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Author Topic: Vet before/after rework  (Read 3433 times)
0 Members and 4 Guests are viewing this topic.
RikiRude Offline
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« on: July 11, 2011, 09:16:14 pm »

I'm curious as to how it turns out. There are some units that I think need to be looked at, and I know most units are known, but it's obvious some units always seem to be over looked.

Mine sweepers:
These units should get health/incoming accuracy modifiers, and maybe at vet 3 give them elite crits or something. They just need to be more survivable that is all.

Engs/Pios: They get increased accuracy at vet 2, should be more received accuracy or something of the sort, since if they are seeing combat, they have a flamer thrower on them most likely, and there fore accuracy bonus is not really needed.

AB Medic: increased healing rate/range, self heal, better weapons, all of these would be very cool. like harder to hit/less damage at vet 1, self heal at vet 2, BARs at vet 3 or improved rate/range.

GMC M3: does the accuracy bonus help since it's an arty style shell?

US croc: another unit, doesn't need accuracy buff.

t17: does it benefit from the penetration buff? because it doesnt seem to penetrate even a puma.




it really comes down to units having copy and pasted vet, i hope when the rework is done that each unit has unique vet that helps it do its job better.

i'm still going through the vet tables will add more later!
« Last Edit: July 30, 2011, 01:51:32 pm by RikiRude » Logged



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brn4meplz Offline
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« Reply #1 on: July 11, 2011, 10:22:59 pm »

Yes GMC benefits from Accuracy,
Yes Croc benefits from Acc.
T17. No it's pen is junk
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DarkSoldierX Offline
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Posts: 3015



« Reply #2 on: July 11, 2011, 10:40:00 pm »

Yes GMC benefits from Accuracy,
Yes Croc benefits from Acc.
T17. No it's pen is junk
Seeing that flamethrower acc is very high, 0.9 at all ranges and 0.9 when moving, acc on the flamethrower really isnt too useful, even if the infantry squad had receive acc. buffs.

And yes t17 pen is fail.

But hey guys, look on the bright side, at least its not received penetration buffs on PE light vehicles like in OMG.
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*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Mysthalin Offline
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Posts: 9028


« Reply #3 on: July 12, 2011, 04:12:16 am »

GMC doesn't really benefit from accuracy tbh.

Since flamethrowers are, in actuality, a weird kind of artillery - they do in fact just.. not get anything from accuracy boosts. They require damage boosts to actually gain any extra utility.
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Unkn0wn Offline
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Posts: 18379


« Reply #4 on: July 12, 2011, 04:27:59 am »

Veterancy was largely standardised, i.e all infantry got +- same vet 1 - 3. Which is why you sometimes get odd results like engineers getting +20% accuracy.
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TheVolskinator Offline
Administrator / Lead Developer
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« Reply #5 on: July 12, 2011, 06:14:35 am »

Doesnt help them at all since they have to close to 20 range to shoot. Which is completely retarded, but whatever.
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Smokaz Offline
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« Reply #6 on: July 12, 2011, 06:16:37 am »

Would love for flamers to get a type of "Flush out" ability at vet 3, putting a house on fire and forcing the squad AI inside to leave the building. OR alternatively just insta-roast them!
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deadbolt Offline
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« Reply #7 on: July 12, 2011, 07:03:27 am »

Would love for flamers to get a type of "Flush out" ability at vet 3, putting a house on fire and forcing the squad AI inside to leave the building. OR alternatively just insta-roast them!

insta gib units ftw. +1
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TheVolskinator Offline
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« Reply #8 on: July 12, 2011, 07:18:21 am »

PM me vet-related abilities! Going to try and fit as many as I can into my doctrine unlocks bs. No, Im not making this crap gloriously OP, whenever I suggest something that is, dont take it at face value ppl.

The 'Flush Out!' ability actually sounds nice, +1.
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Tymathee Offline
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« Reply #9 on: July 12, 2011, 07:51:59 am »

range, cooldown, reload woudl really benefit flamers more.

aoe would be better for the gmc than accuracy. maybe add a barrage ability like the leig so it can shoot over houses
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RikiRude Offline
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« Reply #10 on: July 12, 2011, 09:57:28 am »

range, cooldown, reload woudl really benefit flamers more.

aoe would be better for the gmc than accuracy. maybe add a barrage ability like the leig so it can shoot over houses

oh i like the way you think tym! faster reload would be nice on gmc too.
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RikiRude Offline
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« Reply #11 on: July 30, 2011, 01:51:50 pm »

added AB medic to the list.
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pandaExpress Offline
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Posts: 282



« Reply #12 on: July 30, 2011, 02:29:34 pm »

Bergetiger vet is crap to

Vet 1    Received damage 0.85
Vet 2    Received damage 0.85 Speed 1.15
Vet 3    Received penetration 0.8 Sight +10
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #13 on: July 30, 2011, 04:18:46 pm »

Bergetiger vet is crap to

Vet 1    Received damage 0.85
Vet 2    Received damage 0.85 Speed 1.15
Vet 3    Received penetration 0.8 Sight +10

That would actually be good, since a vet 3 Bergetiger would be more resilient when going out on the battlefield to retrieve wrecks.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #14 on: July 30, 2011, 07:16:20 pm »

if you dont like the vet make a suggestion if you have any!

i always thought the vet for the berge was supposed to be pretty good since it can soak so much damage, plus it has tiger armor, so its high priority.
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