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Author Topic: 0.7.9T Patch Notes  (Read 27795 times)
0 Members and 2 Guests are viewing this topic.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« on: August 14, 2011, 09:26:38 pm »

It doesn't look like alot but this patch sees the addition of Royal Engineers(Again) Coupled with the Launcher update which brings the Warmap that much further and the Weapons Cache addition it's actually quite the list. Weapons Cache will take some time to tweak so don;t be surprised to not see too in that area just yet.


General
-Fixed Unit Launcher Icons (no white lines)


American

-- All riflemen get free cookies!

Commonwealth
-- Implemented Royal Engineers

-Fixed a bug where CCS would act like a Triage
-Fixed Fragmentation Rounds
 15% damage increased to 20%
 95mm Cromwell, 25 Pounder & Mortar now receive the buff
 Cromwell now receives 20% penetration as intended
- Readded Tetrarch smoke rounds
- Fixed Tetrarch always receiving upgun for free
- New icon for Commando sniper
- Adder Flamer Sapper unit

Wehrmacht
- Fixed Sturmpanzer IV repair kit
- Jagdpanzer IV: HP to 550, armor type to Panther, pop to 12
  main gun: stug gun with 42.5 range, -1s reload, 75mm sherman splash & accuracy vs inf
  upgun: panther gun with 50 range, -1s reload
  upgrade: commander (+10 sight)

Panzer Elite
- New skin for 50mm AT HT
- New icon for FJ tankbusters
- FJ sniper: changed AB armor to soldier armor,
   can move & stay cloaked in cover,
   cover bonus: +5 range, +10 sight, 0.8 cooldown

Lets test who reads this far down before making crazy "doctrine not in" posts. It will take me some time to Update the launcher with the new doctrine and relevent changes to Reward units. Be patient
« Last Edit: August 15, 2011, 06:09:10 am by Groundfire » Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #1 on: August 14, 2011, 09:31:22 pm »

so... can we get some reward points?
Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #2 on: August 14, 2011, 09:32:22 pm »

Thanks Brn, im asuming its still being released as RE is not visually there yet
Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #3 on: August 14, 2011, 09:57:13 pm »

- Jagdpanzer IV: HP to 550, armor type to Panther, pop to 12
  main gun: stug gun with 42.5 range, -1s reload, 75mm sherman splash & accuracy vs inf
  upgun: panther gun with 50 range, -1s reload
  upgrade: commander (+10 sight)

Me gusta!
Logged
CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #4 on: August 14, 2011, 09:59:41 pm »

reward poiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiints NOW!  Roll Eyes
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #5 on: August 14, 2011, 10:00:13 pm »

reward poiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiints NOW!  Roll Eyes

please? Tongue. Need to earn Reward Points.. somehow?
Logged
RikiRude Offline
Donator
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Posts: 4376



« Reply #6 on: August 14, 2011, 10:28:29 pm »

this is great, and usually i dont whine in patch updates.

but but but...... Undecided   you guys got rid rid....  Embarrassed... where's my HOBARTS FUNNIES!!!!!!!??   Cry Cry Cry Cry Cry

other than that, RE looks cool, and i cant wait to play with my super HP tanks with double repairs!!!


also i feel like typhoon smoke run does no damage, and atgs have such small scatter that they still hit quite well through smoke, you should probably have 2 free uses? with like 4 max, or make them quite cheap SP wise.
« Last Edit: August 14, 2011, 10:34:10 pm by RikiRude » Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #7 on: August 14, 2011, 10:34:04 pm »

question: does churchill auras affect allies as well?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: August 14, 2011, 10:42:24 pm »

i feel like typhoon smoke run does no damage

Smoke doesn't cause any damage
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
RikiRude Offline
Donator
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Posts: 4376



« Reply #9 on: August 14, 2011, 10:48:20 pm »

Smoke doesn't cause any damage

oh i forgot a word.

"i feel like SINCE typhoon smoke does no damage it should.... ect"
Logged
pandaExpress Offline
Donator
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Posts: 282



« Reply #10 on: August 14, 2011, 10:53:32 pm »

Smoke doesn't cause any damage
oh i forgot a word.

"i feel like SINCE typhoon smoke does no damage it should.... ect"

that's 3
Logged

they tell me i'm weird i tell them their normal
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #11 on: August 14, 2011, 10:56:11 pm »

oh i forgot a word.

"i feel like SINCE typhoon smoke does no damage it should.... ect"

well since im sure 100% of the people will spam flame sappers, a giant smoke offmap would be pretty godamn usefull. Its pretty much like British Blitzkrieg
Logged
Audemed Offline
Donator
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Posts: 644



« Reply #12 on: August 14, 2011, 10:58:41 pm »

WTB moar reward pointz. MUST TRY NEW JP4 WITH UBARGUN.
Logged
RikiRude Offline
Donator
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Posts: 4376



« Reply #13 on: August 14, 2011, 11:02:14 pm »

hmm thats true then. i guess we will have to see how it works/who uses it.


also this: prepared positions, i know its not in, but are the devs thinking of giving RE the mortar pit? or will the regular mortar be able to build an emplacement.

also im curious if anyone is going to go for the top T4 when emplacements get put in. will high health emplacements be worth it? 17pounder backed with bofors? im interested if RE stays the same how people will use emplacements.
Logged
pandaExpress Offline
Donator
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Posts: 282



« Reply #14 on: August 14, 2011, 11:13:19 pm »

120mu for a flame sapper!!!!! wow and a repair is 120 also......
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #15 on: August 14, 2011, 11:15:09 pm »

flame sapper can buy heavy repair to repair his own HP Cheesy
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #16 on: August 14, 2011, 11:16:30 pm »

They have the Assault Flammen cost right now(as a unit of Similar performance) Until I can check their stats that will be the cost.
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CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #17 on: August 14, 2011, 11:23:18 pm »

my engi doc keeps crashing when i click company tab

can anyone help me?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #18 on: August 14, 2011, 11:46:43 pm »

my engi doc keeps crashing when i click company tab

can anyone help me?
Stay out of the company screen for a while.

You may need to get your units wiped out for your company (or at least the unlock ones) as they dont link up to the new unlocks correctly.
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
pandaExpress Offline
Donator
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Posts: 282



« Reply #19 on: August 15, 2011, 12:44:03 am »

RE BUGS

flame sapper have no flamethrower
tank get no repair button greyed out
« Last Edit: August 15, 2011, 12:46:27 am by pandaExpress » Logged
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