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Author Topic: Red Ball Xpress  (Read 15472 times)
0 Members and 22 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #20 on: June 28, 2011, 03:31:49 pm »

Cant flank on the map.

I disagree, there are many ways to flank on that map. I doubt that they were able to place an entire defensive line along the entire map, it's too big for that. You have the same flanking capabilities as any other map like Tanteville for example. If the enemy sets up an 88 on the left side then you can just focus on the other side and then flank it from west, east and south. I think you are to quick to judge this map.

The reason that it's a good map for WM players and bad for PE players is simply that it's a very open map. But there are ways to play to deny them this possibility to "lock down" the map. Changing focus to another side of the map is one of them.
« Last Edit: June 28, 2011, 03:34:35 pm by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #21 on: June 28, 2011, 03:51:03 pm »

Many ways to flank on that map ? lol
Post a replay then with your awsm flanking actions.
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #22 on: June 28, 2011, 03:53:48 pm »

Many ways to flank on that map ? lol
Post a replay then with your awsm flanking actions.

I have two replays but I don't think the version is compatible.
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LeoPhone Offline
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Posts: 0


« Reply #23 on: June 28, 2011, 03:54:27 pm »

U know which map should be removed skaffa?

forest. Or shall I call it neuville 2: now with improved camera angles!
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #24 on: June 28, 2011, 03:55:48 pm »

http://www.megaupload.com/?d=RMN4EO3G

here is the archive from previous version

try it
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #25 on: June 28, 2011, 03:56:25 pm »

U know which map should be removed skaffa?

forest. Or shall I call it neuville 2: now with improved camera angles!

vieux port cough cough
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #26 on: June 28, 2011, 03:56:57 pm »

U know which map should be removed skaffa?

forest. Or shall I call it neuville 2: now with improved camera angles!

It's not Neuville, the only thing they have in common is the church in the middle. Forest is also a much better map than Neuville.
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skaffa Offline
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The very best player of one of the four factions.

« Reply #27 on: June 28, 2011, 03:58:19 pm »

Why is Neuville bad ? Too many flanking options  for u ?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #28 on: June 28, 2011, 04:05:05 pm »

Why is Neuville bad ? Too many flanking options  for u ?

It's a good map, I just dislike the buildings. The buildings on the northern side are bigger and have more windows while the buildings on the southern side are small and useless.

So if the southern team gets in those bigger buildings it can be a pain in the ass to clear. Same thing if the northern team gets in those buildings and the southern team don't have any mortars it can be a pain in the ass.

I don't think there should be so drastically different types of cover on one side and then not the other. So in that particular area, forest is more balanced. Still just a minor thing though.
« Last Edit: June 28, 2011, 04:06:37 pm by PonySlaystation » Logged
skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #29 on: June 28, 2011, 04:11:23 pm »

What I like is that if u want you can go along the edge of the map with your entire army plus teamm8s and go around the enemy position, flank that shit from the side or rear and win, something pretty impossible on most maps especially redball. This scenario is also something you can do in the start, when map is divided pretty much 50-50, on redball, no.

As always, have a nice day.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #30 on: June 28, 2011, 04:13:55 pm »

What I like is that if u want you can go along the edge of the map with your entire army plus teamm8s and go around the enemy position, flank that shit from the side or rear and win, something pretty impossible on most maps especially redball. This scenario is also something you can do in the start, when map is divided pretty much 50-50, on redball, no.

Again, I'm not seeing what you're seeing. Just give the map another chance. I'm sure that if you played the map on your infantry coy with some competent teammates you can pull of some nice flanking maneuvers if you try to.
« Last Edit: June 28, 2011, 04:20:08 pm by PonySlaystation » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #31 on: June 28, 2011, 04:26:19 pm »

Redball has one, singular semi-flanking position(extremely easy to counter with as little as 2 mines and a bike).

That is the forest on the left side by the church.

The rest of the map is basically a frontline that stretches from the hill-thing to the little hedgerowy area, and can be, effectively, fully locked down with 3 HMGs and 2 ATGs.

It is a campfest, and it's boring to fuck.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #32 on: June 28, 2011, 04:30:55 pm »

The rest of the map is basically a frontline that stretches from the hill-thing to the little hedgerowy area, and can be, effectively, fully locked down with 3 HMGs and 2 ATGs.

Couldn't the same thing be said about pretty much any map? Like tanteville if you have 3 HMGs then theoretically you should be able to cover most of the map. However that's not really possible in practice.
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LeoPhone Offline
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Posts: 0


« Reply #33 on: June 28, 2011, 04:31:17 pm »

vieux port cough cough

Hey, it might not be the best map out there, but at least its not some kind of copy paste junk.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #34 on: June 28, 2011, 04:40:42 pm »

Couldn't the same thing be said about pretty much any map? Like tanteville if you have 3 HMGs then theoretically you should be able to cover most of the map. However that's not really possible in practice.

Massive difference in width on Tanteville mate. With 3 HMGs you'll cover, at best - one single "causeway" - it being either (right to left):

Rightwards Forest Flank
Town
Close-to-town Hedgerows
Leftwards hedgerows/crossroad

The only maps where you can actually do the same as on redball are also the ones that people (at least most of the people I consider to be good) hate with as much intensity as they do redball.

These include Vire River Valley and Bocage (albeit wide, too cluttered by buildings which makes it easy to lock-down. You basically only need an extra pak to do the same).
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #35 on: June 28, 2011, 04:41:19 pm »

what is that map I didnt play for a year,still in launcher St. du mont or smthing like that...full of hedges and shit...heaven for brits  Roll Eyes ...that should be removed and replaced with something people will actually play...
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deadbolt Offline
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Posts: 4410



« Reply #36 on: June 28, 2011, 04:42:37 pm »

i think all my maps should be removed tbh
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #37 on: June 28, 2011, 04:43:25 pm »

Massive difference in width on Tanteville mate. With 3 HMGs you'll cover, at best - one single "causeway" - it being either (right to left):

Rightwards Forest Flank
Town
Close-to-town Hedgerows
Leftwards hedgerows/crossroad

The only maps where you can actually do the same as on redball are also the ones that people (at least most of the people I consider to be good) hate with as much intensity as they do redball.

These include Vire River Valley and Bocage (albeit wide, too cluttered by buildings which makes it easy to lock-down. You basically only need an extra pak to do the same).

last game vs you, skaffa acussed us that we picked tante so we could camp with 88's etc. so Tante is campy as it seems...
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #38 on: June 28, 2011, 04:49:28 pm »

88s can make good use of Tante's open nature - which is the only drawback(more "length" in the map could help with that to be fair).

But other than that the map is fairly alright as far as defensiveness is concerned.
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #39 on: June 28, 2011, 05:27:00 pm »

Mysth told me that you guys actually wanted Red Ball at first, rafl.
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