #160 on: June 19, 2011, 05:21:17 pm »

schrecks have a hard time vs its frontal armour, thats the whole idea of the jumbo, if u want to fight it with schrecks, u need to go to the sides and then u will rape it easily
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Demon767 Offline
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« Reply #161 on: June 19, 2011, 05:34:42 pm »

*facepalm* i believe it was repeatedly announce in the thread that shreks bounce on rear armor notoriously.
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Mysthalin Offline
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« Reply #162 on: June 19, 2011, 05:38:04 pm »

schrecks have a hard time vs its frontal armour, thats the whole idea of the jumbo, if u want to fight it with schrecks, u need to go to the sides and then u will rape it easily

I don't get why people keep saying sides.

There's no such thing as side armour in CoH.
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Demon767 Offline
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« Reply #163 on: June 19, 2011, 05:44:31 pm »

I do believe we all know that there is only frontal armor and rear armor myst.
GRAPHICAL REPRESENTATION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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TheVolskinator Offline
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« Reply #164 on: June 19, 2011, 06:07:38 pm »

I dont get it...what about the side and top armor???  Roll Eyes -sarcasm-
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Poppi Offline
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« Reply #165 on: June 19, 2011, 08:59:41 pm »

*facepalm* i believe it was repeatedly announce in the thread that shreks bounce on rear armor notoriously.

ya but it still fucks it up. Not like the bounces do nothing. If that was the case, Jumbo would be OP. Shreks may bounce but it they do good damage.

Fix armor, but have high HP to keep it just as tough, keep pop at 13. Or dont fix anything and have it at 14. Or..lower shermans pop and keep jumbo at 13?
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Mister Schmidt Offline
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« Reply #166 on: June 20, 2011, 12:30:42 am »

Or..lower shermans pop and keep jumbo at 13?

What is this I don't even... Shermans are fine! Jumbos are the problem. I personally feel they should be reverted to Pershing armour, or given Churchill armour.
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« Reply #167 on: June 20, 2011, 12:50:30 am »

ya but it still fucks it up. Not like the bounces do nothing. If that was the case, Jumbo would be OP. Shreks may bounce but it they do good damage.

good damage? rofl its like 4 bouncing shrek hits do the damage a single jumbo shot does....you would need something like 34 bouncing shrek hits to take down a jumbo
unfortunately the jumbo has almost 2.5 times of health of gren squad usually the shrek squad is dead after 2 shots

its not reliable to attack the jumbo with shreks (im not saying it should be) ...
« Last Edit: June 20, 2011, 01:00:29 am by BigDick » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #168 on: June 20, 2011, 03:28:00 am »

just watched yesterday in game how jumbo laughed at storm,4 schrecks shot,all bounced,did trivial dmg...so yea poppi,good luck in doing something with bouncing shoots to it.
Take m18 vs KT from front,and say,yea,m18 shots bounce,but you will eventually take him down.
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Poppi Offline
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Posts: 1080


« Reply #169 on: June 20, 2011, 01:06:37 pm »

well someone is attacking Jumbos all wrong.
theres a reason why i dont send rangers straight into a tiger. 1. tiger has great AI, 2. rounds bounce off 3. damage is minimal.

So dont attack the front, and dont think shreks alone will kill it. Shreks into the rear will help but you need support.

Hey i agree the armor table is all messed up. But i dont know where the hell people are getting ideas of increasing pop and decreasing survivability of this thing.
« Last Edit: June 20, 2011, 01:13:44 pm by Poppi » Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #170 on: June 20, 2011, 01:48:53 pm »

Let's compare pop levels.

Panzer IV - 12 pop
Panther - 14 pop
Tiger - 16 pop
(King Tiger - 18 pop)

Sherman - 12 pop
Sherman Jumbo - 13 pop
Pershing - 16 pop

Now do you see the missing link?
« Last Edit: June 20, 2011, 01:50:33 pm by PonySlaystation » Logged

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Poppi Offline
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Posts: 1080


« Reply #171 on: June 20, 2011, 02:04:34 pm »

Let's compare pop levels.

Panzer IV - 12 pop
Panther - 14 pop
Tiger - 16 pop
(King Tiger - 18 pop)

Sherman - 12 pop
Sherman Jumbo - 13 pop
Pershing - 16 pop

Now do you see the missing link?

yes of course why didnt i see that earlier.  jumbo cant blow up a panther
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BigDick
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« Reply #172 on: June 20, 2011, 02:06:40 pm »

and panther can't really blow up ATGs need to be less than 5 pop according your logics  Roll Eyes
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smurfORnot Offline
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Posts: 4715



« Reply #173 on: June 20, 2011, 02:20:41 pm »

yessss! 4 pop panther plox!
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deadbolt Offline
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« Reply #174 on: June 20, 2011, 02:37:42 pm »

Let's compare pop levels.

Panzer IV - 12 pop
Panther - 14 pop
Tiger - 16 pop
(King Tiger - 18 pop)

Sherman - 12 pop
Sherman Jumbo - 13 pop
Pershing - 16 pop

Now do you see the missing link?

ah yeah, i didnt see it before.

allies dont have a freakin 18pop super tank, devs create pl0x!
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Smokaz Offline
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Posts: 11418



« Reply #175 on: June 20, 2011, 03:58:09 pm »

Get some storms, shoot from rear, gg jumbo.
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Mysthalin Offline
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« Reply #176 on: June 20, 2011, 03:59:20 pm »

Get some storms, shoot from rear, gg jumbo.

Get some jeeps, troll smokaz, profit.
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Smokaz Offline
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Posts: 11418



« Reply #177 on: June 20, 2011, 04:37:51 pm »

You guys have been stacking too much, I'm almost breaking your faces on n00bie accounts with new players on my team.
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Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #178 on: June 20, 2011, 04:54:25 pm »

ah yeah, i didnt see it before.

allies dont have a freakin 18pop super tank, devs create pl0x!

oh yer, lets give it king tiger armour, oh shit this is even worse then the Jumbo! BUFF AXIS AT PLOX
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #179 on: June 20, 2011, 05:02:13 pm »

Aside from the pop change I do believe there is one good reason why it is such a strong tool. First of all, it gets the best anti tank gun. 57mm and then it gets awsome handheld Suppression and killing tool. The B.A.R. These three combined makes a strong front that is cable of pushing and destroying pretty much everything.
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