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Author Topic: [WM] Stug Range  (Read 16283 times)
0 Members and 3 Guests are viewing this topic.
nugnugx Offline
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« Reply #20 on: July 31, 2011, 05:25:22 am »

but then stugs be trolling my pershing ;(

marder 50mm ht  panther hetzer are trolling u now
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #21 on: July 31, 2011, 05:32:22 am »

but stug is so much better than all of them  Roll Eyes
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #22 on: July 31, 2011, 11:53:09 am »

Increase both, STuG, Tiger and Pershing range to 45!  Smiley

Stug is ok, my only gripe with it is how hard it is to pull a vet stug out of a sticky situation with it because of reverse issues and low health overall.  A doctrine ability giving stugs P4 health (+200) be pretty cool.
Terror T4 Rolling thunder gives it 25% less received dam. This makes the STuGs HP equal that of a P4 and stacks really well with the skirts. The buff is of cause even better on a P4. A Vet 1 Rollin Thunder P4 only takes 0.85x0.75x0.75 = 0.48 dam vs. hand held AT and 0.85x0.9x0.75= 0.57 vs. “normal” damage. This makes the P4 as tough as a Tiger…
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Smokaz Offline
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« Reply #23 on: July 31, 2011, 12:10:42 pm »

but, barring perfect micro, youll be missing A LOT of shots from moving
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #24 on: July 31, 2011, 12:18:37 pm »

Nah… P4 only have a x0.75 moving accuracy penalty and gets a +15% accuracy on vet 1. STuGs on the other hand have never been good at doing shoot and scoot…  Smiley
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #25 on: July 31, 2011, 12:21:03 pm »

When a stug is rotating, does it count like it's moving? Do moving accuracy penalties apply then?
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AmPM Offline
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Posts: 7978



« Reply #26 on: July 31, 2011, 12:36:37 pm »

Indeed it does. STuG really needs to either come down in price or gain some usefulness outside of being a Keep it Moving Taxi.

45 range would allow it to fight Shermans like it should, and still lose to M10/M18. If your Pershing dies to being kited by a STuG you should just uninstall EIR and go cry yourself to sleep.
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #27 on: July 31, 2011, 01:45:11 pm »

Nah… P4 only have a x0.75 moving accuracy penalty and gets a +15% accuracy on vet 1. STuGs on the other hand have never been good at doing shoot and scoot…  Smiley

lol...shoot and scoot...
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BigDick
Guest
« Reply #28 on: July 31, 2011, 02:07:49 pm »

no need to increase stug range imho

 its role is a mobile mg42 and no tankdestroyer because it fails in destroying tanks beside a lonely non upguned sherman when its supported and it wont benefit of more range when its role is to move next to infantry to support them
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #29 on: July 31, 2011, 02:31:56 pm »

lol...shoot and scoot...
http://en.wikipedia.org/wiki/Shoot_and_scoot  Smiley
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #30 on: July 31, 2011, 06:55:53 pm »

Well, so far, seems like it ain't happening.

GG stug

how about at least giving it ambush by default?? and have the T2 in Defensive let it rotate
« Last Edit: July 31, 2011, 06:58:37 pm by Katusha » Logged
TheIcelandicManiac Offline
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Posts: 6294


« Reply #31 on: July 31, 2011, 07:00:49 pm »

Giving it Hetzer ambush by defult and giving it the abliti to rotate at T2 makes the TD top tree T3 useless due to the faqt that it and TB squads cloaking aint that great if other docs get it at less.
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Mister Schmidt Offline
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« Reply #32 on: July 31, 2011, 07:01:19 pm »

I think not.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #33 on: July 31, 2011, 07:05:23 pm »

Really? There's nothing wrong with the StuG =\
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #34 on: July 31, 2011, 07:08:14 pm »

Imagine if most allies used their TD's with generally as much micro and attention as a stug requires, then you'd all see how subpar the stug is...

Idk its just my opinion, don't come in here telling me I'm a retard, just state your opinion
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AmPM Offline
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« Reply #35 on: July 31, 2011, 07:18:27 pm »

Its like my M18s, I micro the little bastards and they kill tons.

Stugs should at last be competitive.
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Mysthalin Offline
Tired King of Stats
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« Reply #36 on: July 31, 2011, 07:19:35 pm »

I'm assuming Katusha wants my opinion Tongue.
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Mister Schmidt Offline
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Posts: 5006



« Reply #37 on: July 31, 2011, 07:21:15 pm »

What if my opinion is you're a retard? ;/D

Lol jk, but really, I certainly don't think the StuG needs free camo. It is an assault gun after all, it's not a Hetzer.

I think it's fine as it is.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #38 on: July 31, 2011, 07:28:32 pm »

What if my opinion is you're a retard? ;/D

Lol jk, but really, I certainly don't think the StuG needs free camo. It is an assault gun after all, it's not a Hetzer.

I think it's fine as it is.

"OMG VOLSK Y U ARGUE REALISM!??"

Its like my M18s, I micro the little bastards and they kill tons.

Stugs should at last be competitive.

That's what I mean, at the same level of micro, allied TD's are 2x as effective. Let's look at the M18. 45 range. lol? snipes infantry now. lol? free ambush. lol? slow mines? trollface? has multiple T4's buffing it for shitz and giggles? lulz! 185 fuel. trololol? and epic RoF

omg defensive T4 buffs stug to have rotating ambush.......... epic as fuck
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #39 on: August 01, 2011, 03:13:27 am »

Not arguing realism.

In this game, it's an assault gun, not a TD as you keep saying.
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