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Author Topic: Officer weapon pickup  (Read 6575 times)
0 Members and 2 Guests are viewing this topic.
Smokaz Offline
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« on: July 05, 2011, 06:14:11 am »

Since you nerfed the luger into oblivion, maybe you could look into letting him pick up weapons?
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TheIcelandicManiac Offline
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Posts: 6294


« Reply #1 on: July 05, 2011, 06:17:12 am »

no Officers should not be combat units like The captain and leutenat are.
no aura granting units should have  weapons or  weapons that is effective at killing(unless it would be doctrine related).
well my opinion anyways.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #2 on: July 05, 2011, 06:19:22 am »

CCT tank crush was taken out, so no
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Smokaz Offline
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Posts: 11418



« Reply #3 on: July 05, 2011, 06:24:35 am »

Vetted LT + Captain gives better bonuses than even double T3 wehr, tbh. And officer vet does not improve his buffs.
 Note: "Vetted".  Non-doctrinally. A officer with a RR or a LMG isn't more retarded than anything else in currently, and it's satisfying for the wehr player.
« Last Edit: July 05, 2011, 06:26:58 am by Smokaz » Logged
poyrazthewicked Offline
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Posts: 163


« Reply #4 on: July 05, 2011, 06:40:48 am »

if ally officers can pick up weapons so wehr officer should pick too...
they are almost same units...

-wickY26
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puddin Offline
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Posts: 1701



« Reply #5 on: July 05, 2011, 06:56:20 am »

if ally officers can pick up weapons so wehr officer should pick too...
they are almost same units...

-wickY26


Whats the HP on both units, Because i never have uissues killing LTs or Captains, Mainlnly because the are front line officers.... 

Wher oficers can supervise and sit in the back witch they do and its painful to ALMOST kill it an then see it at full health a min or 2 later.
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smurfORnot Offline
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« Reply #6 on: July 05, 2011, 07:01:17 am »

he has medikit,so whats strange with him coming back full health?
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puddin Offline
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« Reply #7 on: July 05, 2011, 07:12:01 am »

HE also has Regen, and the overall health is different i think....
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Smokaz Offline
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« Reply #8 on: July 05, 2011, 07:16:02 am »

Captain has passive regen as well
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RikiRude Offline
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« Reply #9 on: July 05, 2011, 09:54:59 am »

officer vet needs to be looked at as well imo. kind of sad that wher officer has had weapon changed so much. not sure where i stand on this because wher officer is the most hardy of the bunch. would like to see HP of them all.
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Rocksitter Offline
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Posts: 495



« Reply #10 on: July 05, 2011, 10:19:20 am »

American Officer     140hp
British Caption           60
          Lt                  65
 
Wher Officer           140
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brn4meplz Offline
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« Reply #11 on: July 05, 2011, 10:20:52 am »

Hitpoints
Def. Officer 140 (Heroic Crits, Infantry armour)

Lt. 65 (Heroic Armour and Crits)
Capt. 60 (Heroic Armour and Crits)

American Command squad 65+65(2 guys) (Heroic Armour and Crits)
« Last Edit: July 05, 2011, 10:45:49 am by brn4meplz » Logged

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LeoPhone Offline
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« Reply #12 on: July 05, 2011, 10:28:23 am »

def officer has infantry armor.
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WildZontar Offline
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« Reply #13 on: July 05, 2011, 10:30:36 am »

Since you nerfed the luger into oblivion, maybe you could look into letting him pick up weapons?


That's the part I don't understand, why would you EVER need to nerf the Luger on the officer?
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #14 on: July 05, 2011, 10:33:39 am »

So the Defensive officer needs to be brought into line with the Hitpoints if it wants weapon pick ups...

Thats what i am seeing.
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LeoPhone Offline
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« Reply #15 on: July 05, 2011, 10:35:15 am »

So the Defensive officer needs to be brought into line with the Hitpoints if it wants weapon pick ups...

Thats what i am seeing.

no. heroic armor is just as good as the extra HP. if not better, because the CW officers will regen their hp faster.
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brn4meplz Offline
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« Reply #16 on: July 05, 2011, 10:45:25 am »

So he does. edited my post.
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8thRifleRegiment Offline
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« Reply #17 on: July 05, 2011, 10:47:45 am »

ALL OFFICERS shoulnt be able to pick up weapons.
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brn4meplz Offline
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« Reply #18 on: July 05, 2011, 10:48:29 am »

shoulnt

Turn off the Cyrillic then try typing.
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lionel23 Offline
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« Reply #19 on: July 05, 2011, 12:02:27 pm »


That's the part I don't understand, why would you EVER need to nerf the Luger on the officer?

The reason, Zontar, was the luger was crazy fucking overpowered.  What was it, 10% chance to instant kill a guy with a headshot?  And considering how fast they fired, an army of luger officers was devastating to infantry squads (hence why we all joke about having assault pistol squads because they are hands down the best weapon in the game against inf cause of that stat issue).
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