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Author Topic: allied panter is same axis patner?  (Read 8819 times)
0 Members and 1 Guest are viewing this topic.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #20 on: July 05, 2011, 03:05:56 pm »

ARE YOU FUCKING HIGH?
Seriously, try balancing the shit right now instead of adding new deathstars every patch.

 aside from the obsinities, i agree 100% with fail
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #21 on: July 05, 2011, 03:07:03 pm »

Just because we add a new unit doesn't mean we're not prioritising balance.  Roll Eyes
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #22 on: July 05, 2011, 03:07:31 pm »

I am not going to rationalize why someone should or should not use a unit based upon your opinion.

Tbh, I think Hellcats are garbage and would take the Cuckoo over it any day because I prefer durable, fast and strong tanks, but thats just me.

Do what you want with your units.

Then ask why people should take it based on the numbers.
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WildZontar Offline
Donator
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Posts: 1168



« Reply #23 on: July 05, 2011, 03:10:04 pm »


Do what you want, 'cause a pirate is free. YOU ARE A PIRATE.

Fix'd
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #24 on: July 05, 2011, 03:11:31 pm »

Then ask why people should take it based on the numbers.

nope, been up since 4:30am and I am not in the mood for the black hole thread wars today.

Kindly rationalize for yourself why you should (not) use a US panther, or dont use it.

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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #25 on: July 05, 2011, 03:12:37 pm »

I did, based on stats and cost efficiency. See my above post that basically outlines the outcome of that train of thought.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #26 on: July 05, 2011, 03:14:42 pm »

If people want to use, they can use it, and their fault if their company is not absolutely and mathematically optimized for victory. They're bonus units, it's just a little addendum, not a completely game-shaking feature of doom.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #27 on: July 05, 2011, 03:15:21 pm »

If people want to use, they can use it, and their fault if their company is not absolutely and mathematically optimized for victory. They're bonus units, it's just a little addendum, not a completely game-shaking feature of doom.

+10
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #28 on: July 05, 2011, 03:22:11 pm »

If people want to use, they can use it, and their fault if their company is not absolutely and mathematically optimized for victory. They're bonus units, it's just a little addendum, not a completely game-shaking feature of doom.

True, but they should also be balanced to make them a viable choice in a competitive gameplay environment. Because if your company sucks, not only do you drag yourself down, you drag your team down. And then nobody wants to play with you.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #29 on: July 05, 2011, 03:25:38 pm »

Well the people who play competitively will take the optimized route, and the people who play for fun will do whatever they want, and they likely won't care about the consequences. It all evens out in the end, and like I said, it's just a small bonus, it won't completely and utterly define your company.
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BigDick
Guest
« Reply #30 on: July 05, 2011, 03:30:12 pm »

Also, these are reward units. In most situations you probably wont get to choose what warmap unit is thrown your way, its use it or leave it based on rarity of the unit, but I dont want to put words in EIRRmod's mouth.

can we have some kind of slot-machine as minigame for launcher giving us a random reward unit for each battle?
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #31 on: July 05, 2011, 03:38:05 pm »

can we have some kind of slot-machine as minigame for launcher giving us a random reward unit for each battle?

That would actually be kind of cool. I could see some problems though, like someone at the very beginning of the war, with no heavy tanks present on the battlefield, getting a Maus or something.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #32 on: July 05, 2011, 04:12:34 pm »

can we have some kind of slot-machine as minigame for launcher giving us a random reward unit for each battle?

Think of it more like after you play a game, you might get a pack of Pokemon cards and the cards can be anything from a special reward unit to company bonuses, and extra resources or offmaps, etc.

Here's a video of what it's going to look like.
http://www.youtube.com/watch?v=J_GvNw93eJ4&feature=related
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #33 on: July 05, 2011, 04:26:16 pm »

ahah myst, i stil have my first 3 pz2s and 6 reward points to go still Cheesy
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RikiRude Offline
Donator
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Posts: 4376



« Reply #34 on: July 05, 2011, 04:41:32 pm »

If people want to use, they can use it, and their fault if their company is not absolutely and mathematically optimized for victory. They're bonus units, it's just a little addendum, not a completely game-shaking feature of doom.

+1


wow wow wow, are you suggesting people play this game for FUN?
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #35 on: July 05, 2011, 04:57:43 pm »

I am not going to rationalize why someone should or should not use a unit based upon your opinion.

Tbh, I think Hellcats are garbage and would take the Cuckoo over it any day because my micro is shit and i need a unit that can eat shots all day long.

Do what you want with your units.

fixed*

/trollface
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #36 on: July 05, 2011, 05:05:55 pm »

fixed*

/trollface

What's wrong being hard to get into?

/trollface
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #37 on: July 05, 2011, 07:35:15 pm »

http://www.youtube.com/watch?v=ubFmgVO8vOs&feature=related

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FailHammer Offline
EIR Veteran
Posts: 312



« Reply #38 on: July 06, 2011, 04:03:53 pm »

http://www.youtube.com/watch?v=_0qsi1z4Fi8
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