Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 12:34:32 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Technical Support
>
Bug Reporting
>
RE bugs
Pages: [
1
]
2
Go Down
Print
Author
Topic: RE bugs (Read 8097 times)
0 Members and 5 Guests are viewing this topic.
spinn72
EIR Veteran
Posts: 1802
RE bugs
«
on:
August 16, 2011, 05:32:04 am »
Just what i've noticed from games:
Staghound vet isn't showing up.. Called on a vet 2 one at the start of a game and it came up vet 0. I don't know if we fixed this, or if it's been broken forever.
Bren Carrier MMG's get AP rounds for free.
On the doctrine screen, all I have is Dig In, Prepared Positions and Desert Rats.
Stack this with Combat Service Support not allowing anything to repair and Flame sappers not having flamethrowers to your comprehensive list of bugs for RE doctrine
.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: RE bugs
«
Reply #1 on:
August 16, 2011, 09:13:33 am »
In my last game, stag top MG was firing whilst in repair. Don't know if main gun was doing so because it was so quick, I barely saw it.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: RE bugs
«
Reply #2 on:
August 16, 2011, 10:24:45 am »
Yeah it seems there are some general fire and repair bugs. My Marder couldn't turn but it sure could shoot.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Mister Schmidt
Lawmaker
Posts: 5006
Re: RE bugs
«
Reply #3 on:
August 16, 2011, 11:09:25 am »
That would be because PE vehicles use the same repairs as CW vehicles - we should probably change that.
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Mister Schmidt
Lawmaker
Posts: 5006
Re: RE bugs
«
Reply #4 on:
August 16, 2011, 11:10:39 am »
As for Bren MMG's getting free AP Rounds, you mean in-game right?
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: RE bugs
«
Reply #5 on:
August 16, 2011, 12:02:11 pm »
Seriously guys type of effect were you trying to get when these bugs were accidentally made XD
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Mister Schmidt
Lawmaker
Posts: 5006
Re: RE bugs
«
Reply #6 on:
August 16, 2011, 12:58:22 pm »
What?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: RE bugs
«
Reply #7 on:
August 16, 2011, 01:03:01 pm »
My commando cromwells have repairing shoot too now
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mister Schmidt
Lawmaker
Posts: 5006
Re: RE bugs
«
Reply #8 on:
August 16, 2011, 01:04:11 pm »
All PE & CW vehicles do
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: RE bugs
«
Reply #9 on:
August 16, 2011, 01:08:13 pm »
Quote from: Mister Schmidt on August 16, 2011, 12:58:22 pm
What?
Im saying the person who RGD coded it must have messed up hard to get these bugs, and I wonder what they were trying to do inorder for these bugs to have even appeared.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: RE bugs
«
Reply #10 on:
August 16, 2011, 01:09:28 pm »
Quote from: DarkSoldierX on August 16, 2011, 01:08:13 pm
Im saying the person who RGD coded it must have messed up hard to get these bugs, and I wonder what they were trying to do inorder for these bugs to have even appeared.
Probably relinking doctrine stuff
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: RE bugs
«
Reply #11 on:
August 16, 2011, 01:12:49 pm »
Quote from: Smokaz on August 16, 2011, 01:09:28 pm
Probably relinking doctrine stuff
Maybe.
Schmidt, does relinking require a patch or would that just be launcher related? And do you know the exact cause?
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: RE bugs
«
Reply #12 on:
August 16, 2011, 01:43:59 pm »
Just Launcher related. but thats not the issue.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: RE bugs
«
Reply #13 on:
August 16, 2011, 02:37:34 pm »
The reason there are so many bugs is because I rushed to get this doctrine out just so people could actually have something new for once.
I coded the entire doctrine myself; and, not being the most experienced coder that ever did live, I obviously made booboos and errors.
Anyway, as for the actual bugs:
Staghound vet - I have no idea what happened there, I haven't touched it.
Bren MMG's free AP Rounds - Haven't really looked at it yet, not sure why it would suddenly go wrong as it hasn't been touched afaik.
Combat Service Support - I'll be honest here, I can't work out why the button is greyed out. For now, I've made it so that the repairs WILL work, but you have to press the hotkey (E I think).
Shooting while repairing - Again totally my fault, messed up a requirement for Defenders of Dunkirk.
I was hoping to get a hotfix out but I can't do that myself and I haven't heard anything else about it, so you'll probably have to wait until the 25th.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: RE bugs
«
Reply #14 on:
August 16, 2011, 07:41:33 pm »
Quote from: Mister Schmidt on August 16, 2011, 02:37:34 pm
The reason there are so many bugs is because I rushed to get this doctrine out just so people could actually have something new for once.
I coded the entire doctrine myself; and, not being the most experienced coder that ever did live, I obviously made booboos and errors.
Anyway, as for the actual bugs:
Staghound vet - I have no idea what happened there, I haven't touched it.
Bren MMG's free AP Rounds - Haven't really looked at it yet, not sure why it would suddenly go wrong as it hasn't been touched afaik.
Combat Service Support - I'll be honest here, I can't work out why the button is greyed out. For now, I've made it so that the repairs WILL work, but you have to press the hotkey (E I think).
Shooting while repairing - Again totally my fault, messed up a requirement for Defenders of Dunkirk.
I was hoping to get a hotfix out but I can't do that myself and I haven't heard anything else about it, so you'll probably have to wait until the 25th.
For staghound vet, if they get it in game it's there, but if they're in your company at vet 2 and you call them out next game, they'll come on as Vet 0. Bren MMG was there one game, then disappeared the next.. Might happen with 17p AP rounds is activated.. Don't worry about it until someone else tells you more I guess. Well done on getting the doctrine out too, it's certainly a hard one to choose from, all t4's are so good I just can't decide
.
Logged
seanconnery
Donator
Posts: 104
Re: RE bugs
«
Reply #15 on:
August 18, 2011, 11:28:38 pm »
New RE Bug
Brens do not fire on the move with offensive maneuvers.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: RE bugs
«
Reply #16 on:
August 19, 2011, 03:35:04 am »
Already fixed
Logged
spinn72
EIR Veteran
Posts: 1802
Re: RE bugs
«
Reply #17 on:
August 23, 2011, 09:30:06 pm »
oh and t1 offmap doesn't work either. Doesn't show up in game.
tank shock not working either.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: RE bugs
«
Reply #18 on:
August 24, 2011, 04:24:59 am »
Tank Shock has already been reported, assume you mean for the croc?
Logged
spinn72
EIR Veteran
Posts: 1802
Re: RE bugs
«
Reply #19 on:
August 24, 2011, 04:26:25 am »
Quote from: Mister Schmidt on August 24, 2011, 04:24:59 am
Tank Shock has already been reported, assume you mean for the croc?
yes sir, for the croc. Not showing up at all.
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...