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Author Topic: PWN  (Read 7458 times)
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Tymathee Offline
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« Reply #20 on: August 30, 2011, 01:02:08 pm »

sprint > fire up imo. no exhaustion, quicker cooldown.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #21 on: August 30, 2011, 01:04:48 pm »

Apples>Oranges
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
Tymathee Offline
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« Reply #22 on: August 30, 2011, 01:06:50 pm »

pinapples > apples
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chefarzt Offline
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Posts: 1906



« Reply #23 on: August 30, 2011, 01:10:05 pm »

pinnacles?
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Audemed Offline
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« Reply #24 on: August 30, 2011, 01:35:57 pm »

sprint > fire up imo. no exhaustion, quicker cooldown.

Unless it's a BAR squad with suppression fire. And he can't cloak while moving away to avoid getting shot and suppressed either....

He needs *ONE* method of surviving countersnipers. 4/5 snipers have this, luft does not. Saying "lol PE doesn't need a sniper" means "PE doesn't need a sniper", not "PE has a sniper but now I'm jealous so I want it to die ez lol".

Also, his vet 2 bonus is largely useless, as he *won't* be countersniping.
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LeoPhone Offline
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« Reply #25 on: August 30, 2011, 01:52:07 pm »

the improved camo on fsj marksman makes him really hard to countersnipe.

look:
http://www.xfire.com/video/4cf186/
and no, he did not die because I clicked to attack him. in fact I didnt click him at all.
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Audemed Offline
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« Reply #26 on: August 30, 2011, 01:56:36 pm »

The problem is not getting countersniped on shot, but while moving. Sure, if you sit in heavy cover and never go anywhere, you're fine...but it's hardcore stressful trying to GO anywhere, worrying about someone 1 shotting you.

That said, holy shit he does recloak quick.
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LeoPhone Offline
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« Reply #27 on: August 30, 2011, 02:00:20 pm »

that video was speeded up though  Wink

but as I said a vampire HT does wonders.
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Smokaz Offline
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Posts: 11418



« Reply #28 on: August 30, 2011, 02:01:54 pm »

the improved camo on fsj marksman makes him really hard to countersnipe.

look:
http://www.xfire.com/video/4cf186/
and no, he did not die because I clicked to attack him. in fact I didnt click him at all.

Hey leophone. Thanks for actually trying to counter the benefit of the suggestions.

Do you mind doing the same test, with the american sniper in cover?  Cool
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SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone Offline
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« Reply #29 on: August 30, 2011, 02:23:19 pm »

Hey leophone. Thanks for actually trying to counter the benefit of the suggestions.

Do you mind doing the same test, with the american sniper in cover?  Cool

seems ur right :/ http://www.xfire.com/video/4cf1f9/
sniper in cover at medium range (not max range) will almost instantly countersnipe fsj marksman.

perhaps we could give the fsj marksman a 0.5 rec. accuracy modifier in heavy cover and 0.75 in light so it becomes unreliable to try and countersnipe him there
at the same time give him sniper camo back so he isn't invulnerable in cover now and gets 0.5 rec. accuracy while moving from snipers.
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Audemed Offline
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« Reply #30 on: August 30, 2011, 02:35:00 pm »

Sniper armor you mean?
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Smokaz Offline
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Posts: 11418



« Reply #31 on: August 30, 2011, 03:09:01 pm »

seems ur right :/ http://www.xfire.com/video/4cf1f9/
sniper in cover at medium range (not max range) will almost instantly countersnipe fsj marksman.

perhaps we could give the fsj marksman a 0.5 rec. accuracy modifier in heavy cover and 0.75 in light so it becomes unreliable to try and countersnipe him there
at the same time give him sniper camo back so he isn't invulnerable in cover now and gets 0.5 rec. accuracy while moving from snipers.

thanks for doing this, saved me the issue of doing it myself  Cool

the reason why it is like this is tied to squad AI. I can't explain it in stats, but anyone who have played with snipers vcoh have experienced the difference in "squad" ai behaviour when firing from cover or when not. disabling squad ai for eirr (to remove barrel roll) has not completely removed the additional delay being out of cover creates for sniper rifles, it seems

please consider making him hard to countersnipe, and if you feel will this makes him overpowered in tiotal for being "normal" vs other snipers then just reduce his normal killing prowess.

1 suggestion I know elitegren at least used to like, was to give him double normal reload but longer range than normal snipers. this sounds powerful if supported but double reload is quite some time, not to mention the fact that EIRR maps are not perfect shooting ranges, but a mixture of maps with different range constraints.

your suggestion is also good leophone but i would extend 0.5 rec. accuracy from just heavy cover to both garrison and light cover since hes a reward unit with limited uses
« Last Edit: August 30, 2011, 03:12:22 pm by Smokaz » Logged
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