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Author Topic: [Final] 6p_Wilhelminakanaal v1.007  (Read 23521 times)
0 Members and 3 Guests are viewing this topic.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #60 on: July 03, 2011, 03:54:00 am »

Groundfire lost his maus in this map maybe not because of the pathing coz its a super heavy tank u can say moving pillbox but coz of its speed,coz that thing is super slow, but took like 50 or more hits to take it down  Smiley i think maus should be able to kill ally tanks apart from pershing in one shot coz that thing takes ages to reach the battlefield and the turret rotation is even slower then i expected  so , is it worth to use as a reward unit , and i guess no one will use it cuz it is simply useless coz ally can change the front faster and it cannot catch upp with them ,maybe u guys should give the speed of jagd tiger to maus and turret rotation its faster ...
« Last Edit: July 03, 2011, 04:06:55 am by GORKHALI » Logged

RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #61 on: July 03, 2011, 03:55:46 am »

GROUNDFIRE HAXED A MAUS!!!!!!
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #62 on: July 03, 2011, 04:02:34 am »

yes Groundfire had a maus but he lost it , maybe he was testing it ,
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #63 on: July 03, 2011, 04:11:43 am »

test failed then,lol

replay plox?  Grin
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #64 on: July 06, 2011, 06:01:12 am »

Sectors should be done manually, not with that automatic sector creation shit. Just use a chessboard pattern. (Large rectangular sectors across the map)

Middle needs some cleaning up, it's a little too cluttered. Also, don't use more than 2 - 3 textures in one area, you should use splats and splines for everything else. (much less gfx intensive but just as pretty)
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skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #65 on: July 06, 2011, 06:21:55 am »

Sectors should be done manually, not with that automatic sector creation shit.

Calculate voronoi.
Try to think out the sectors on the tacmap, draw em on it with paint, then go in map and put the strat points down, do calculate voronoi once, then adjust manually.
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #66 on: July 06, 2011, 07:14:14 am »

Anyway, I'll look into it after 3 weeks or so: dont have the time this week to work on it and I'll be on holidays for two weeks...

Just don't play on the map till it's updated to save your vet. Wink

I know what to do; thanks for the advices. I appreciate it tho
Logged

why is everyone except me retarded?
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #67 on: July 06, 2011, 12:51:15 pm »

Man, i love the way it looks but two things that really really irk me

1. The tank traps everywhere. They are uncrushable and need to go

Bridges are the only way out of two of the spawns, not a good idea. Maybe make a little landbridge with 1/2 water covering it 
Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #68 on: July 06, 2011, 01:46:38 pm »

Man, i love the way it looks but two things that really really irk me

1. The tank traps everywhere. They are uncrushable and need to go

Bridges are the only way out of two of the spawns, not a good idea. Maybe make a little landbridge with 1/2 water covering it 


wait what?

I changed my map and made land-crossings?

or do you mean that I should enlarge them?
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #69 on: July 06, 2011, 02:44:23 pm »

im saying you should ADD landbridges that cannot be blocked becuase thats what happens on your map, leohpone got trapped in his spawn twice. and ive seen it happen in about 3 games
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #70 on: July 06, 2011, 03:00:35 pm »

lawl Leophone ,so fail ,so fail
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #71 on: July 06, 2011, 03:22:22 pm »

no hants, everyone else fail.
Logged
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #72 on: July 06, 2011, 03:57:49 pm »

lawl Leophone ,so fail ,so fail

read my signature lol.

im saying you should ADD landbridges that cannot be blocked becuase thats what happens on your map, leohpone got trapped in his spawn twice. and ive seen it happen in about 3 games

I already made so called "landbridges".... maybe it wasn't uploaded yet...  Undecided

Anyway, I will take a look in the weekend just before going on holidays; fixing every issue posted on this thread. If anyone has any comments, please leave 'm here while you still can, otherwise you'll have fail moments like leophone and I would like to mind that  Wink


Cheers

PS. I'll just enlarge the land-crossings so it'll be harder to block 'em.
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