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Storm, falls and AB officers
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Topic: Storm, falls and AB officers (Read 6472 times)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Storm, falls and AB officers
«
on:
August 03, 2011, 06:41:32 pm »
Comeon, you know you want them
didn't feel this belonged in balance
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Smokaz
Honoured Member
Posts: 11418
Re: Storm, falls and AB officers
«
Reply #1 on:
August 03, 2011, 06:41:46 pm »
+1
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Audemed
Donator
Posts: 644
Re: Storm, falls and AB officers
«
Reply #2 on:
August 03, 2011, 06:48:53 pm »
I'll happily +1 anything that has to do with more/better/varied falls.
Logged
Katusha
EIR Veteran
Posts: 989
Re: Storm, falls and AB officers
«
Reply #3 on:
August 03, 2011, 06:56:54 pm »
like useful grenades....
And some more cool stuff, muni ht needs some cool mods with luft, maybe become a medic halftrack, like Tank Hunters buffs its bonuses, this unit needs more uses
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Storm, falls and AB officers
«
Reply #4 on:
August 03, 2011, 07:56:19 pm »
We used to have veteran falls you know
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
AmPM
Community Mapper
Posts: 7978
Re: Storm, falls and AB officers
«
Reply #5 on:
August 03, 2011, 07:59:02 pm »
Wtb stormies with marksmen shot.
Logged
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Smokaz
Honoured Member
Posts: 11418
Re: Storm, falls and AB officers
«
Reply #6 on:
August 03, 2011, 07:59:36 pm »
Quote from: AmPM on August 03, 2011, 07:59:02 pm
Wtb stormies with marksmen shot.
haha, what a ridicolous idea
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Storm, falls and AB officers
«
Reply #7 on:
August 03, 2011, 08:22:28 pm »
I just felt seeing the brit officers, the ami officer and the deffensive officer kinda had the right feel, as you know armies have officers.
I just would like to see the idea expanded with those wee kinda pricy support units in different variations for each of the factions
falls officer need fg42
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Storm, falls and AB officers
«
Reply #8 on:
August 03, 2011, 08:24:51 pm »
I would like for a falls officer, who isnt just a carbon copied fall squad. Perhaps he could be locked inside a infantry HT, with a luger? Which starts with him inside, and he cannot exit?
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Storm, falls and AB officers
«
Reply #9 on:
August 03, 2011, 08:32:13 pm »
Quote from: Smokaz on August 03, 2011, 08:24:51 pm
I would like for a falls officer, who isnt just a carbon copied fall squad. Perhaps he could be locked inside a infantry HT, with a luger? Which starts with him inside, and he cannot exit?
We toyed with the idea of an 'officer' vehicle for PE similar to a CCT, but it seems to have been lost
Maybe making the Vamp or something into an officer via a doctrine choice, or an unlock which does so.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
AmPM
Community Mapper
Posts: 7978
Re: Storm, falls and AB officers
«
Reply #10 on:
August 03, 2011, 08:34:29 pm »
What if we added commanders, characters to represent the player on the battlefield. Could choose from auras, timed abilities and combat upgrades to fit your playstyle.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Storm, falls and AB officers
«
Reply #11 on:
August 03, 2011, 08:35:42 pm »
AMPM - A unarmed man with a megaphone
well, in AMPM's case, that isnt really unarmed..
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Storm, falls and AB officers
«
Reply #12 on:
August 03, 2011, 08:36:17 pm »
Quote from: AmPM on August 03, 2011, 08:34:29 pm
What if we added commanders, characters to represent the player on the battlefield. Could choose from auras, timed abilities and combat upgrades to fit your playstyle.
I like it, maybe we could have him represent your personal grind inside the warmap?
Logged
Audemed
Donator
Posts: 644
Re: Storm, falls and AB officers
«
Reply #13 on:
August 03, 2011, 08:39:40 pm »
Falls officer:
150MP, 50Mu
2 man team, FG42 + K98, falls cloak, soldier armor, heroic crits (maybe? depends on the FJ sniper, it's be a bitch to get officers sniper raped with no way to retaliate)
Basic: -10% rec acc of all Falls (only) units in aura range, 5-6 minute Cooldown based ability, perhaps purchased (grenade, flame nade, smoke nade, small mortar barrage, or something similar)
Top T4: Reduces detection radius of falls in aura range (units get closer before detecting), value TBD by someone who knows what the values are. Alternatively, gain a larger damage bonus out of cloak, or a 2 second speed boost after breaking cloak.
Mid T4: Observation--Officer goes into a "lockdown" (entrenched position) and sets up observation equipment, only activatable when falls cloak is active for both members. Gives 65-70 sight around him. 10 second setup, 7 second tear down. Makes him very useful for recon, but vulnerable since he can't cloak on the move and GTFO like a ket can.
Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Storm, falls and AB officers
«
Reply #14 on:
August 03, 2011, 08:56:08 pm »
Quote from: EIRRMod on August 03, 2011, 08:32:13 pm
We toyed with the idea of an 'officer' vehicle for PE similar to a CCT, but it seems to have been lost
Maybe making the Vamp or something into an officer via a doctrine choice, or an unlock which does so.
The old PE hotch officer is still in RGD
Quote from: Audemed on August 03, 2011, 08:39:40 pm
Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
Not possible.
«
Last Edit: August 03, 2011, 08:58:50 pm by DarkSoldierX
»
Logged
Audemed
Donator
Posts: 644
Re: Storm, falls and AB officers
«
Reply #15 on:
August 03, 2011, 08:59:27 pm »
Quote from: AmPM on August 03, 2011, 08:34:29 pm
What if we added commanders, characters to represent the player on the battlefield. Could choose from auras, timed abilities and combat upgrades to fit your playstyle.
Would LOVE that
But if they die?! D:
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Storm, falls and AB officers
«
Reply #16 on:
August 03, 2011, 09:01:34 pm »
Quote from: Audemed on August 03, 2011, 08:59:27 pm
But if they die?! D:
You die and to simulate realism you are no longer allowed to play unless you buy another CD key.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Storm, falls and AB officers
«
Reply #17 on:
August 03, 2011, 09:08:29 pm »
Quote from: AmPM on August 03, 2011, 08:34:29 pm
What if we added commanders, characters to represent the player on the battlefield. Could choose from auras, timed abilities and combat upgrades to fit your playstyle.
Remember back in the day we talked about making up a command squad with editble weapons/traits etc - ala that old Warhammer 40k game?
Id like to see it, but feel it may be a bit to gimmicky for EIR?
Also, sorry for the derail
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Storm, falls and AB officers
«
Reply #18 on:
August 03, 2011, 09:13:13 pm »
Quote from: EIRRMod on August 03, 2011, 09:08:29 pm
Remember back in the day we talked about making up a command squad with editble weapons/traits etc - ala that old Warhammer 40k game?
Id like to see it, but feel it may be a bit to gimmicky for EIR?
Also, sorry for the derail
i think if we made it not OP but more balanced/symbolic to the player.
Kind of like our own private Patton (who like to be at the front) someone to hearld europes ruination
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Storm, falls and AB officers
«
Reply #19 on:
August 03, 2011, 09:14:39 pm »
I've always wanted the personal commander unit in CoH, I think these little customizable features could really add a lot of personalization to the game.
Logged
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