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Author Topic: A few complaints  (Read 14201 times)
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TheVolskinator Offline
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« Reply #40 on: July 08, 2011, 06:37:17 am »

If the axis get to keep it, give to to the allies too!

And no, Im not saying that a joke.

Assault was always a way to buff shit companies or build orders; wanna have a crapton of cheap volks that cant reliably kill anything? Give em assault! Watch the allied player flee in terror or start feeling up every building he can get his hands on with his squads. The dmg and acc debuff is too much, not to mention that assault no longer stuns and does low dmg--IMO it seems like its chucking 6 normal nades for double the price of ONE. 2x price, 6x profit? That seems off.
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jackmccrack Offline
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Posts: 2484


« Reply #41 on: July 09, 2011, 01:04:14 pm »

reduce the damage of grenades thrown by Assault
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RikiRude Offline
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« Reply #42 on: July 10, 2011, 01:01:32 am »

theoretically you aren't making a "profit" from the price. remember, 2x gren nades are 20mu. so that makes each nade thrown worth 10mu, which i think comes out to about the same in 50mu for 50 nades about.


either way i agree with volks, give this ability to allies and see how fast axis are crying nerf.
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brn4meplz Offline
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« Reply #43 on: July 10, 2011, 01:03:09 am »

The allies do get it.

drawing a blank on the AB version.
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Scotzmen Offline
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« Reply #44 on: July 10, 2011, 02:49:09 am »

50 munis worth on an ability that can POTENTIALLY kill a whole squad, maybe 2 if the enemy blobs hard enough.

Its pretty easy to use, click point click done.
Quote
Should like to point out it doesn't break pin, only suppression and you can still be suppressed again after activation
. Can be quiete powerfull against people who fail to micro. And i really doesnt take alot to micro out of that.

It can be interupted by anything. Blocking the squad with a tank and moving the squad away. Moving the squad away into heavier fire. You loose control of the squad when the abilitys active. Asking the squad to do anything else will cancel the ability. If the enemy enters a building or transport, ability is wasted

So 50 munis for an ability that can be out microed, and is a win/loose 1 use ability. Its perfectly fine tbh.  Considering it's easy to stop and easily interupted.
« Last Edit: July 10, 2011, 03:28:46 am by Scotzmen » Logged
shockcoil Offline
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« Reply #45 on: July 10, 2011, 03:00:29 am »

Should like to point out it doesn't break pin, only suppression and you can still be suppressed again after activation
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Scotzmen Offline
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« Reply #46 on: July 10, 2011, 03:29:09 am »

Thankyou for correcting me. Appreciated.
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shockcoil Offline
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« Reply #47 on: July 10, 2011, 04:50:36 am »

Oh yea and it also doesn't stop if the target enters a building, only if they exit it. So many times people have tried to dodge my assault nade by getting into a building only to get roflpwned by 5 nades
« Last Edit: July 10, 2011, 04:53:51 am by shockcoil » Logged
Scotzmen Offline
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« Reply #48 on: July 10, 2011, 05:08:31 am »

Im sure it does, it does that Inc Aussault anyway.
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DarkSoldierX Offline
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« Reply #49 on: July 10, 2011, 08:24:24 am »

The allies do get it.

drawing a blank on the AB version.
LOL ASMERIC WARFARE IS BACK. but now its not as OP as fuck lol.
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Unkn0wn Offline
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« Reply #50 on: July 10, 2011, 08:25:29 am »

Assmetric warfare?
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DarkSoldierX Offline
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« Reply #51 on: July 10, 2011, 09:56:53 am »

Assmetric warfare?
that i meant
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TheIcelandicManiac Offline
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« Reply #52 on: July 10, 2011, 09:58:27 am »

Assmetric warfare?

Its about the guy that has the biggest ass from sitting all the day wins most games.
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