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Author Topic: Worst Doctrine Abilities  (Read 5366 times)
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Tymathee Offline
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« on: September 01, 2011, 11:08:39 am »

What are the worst doctrine abilities, useless, crappy abilities.

Why are they unused or crappy

And ideas to make it better.

Give side, doctrine and tier with the name of the abilitiy. Just makes it easy for people to refernece.
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"I have proof!"
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RikiRude Offline
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« Reply #1 on: September 01, 2011, 11:47:58 am »

US Armor, T2 WP Rounds.

It's not that these are bad, but for a T2 that has competition like the X7, V1, and strafing run it's quite shit.

Why does something as powerful as x7 get 2 uses and this only 2 as well? Sure X7 is more expensive, but that doesn't matter, by the time you're paying for off maps PPs dont matter. Something like WP round should have max of 3 and 2nd one should be very cheap like 3sp.


That's my only complaint really, I won't mention anything from the unfinished doctrines as being underwhelming.
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Smokaz Offline
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« Reply #2 on: September 01, 2011, 11:59:52 am »

US Armor, T2 WP Rounds.

It's not that these are bad, but for a T2 that has competition like the X7, V1, and strafing run it's quite shit.

Why does something as powerful as x7 get 2 uses and this only 2 as well? Sure X7 is more expensive, but that doesn't matter, by the time you're paying for off maps PPs dont matter. Something like WP round should have max of 3 and 2nd one should be very cheap like 3sp.


That's my only complaint really, I won't mention anything from the unfinished doctrines as being underwhelming.


Seconding the weakness of WP strike.
Needs to be improved or replaced.
Learning towards replacement, its "just another plane" right now.
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Malgoroth Offline
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« Reply #3 on: September 01, 2011, 04:27:34 pm »

Terror bottom tier 3 - KT unlock. Needs to be a Tiger Ace tbh.
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Katusha Offline
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Posts: 989



« Reply #4 on: September 01, 2011, 05:00:03 pm »

Luftwaffe T1 - AT supplies

Gives boys AT rifles and vehicle slow mines.. pretty useless unlock tbh

Needs to be replaced my medkits or something, or a new healing mechanic for falls
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spinn72 Offline
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Posts: 1802



« Reply #5 on: September 01, 2011, 05:05:37 pm »

Luftwaffe T1 - AT supplies

Gives boys AT rifles and vehicle slow mines.. pretty useless unlock tbh

Needs to be replaced my medkits or something, or a new healing mechanic for falls

They already have a perfectly viable healing mechanic?
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Audemed Offline
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« Reply #6 on: September 01, 2011, 08:01:27 pm »

Meh, the airdropped medkits are retarded. It's also pretty lame to have it as a T3.

MEDIC HALFTRACK

150/50/25

Spawns 5 medpacks around it on 2 min CD.
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LeoPhone Offline
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« Reply #7 on: September 01, 2011, 08:16:44 pm »

tank hunters t3: tank hunter ambush

/thread
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TheVolskinator Offline
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« Reply #8 on: September 01, 2011, 08:17:33 pm »

Allied Grit Infantry T3.
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Katusha Offline
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Posts: 989



« Reply #9 on: September 01, 2011, 08:33:38 pm »

It's not a perfectly viable healing mechanic when it gimps your ability to paradrop, because you either have to walk back every time to pick up medkits, or you drop way in the back where the medkits are. You can't have them close to the frontline because it's so "perfectly viable" that 1 rifle squad can come and jack all the medkits.

It's not like a triage where you have to send AT infantry or a tank to destroy it.

Tbh, I'd rather have it drop 1 crate at a time so you can drop it where you need it and not worry if they get stolen, because not ALL your medkits were dropped there.

I like the idea of paradropped medkits more than a medic halftrack, just for the epicness of paradropped medkits
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Audemed Offline
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« Reply #10 on: September 01, 2011, 09:01:10 pm »

Well, then make it a command ability with many, many uses at 1 big medpack/use. 30s CD.
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AmPM Offline
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« Reply #11 on: September 01, 2011, 10:23:43 pm »

Meh, the airdropped medkits are retarded. It's also pretty lame to have it as a T3.

MEDIC HALFTRACK

150/50/25

Spawns 5 medpacks around it on 2 min CD.

They work really well, and are super cheap, whats the issue?
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #12 on: September 01, 2011, 10:27:46 pm »

It's not a perfectly viable healing mechanic when it gimps your ability to paradrop, because you either have to walk back every time to pick up medkits, or you drop way in the back where the medkits are. You can't have them close to the frontline because it's so "perfectly viable" that 1 rifle squad can come and jack all the medkits.

It's not like a triage where you have to send AT infantry or a tank to destroy it.

Tbh, I'd rather have it drop 1 crate at a time so you can drop it where you need it and not worry if they get stolen, because not ALL your medkits were dropped there.

I like the idea of paradropped medkits more than a medic halftrack, just for the epicness of paradropped medkits

OH NO, I HAS TO MICRO MY UNITS.

The healing could be made easier to access in the fact that it could be one supply crate that could be used x amount of times instead of 3-4 crates that offer 3x healing each. Besides that, I like it as a t3. Don't forget that it applies to teammates too. Each use for a WM player is saving them 25-30mu that they'd normally spend on medkits.

Also, have you ever tried getting one rifleman to take all the medkits? Even with focus, it still takes me 15-20s to pick them all up with shift click orders. In those 15-20s I could be running an assault, or getting horribly owned on the flank all to take out 50mu of enemy investments!
« Last Edit: September 01, 2011, 10:33:55 pm by spinn72 » Logged
NightRain Offline
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Posts: 3908



« Reply #13 on: September 01, 2011, 10:54:16 pm »

That one Blitzkrieg tier 1 that gives 5m detection to tanks. Needs to change into a aura that gives -10% recieved accuracy to infantry. That'd be useful


Bike, schwim and ht getting +10% more health. Yeah...add in Pumas to it and nice.

Remove the free Top Gun for Crocidiles tbfh. That is ridicilously powerful for a Tier 1
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8thRifleRegiment Offline
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Posts: 2210



« Reply #14 on: September 01, 2011, 11:54:27 pm »


Remove the free Top Gun for Crocidiles tbfh. That is ridicilously powerful for a Tier 1


not so bad anymore that you cannt oversupply on them
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Smokaz Offline
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Posts: 11420



« Reply #15 on: September 02, 2011, 04:58:10 am »

That one Blitzkrieg tier 1 that gives 5m detection to tanks. Needs to change into a aura that gives -10% recieved accuracy to infantry. That'd be useful


Bike, schwim and ht getting +10% more health. Yeah...add in Pumas to it and nice.

Remove the free Top Gun for Crocidiles tbfh. That is ridicilously powerful for a Tier 1


Are you 100% sure that even with Top T3, the +20% healing rate medikits are superior to wehr? They feel like they are much the same.
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3rdCondor Offline
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« Reply #16 on: September 02, 2011, 08:21:47 am »

I would like to second volsk's allied grit comment.

Also the tier 3 in defensive that gives an accuracy buff to units that are only in buildings.
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Smokaz Offline
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Posts: 11420



« Reply #17 on: September 04, 2011, 03:56:38 pm »

Heat rounds are kinda pathetic.
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TheVolskinator Offline
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« Reply #18 on: September 04, 2011, 04:39:34 pm »

Fatherland Defense T4. Give me a 6 man volks squad or 3 man pio, not this wounded man excuse Tongue not T4 worthy tbh.
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AmPM Offline
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« Reply #19 on: September 04, 2011, 04:46:19 pm »

Heat rounds are kinda pathetic.

Truth, but slated to be a T4 in rework sometime in future.
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