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Author Topic: FJ Officer  (Read 3133 times)
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Audemed Offline
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« on: August 03, 2011, 09:24:22 pm »

Ripped from that other thread as it was kinda trollish to start, and I think this deserves proper attention/rebuke.

Falls officer:

150MP, 50Mu, 2 pop, 6 pool

2 man team, FG42 + K98, falls cloak, soldier armor, heroic crits (maybe? depends on the FJ sniper, it's be a bitch to get officers sniper raped with no way to retaliate)

Basic: -10% rec acc of all Falls (only) units in aura range, 2-6 minute Cooldown based ability, perhaps purchased (grenade, flame nade, smoke nade, small mortar barrage, or something similar)

Top T4: Reduces detection radius of falls in aura range (units get closer before detecting), value TBD by someone who knows what the values are. Alternatively, gain a larger damage bonus out of cloak, or a 2 second speed boost after breaking cloak.

Mid T4: Observation--Officer goes into a "lockdown" (entrenched position) and sets up observation equipment, only activatable when falls cloak is active for both members. Gives 65-70 sight around him. 10 second setup, 7 second tear down. Makes him very useful for recon, but vulnerable since he can't cloak on the move and GTFO like a ket can.

Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
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DarkSoldierX Offline
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« Reply #1 on: August 03, 2011, 09:26:22 pm »

Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.

Not possible.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
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« Reply #2 on: August 03, 2011, 09:56:15 pm »

Thanks for the detailed feedback/response!
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DarkSoldierX Offline
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« Reply #3 on: August 03, 2011, 10:01:29 pm »

Thanks for the detailed feedback/response!
Your welcome   Grin
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EIRRMod Offline
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« Reply #4 on: August 03, 2011, 10:38:19 pm »

Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
+0.5 speed on Infantry types doesnt work, its 1 (half move) 2 etc.
It screws with the animations afaik.
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brn4meplz Offline
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« Reply #5 on: August 03, 2011, 10:40:13 pm »

Yeah and moving faster automatically disables fire on the move. The best we could do is a toggle for when you sprint and when you don't
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Audemed Offline
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« Reply #6 on: August 03, 2011, 10:41:01 pm »

Oh, well bugger. That kinda defeats the purpose considering the T4's already super short sprint CD. I'll have to think of something else more fitting.
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Tymathee Offline
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« Reply #7 on: August 03, 2011, 11:13:21 pm »

wow...give them the sniper and they want an officer, when does it stop?
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"I want proof!"
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BigDick
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« Reply #8 on: August 04, 2011, 12:13:44 am »

how about give them the same as brit lt aura and make it a 2 men team for falls price?

your suggested aura buffs are shit compared to brit lt.
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Spartan_Marine88 Offline
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« Reply #9 on: August 04, 2011, 12:26:37 am »

wow...give them the sniper and they want an officer, when does it stop?

I just want everyone to have some form of officer
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Yes that's me, the special snowflake.
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« Reply #10 on: August 04, 2011, 12:41:59 am »

how about give them the same as brit lt aura and make it a 2 men team for falls price?

your suggested aura buffs are shit compared to brit lt.

Brit LT not combat-capable (except for LOS piat launching), where as this unit is supposed to be more inline with the US CPT squad. The base bonus can always be tweaked, ofc, but the intent is that the good bonuses come from the T4.
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