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FJ Officer
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Topic: FJ Officer (Read 3205 times)
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Audemed
Donator
Posts: 644
FJ Officer
«
on:
August 03, 2011, 09:24:22 pm »
Ripped from that other thread as it was kinda trollish to start, and I think this deserves proper attention/rebuke.
Falls officer:
150MP, 50Mu, 2 pop, 6 pool
2 man team, FG42 + K98, falls cloak, soldier armor, heroic crits (maybe? depends on the FJ sniper, it's be a bitch to get officers sniper raped with no way to retaliate)
Basic: -10% rec acc of all Falls (only) units in aura range, 2-6 minute Cooldown based ability, perhaps purchased (grenade, flame nade, smoke nade, small mortar barrage, or something similar)
Top T4: Reduces detection radius of falls in aura range (units get closer before detecting), value TBD by someone who knows what the values are. Alternatively, gain a larger damage bonus out of cloak, or a 2 second speed boost after breaking cloak.
Mid T4: Observation--Officer goes into a "lockdown" (entrenched position) and sets up observation equipment, only activatable when falls cloak is active for both members. Gives 65-70 sight around him. 10 second setup, 7 second tear down. Makes him very useful for recon, but vulnerable since he can't cloak on the move and GTFO like a ket can.
Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: FJ Officer
«
Reply #1 on:
August 03, 2011, 09:26:22 pm »
Quote from: Audemed on August 03, 2011, 09:24:22 pm
Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
Not possible.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Audemed
Donator
Posts: 644
Re: FJ Officer
«
Reply #2 on:
August 03, 2011, 09:56:15 pm »
Thanks for the detailed feedback/response!
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: FJ Officer
«
Reply #3 on:
August 03, 2011, 10:01:29 pm »
Quote from: Audemed on August 03, 2011, 09:56:15 pm
Thanks for the detailed feedback/response!
Your welcome
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: FJ Officer
«
Reply #4 on:
August 03, 2011, 10:38:19 pm »
Quote from: Audemed on August 03, 2011, 09:24:22 pm
Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
+0.5 speed on Infantry types doesnt work, its 1 (half move) 2 etc.
It screws with the animations afaik.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
brn4meplz
Misinformation Officer
Posts: 6952
Re: FJ Officer
«
Reply #5 on:
August 03, 2011, 10:40:13 pm »
Yeah and moving faster automatically disables fire on the move. The best we could do is a toggle for when you sprint and when you don't
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Audemed
Donator
Posts: 644
Re: FJ Officer
«
Reply #6 on:
August 03, 2011, 10:41:01 pm »
Oh, well bugger. That kinda defeats the purpose considering the T4's already super short sprint CD. I'll have to think of something else more fitting.
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Tymathee
Donator
Posts: 9741
Re: FJ Officer
«
Reply #7 on:
August 03, 2011, 11:13:21 pm »
wow...give them the sniper and they want an officer, when does it stop?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BigDick
Guest
Re: FJ Officer
«
Reply #8 on:
August 04, 2011, 12:13:44 am »
how about give them the same as brit lt aura and make it a 2 men team for falls price?
your suggested aura buffs are shit compared to brit lt.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: FJ Officer
«
Reply #9 on:
August 04, 2011, 12:26:37 am »
Quote from: Tymathee on August 03, 2011, 11:13:21 pm
wow...give them the sniper and they want an officer, when does it stop?
I just want everyone to have some form of officer
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Audemed
Donator
Posts: 644
Re: FJ Officer
«
Reply #10 on:
August 04, 2011, 12:41:59 am »
Quote from: BigDick on August 04, 2011, 12:13:44 am
how about give them the same as brit lt aura and make it a 2 men team for falls price?
your suggested aura buffs are shit compared to brit lt.
Brit LT not combat-capable (except for LOS piat launching), where as this unit is supposed to be more inline with the US CPT squad. The base bonus can always be tweaked, ofc, but the intent is that the good bonuses come from the T4.
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