jackmccrack
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« on: July 17, 2011, 04:19:54 pm » |
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Things that should be addressed next patch:
Defensive Rocket Arty - increased delay Defensive Officer - increased cost to 215-220mp, make aura only affect player units not team, tweak effectiveness of 88 supervision Anti-Infantry White Phosphorous barrage - effectiveness increased but not Rocket Arty style (fuck whoever coded that) Wirblewind - drop this piece of shit unit to 7pop BAR suppression - make 2 separate upgrades, one without suppression fire at 75 munitions and one with suppression fire at 110 munitions Restore empty doctrines with older fldash/Ucross doctrine abilities
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Let's talk about PIATs in a car.
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #1 on: July 17, 2011, 04:21:36 pm » |
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Okay boss
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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RoyalHants
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« Reply #2 on: July 17, 2011, 04:22:20 pm » |
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join game schimdt aka prodevguy
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #3 on: July 17, 2011, 04:23:30 pm » |
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Lol jack is sooooo smart.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #4 on: July 17, 2011, 04:24:23 pm » |
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Mostly agreed.
- Dunno why the bar needs to be nerfed. - Officer aura double T3 needs a SMALLER damage component. Its TOO good on tanks, shreks and 88s. - Wirbelwin* (does not include win) needs to get its LV tables looked at or further reduced to 6 pop. - phosphoruous needs a buff - RCA offmaps. Do they need two superstrikes - Assault tweak. Away with modifiers, supression or price increase.
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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jackmccrack
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« Reply #5 on: July 17, 2011, 04:26:05 pm » |
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- Officer aura double T3 needs a SMALLER damage component. Its TOO good on tanks, shreks and 88s. THIS
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #6 on: July 17, 2011, 04:28:18 pm » |
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- Wirbelwin* (does not include win) needs to get its LV tables looked at or further reduced to 6 pop. If this would be done my life would be complete to a sertain extent.
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Soon™
gj icelandic i am proud of u Sometimes its like PQ doesnt carrot all.
Work Harder
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8thRifleRegiment
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« Reply #7 on: July 17, 2011, 04:28:24 pm » |
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Mostly agreed.
- Dunno why the bar needs to be nerfed. - Officer aura double T3 needs a SMALLER damage component. Its TOO good on tanks, shreks and 88s. - Wirbelwin* (does not include win) needs to get its LV tables looked at or further reduced to 6 pop. - phosphoruous needs a buff - RCA offmaps. Do they need two superstrikes - Assault tweak. Away with modifiers, supression or price increase.
RCA doesnt need earthshaker, i mean, the reason why its so good is becuase it has soo much drift. On a V1 drift is necessary because it only hits once, if it mises acuse to drift, thats perfectly fine, the offmap is done. But if earthshacker drifts, theres not really any escaping it
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I will never forget the rage we enduced together Ohh Good, AmPm can pay in Doubloons.
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WildZontar
Donator
Posts: 1168
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« Reply #8 on: July 17, 2011, 04:41:58 pm » |
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Warmap.
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Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT! ALL BOW DOWN TO WILDZONTAR!
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smurfORnot
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« Reply #9 on: July 17, 2011, 04:42:18 pm » |
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make aura only affect player units not team is already in
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CrazyWR
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« Reply #10 on: July 17, 2011, 05:14:40 pm » |
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Things that should be addressed next patch:
Defensive Rocket Arty - increased delay Defensive Officer - increased cost to 215-220mp, make aura only affect player units not team, tweak effectiveness of 88 supervision Anti-Infantry White Phosphorous barrage - effectiveness increased but not Rocket Arty style (fuck whoever coded that) Wirblewind - drop this piece of shit unit to 7pop BAR suppression - make 2 separate upgrades, one without suppression fire at 75 munitions and one with suppression fire at 110 munitions Restore empty doctrines with older fldash/Ucross doctrine abilities
word. Especially raidborne.
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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AmPM
Community Mapper
Posts: 7978
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« Reply #11 on: July 17, 2011, 05:15:54 pm » |
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BAR should be more like 70 - 90
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. . . . . . . . . . .
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SaintPauli
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« Reply #12 on: July 17, 2011, 05:33:05 pm » |
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BAR should be more like 70 - 90
Then all Axis small arms upgrades needs to cost less than this because BAR > ALL (except Assault – and that’s also broken).
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #13 on: July 17, 2011, 05:48:13 pm » |
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yer.. reinstalling the old doctrines is a smart idea
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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AmPM
Community Mapper
Posts: 7978
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« Reply #14 on: July 17, 2011, 06:05:55 pm » |
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Then all Axis small arms upgrades needs to cost less than this because BAR > ALL (except Assault – and that’s also broken).
Other than the far superior platforms they come on, which is part of the weapons cost...maybe we should swap the KAR 98 for Garands too!
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #15 on: July 17, 2011, 06:26:11 pm » |
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Rocket Arty style (fuck whoever coded that) Relic? Also, we just upped it to 5 seconds, I think that puts it pretty much on par with other off-maps.
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« Last Edit: July 17, 2011, 06:28:12 pm by Unkn0wn »
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Smokaz
Honoured Member
Posts: 11418
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« Reply #16 on: July 17, 2011, 06:27:16 pm » |
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Bring back raidborne. But wouldn't it be raidbore when you drop next to a officer and some volks or a puma? Does the bonuses from the old raidborne really make up for what exists currently?
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CrazyWR
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« Reply #17 on: July 17, 2011, 06:36:15 pm » |
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you must never have played old eir raidborne...that thing was hilariously OP. Obviously dropping right on a puma is bad news, same for an ostwind, but assuming you managed to not land on top of enemy AA, you were gonna win.
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Firesparks
Honoured Member
Posts: 1209
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« Reply #18 on: July 17, 2011, 06:47:26 pm » |
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Relic?
Also, we just upped it to 5 seconds, I think that puts it pretty much on par with other off-maps.
the US 105mm has a much longer time between shots. The first shot probably drop at about the same time, but you can usually get out of the area before the second 105mm shell drop. With rocket arty you would probably get hit by a second arty before you can GTFO.
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With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
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spinn72
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« Reply #19 on: July 17, 2011, 07:22:54 pm » |
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- RCA offmaps. Do they need two superstrikes
Yeah, they do. It's an essential part of all doctrines and their composure now, every doctrine needs 3 offmaps, whoever thought of that was a fucking genius.
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