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Author Topic: [ALL] Manpower Cost of Vehicles  (Read 12193 times)
0 Members and 17 Guests are viewing this topic.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #40 on: June 29, 2011, 05:55:10 pm »

give heavies option to take side skirts,mg's,mine flails,camo cloacks etc. and see how much muni will players sink into them  Grin
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #41 on: June 29, 2011, 06:05:24 pm »

Or we could dismantle heavies and only sell the foundation for Fuel, then ask munitions for all the essentials (like it's gun, it's tracks, etc)  Tongue

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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #42 on: June 29, 2011, 06:05:37 pm »

Essentially, but very slightly, Yes. With what I propose LV's will still have a significant amount of less manpower.

Just that now, for example, a player with two pershings has a rifleman squad and a half less now.

I believe it is unfair that the LV and medium player is forced into having that much less infantry compared to a heavy player, even though he has to micro more.

i get thats a point, however why is LV spam still very successful in its application, it seems like no one has had any obvious flaws when running a company like that.

However i still tend to think,
for example
6 hetzers are better than 1 jagd and 2 hetzers (tried and tested)
6 P4s are better then 1 Tiger(2) and 2 P4s
7 M10s are better then 1 Pershing(2) and 2 Shermans

Yes i agree the manpower is over the top for such builds, however they are better then heavy builds, so ive always seen that the more mu+mp is compensation for that.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
cloud234 Offline
EIR Veteran
Posts: 363


« Reply #43 on: June 29, 2011, 06:14:33 pm »

Or we could dismantle heavies and only sell the foundation for Fuel, then ask munitions for all the essentials (like it's gun, it's tracks, etc)  Tongue



Or make them buy ammunition at 2-5 munitions per shot  Grin

However i still tend to think,
for example
6 hetzers are better than 1 jagd and 2 hetzers (tried and tested)
6 P4s are better then 1 Tiger(2) and 2 P4s
7 M10s are better then 1 Pershing(2) and 2 Shermans

Yes i agree the manpower is over the top for such builds, however they are better then heavy builds, so ive always seen that the more mu+mp is compensation for that.

I disagree with that. With 6 P4s, if you go up against a pershing company, you're going to suffer very badly.
7M10s are not necessarily better than Pershings and shermans. If you go against an infantry heavy build and you did not invest that excess munitions in the right counters, you're in for a world of pain.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #44 on: June 29, 2011, 06:25:57 pm »

I disagree with that. With 6 P4s, if you go up against a pershing company, you're going to suffer very badly.
Stormtroopers/Paks
7M10s are not necessarily better than Pershings and shermans. If you go against an infantry heavy build and you did not invest that excess munitions in the right counters, you're in for a world of pain.
Let me manipulate those numbers, 6M10s and either 4 t17s/M8s
with T17s first L2P with them, then you have 1000Mu 3000Mp
with T17s due to them having no Mu cost you can have 2 AP rounds, then you can have a few HMGS, Mortars and 19-20 Rifleman, half can be equiped with Bars
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #45 on: June 29, 2011, 06:32:05 pm »

T17's suck nowdays.... good luck using them effectively demon.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #46 on: June 29, 2011, 06:36:42 pm »

 For the cost the M10 is the best Tank Hunter by the numbers in the game...

 Its a tank hunter with great inf killing ability(?) has a bonus and with its higher rate of fire it deals more damage then the Panther with the Panther you get range and HP but speed rate of fire Inf killing all go to the m-10 ...Panther 137.5 at 7 vs M-10 112.5 in 5

 I also think that the m-10 has a counter to its own weakness(hp armor) and that is speed .....
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #47 on: June 29, 2011, 06:39:30 pm »

T17's suck nowdays.... good luck using them effectively demon.

Ive used them, there not as good but ifyou want to save up your mu to get 2 more bars then go ahead

4 M8s with repair and 50 cal you get 2 less bars on your rifleman, considering if you want mortars and flamethrower engies with your rofles

oh yer i forgot, youcan also have 3 flame engineers in this company to.

I haz victory?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #48 on: June 29, 2011, 06:44:21 pm »


 Its a tank hunter with great inf killing ability(?) has a bonus and with its higher rate of fire it deals more damage then the Panther with the Panther you get range and HP but speed rate of fire Inf killing all go to the m-10 ...Panther 137.5 at 7 vs M-10 112.5 in 5


M10s fire every 6 seconds mate.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #49 on: June 29, 2011, 09:50:49 pm »

 Reload time of 5 to the Panthers 7 ..
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RikiRude Offline
Donator
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Posts: 4376



« Reply #50 on: June 30, 2011, 12:18:32 am »

i have to say in regards to the FF, i dont use them now, but my times with the FF have been great. at first they were quite frustrating to use. but once i got used to them, they are completely devastating. FF + CCT + recon = lots of dead vehicles. if you have an atg backing the FF up you can wreak havoc with out having to worry about getting attacked. the problem is the pop cap in FF + CCT, so you have to be careful with infantry rushes or clown cars. i would only use them when tigers, KTs, and jagds show up. I really miss using FFs, but god damn, using crocs is too much fun to stop!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #51 on: June 30, 2011, 02:13:20 am »

first thing i noticed when making a US inf company and armor company in EIRR was how in the armor company i could have calli, t-17, m10s galore w/ major perks to the armor and manage to have enough mp and mu to make a full company worth of infantry w/ bars and stickies and 3 ATGs, and vanilla soldiers. Meaning i was able to get roughly the same strengthed inf company my inf doc was getting, but with the much stronger tanks that save me mu that allow me to get bars/stickies (easily the best or only part of US inf)

I think vehicles and tanks should be worth more MP and should include MU, so as to put a dent in how well you can supply your inf guys.



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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #52 on: June 30, 2011, 02:28:58 am »

Reload time of 5 to the Panthers 7 ..

Dude, the M10 fires every 6 seconds. Not 5.
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BigDick
Guest
« Reply #53 on: June 30, 2011, 03:26:46 am »

and the panther?  Roll Eyes


but he missed the point that the m10 does not only 112.5 damage usually vs tanks 140.625 per shot
« Last Edit: June 30, 2011, 03:28:49 am by BigDick » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #54 on: June 30, 2011, 03:55:29 am »

and the panther?  Roll Eyes


but he missed the point that the m10 does not only 112.5 damage usually vs tanks 140.625 per shot

Would M10 become shit or balanced if all the damage modifiers were either lowered- or taken away? I know few tanks who would love them gone
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
BigDick
Guest
« Reply #55 on: June 30, 2011, 04:04:57 am »

"A few"?

there is only one tank (aka hetzer) where a remove of dmg modifiers on m10 gun is a buff otherwise it would be a huge nerf to m10 (mostly 125% dmg -> 100% dmg)


but i would not recommend that
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