*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 07:31:19 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Crapfail on the Sherman  (Read 6118 times)
0 Members and 2 Guests are viewing this topic.
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #20 on: August 24, 2011, 04:57:23 pm »

Great combonation tbh. Might put down my RCA company for a game and take the bastards back out for a spin!
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #21 on: August 24, 2011, 05:11:08 pm »

Mineflails are pretty useful if you are insistent on crushing infantry.

The mineflail increases the crushing radius of the Sherman, but the infantry don't recognise the extra range on the Sherman. This means that if you go full speed into infantry, theres a good chance they wont dodge in time.

You can also place your Sherman directly next to an infantryman, then rotate into the squad, and nudge forwards. This insta-gibs the infantryman in question, as he will physically be 'In' the extended crushing radius, but movement is required for crushing to actually happen.

Tbh, it's only really useful for detonating mines if you know that they have been placed in advance.

Most important part to note here is that you do not need to flail to be turned on for the extension to count or be active.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #22 on: August 24, 2011, 06:17:51 pm »

Most important part to note here is that you do not need to flail to be turned on for the extension to count or be active.

you do need to have it turned on

mineflail also has 5m mine detection while active. (eir added this)
Logged
Katusha Offline
EIR Veteran
Posts: 989



« Reply #23 on: August 24, 2011, 06:51:01 pm »

you do need to have it turned on

mineflail also has 5m mine detection while active. (eir added this)

Leophone takes revenge

Smokaz opens sherman crab fail thread

Smokaz's lol is super effective
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #24 on: December 02, 2011, 09:27:36 pm »

I wish crabflail didnt give such a huge fucking speed reduction, I would use more shermans on my MW company if they could outrun infantry for instance.

Also add crabfail for m10, plz leo plz
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #25 on: December 02, 2011, 09:29:58 pm »

I wish crabflail didnt give such a huge fucking speed reduction, I would use more shermans on my MW company if they could outrun infantry for instance.

Also add crabfail for m10, plz leo plz


need crabflail for m18. cloaky cloaky
Logged

Yes that's me, the special snowflake.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #26 on: December 02, 2011, 10:19:37 pm »

i want crabflail + flank speed shermies again!
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.06 seconds with 36 queries.