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Author Topic: [US][PE] SF/G43  (Read 17512 times)
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Smokaz Offline
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« Reply #40 on: September 03, 2011, 01:35:58 pm »

I simply dont see the issue here. In what situation is supression fire overpowered?
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Audemed Offline
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« Reply #41 on: September 03, 2011, 01:39:01 pm »

3-4 rifles charging and popping suppression. If you use SF, you move slower. It's rather lame to be overrun when you're positioned in heavy cover and your guys get suppressed in heavy cover. Slow makes it take longer for them to get there.
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NightRain Offline
EIR Veteran
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« Reply #42 on: September 03, 2011, 01:39:09 pm »

I simply dont see the issue here. In what situation is supression fire overpowered?

When my double schreck stormies (2x) were running away one squad SF'd them and killed them all with a grenade. I send in a revenge of dual LMGs only to have the second SF squad SF them from heavy cover and then killing them with nades costing me buttloads of munitions and manpower for such a low cost. Then they overran my volk army dpsing them completely. Then one recrewed a ATG and got instant finished cooldown on their Bars and that 3 man squad raped my allies KCH squad with SF.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #43 on: September 03, 2011, 01:40:10 pm »

is that a serious question?  SF is and has been OP for awhile now.  At the very least it needs to be nerfed to only targeting one squad, if not further.
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AmPM Offline
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« Reply #44 on: September 03, 2011, 02:39:23 pm »

Stop charging at BAR rifle squads? Support your defense with HMGs/AI vehicles, etc, if you have trouble with people assaulting you with BARs.

Dear god, hard AI counters to stop an infantry wave!! Who would have thought.

At least Axis don't have to worry too much about allied infantry AT.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #45 on: September 03, 2011, 03:49:36 pm »

I think making it only targetable on 1 squad would actually be better!
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TheVolskinator Offline
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« Reply #46 on: September 03, 2011, 05:24:54 pm »

Agreed.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #47 on: September 03, 2011, 06:02:26 pm »

SF is balanced in vCoH Nightrain.
PE have 3 man squads rapin 6 man squads, and SF is almost utterly useless as all it does it makes the enemy retreat Tongue.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #48 on: September 03, 2011, 11:03:52 pm »

SF is balanced in vCoH Nightrain.
PE have 3 man squads rapin 6 man squads, and SF is almost utterly useless as all it does it makes the enemy retreat Tongue.

I never claimed that SF was OP in VCoH. In reality it is totally useless as it costs muns and all you do is hit retreat if such happens :p in EIRR hitting retreat is not an option on a combat ready squad that was SF'd
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Smokaz Offline
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Posts: 11418



« Reply #49 on: September 04, 2011, 06:36:08 am »

How would you trap any hit-n-runners? Look the entire american faction. The bar gives a timed but decent supression ability, everything else is is pretty much immune supression in green cover. 30 cals and quads can be skimmed at dodged at the edge of their weapons range.

This "4-5" bars charge me and "all pop SF" sound ludicrious. 25 pop of rifles? Well, where is your mg, your light vehicle, your whatever, and please show me the 25 pop of axis infantry with AI upgrades that end up being helpless against this.

On my defensive? Have fun walking into my grens. Yes, you come over here and do it lol. I got officers buffing me to kingdom come, FTFL on the ready etc.

On my blitz? Oh shit, did your bar blob just completely fail at countering 1 assault grenade squad? Did 400 munitions of bar just fail at focus-firing one squad or supressing it?

Terror: can't even supress me properly!
« Last Edit: September 04, 2011, 06:47:57 am by Smokaz » Logged
AmPM Offline
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Posts: 7978



« Reply #50 on: September 04, 2011, 10:49:13 am »

+1

SF is fine, stop playing like noobs.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #51 on: September 04, 2011, 10:58:32 am »

One example that is complete bullshit is BARs vs FSJ with FG42. Numerous times I've ambushed from about close/medium range borderline, and if SF is popped quickly, the FSJ WILL GET SUPPRESSED before that BAR squad dies, giving enough time for anything else to come grenade it or kill it with a tank.

That is unless you pop sprint before you ambush, but it's kinda dumb to have to do that.
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AmPM Offline
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Posts: 7978



« Reply #52 on: September 04, 2011, 11:18:12 am »

Only ambush BARs from green cover =)\

Also, I think you are better off at long range vs BAR rifles anyway. Possibly even with the basic FJ rifle. Those cause me more trouble because they keep recloaking.
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TheVolskinator Offline
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« Reply #53 on: September 04, 2011, 02:10:48 pm »

^Exactly my premise in using vanilla fals at every opportunity.

WITH the bonuses, a cloaked fal squad will "vaporize" an american squad in 3-5 volleys, something that cant be said of FG42s. While FGs can be used to assault the enemy, I personally prefer to kite rifles and just wear them down.

BARs would actually be just fine with PE slow instead of "Suppressing Fire", which I think would go well on tanks--give it to them and they can stop rushing AT infantry. It works in BKmod, and would work even better in EiR since vehicles arent realistically lethal. Im not saying youd lolsupress an entire blob (SF would be tied to the top MG and would need to have said MG function to be able to activate), but you could hold off 1-2 shreck squads rushing at you.
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Solo Wing Pixy Offline
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Posts: 82


« Reply #54 on: September 04, 2011, 02:20:18 pm »

+1

SF is fine, stop playing like noobs.

 i second it. its not like. its not on a unstopable squad, there riflemen at the end of the day.

Bars should be left alone.No changes.
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AmPM Offline
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« Reply #55 on: September 04, 2011, 02:33:38 pm »

^Exactly my premise in using vanilla fals at every opportunity.

WITH the bonuses, a cloaked fal squad will "vaporize" an american squad in 3-5 volleys, something that cant be said of FG42s. While FGs can be used to assault the enemy, I personally prefer to kite rifles and just wear them down.

BARs would actually be just fine with PE slow instead of "Suppressing Fire", which I think would go well on tanks--give it to them and they can stop rushing AT infantry. It works in BKmod, and would work even better in EiR since vehicles arent realistically lethal. Im not saying youd lolsupress an entire blob (SF would be tied to the top MG and would need to have said MG function to be able to activate), but you could hold off 1-2 shreck squads rushing at you.

Like the tank idea, and it should be a slow no suppress that overrides any other abilities. That way the MG42 on top of axis tanks can be equally effective vs AB and Rangers.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #56 on: September 04, 2011, 05:09:40 pm »

Like the tank idea, and it should be a slow no suppress that overrides any other abilities. That way the MG42 on top of axis tanks can be equally effective vs AB and Rangers.

 i do like that idea, it would counteract the fact all the allied elite anti tank infantry and be like. LOL FIREUP NOW I RUN FASTER THAN YER TANK.
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Spartan_Marine88 Offline
EIR Veteran
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« Reply #57 on: September 04, 2011, 05:28:13 pm »

i do like that idea, it would counteract the fact all the allied elite anti tank infantry and be like. LOL FIREUP NOW I RUN FASTER THAN YER TANK.

But you can still fireup to break suppression which in my opinion should be its only use.
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AmPM Offline
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« Reply #58 on: September 04, 2011, 05:44:52 pm »

But you can still fireup to break suppression which in my opinion should be its only use.

That's why its not suppression, its an overriding slow. That way even if they do fire up they still move slow.
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nikomas Offline
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« Reply #59 on: September 04, 2011, 05:54:41 pm »

You could also deter frontal charges by making the MG's... actually kill stuff once in a blue moon...
I mean, I know they do some damage, but damn, it most cases it takes longer for the PZ4's hull + top mg to kill a rifleman at half health than for the main gun to reload :/
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