*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 29, 2024, 07:08:11 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Too many resources ?  (Read 2607 times)
0 Members and 1 Guest are viewing this topic.
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« on: September 24, 2011, 12:37:12 pm »

Fuel:
I can play an entire game and have atleast 1 tank on the field at all times.
I can get like 5 medium tanks in my company, plus repair.
I dont even need to use most of my infantry to fight, they just come on the field to rush in and die or cap the map.
The mass amount of tanks you see also makes infantry vs infantry combat quite rare.

Manpower:
At the end of a game I usually always have plenty of units left. Mostly infantry units I didnt need to use.
I would rather see less manpower and better healing possibilties for each doctrine. Less overal units, which usually just get wasted anyway by rushing into the enemy to decrew for example an ATG (who cares I got 20 more grens in the reserve) or they get called on just to cap.
Less inf units and more healing possiblities could lead to better unit preservation, it will also make unit preservation more rewarding and more important to win.

Ammo:
I dont really have a problem with the amount of ammo you can spend. Only the mass Assault Nades and mass BAR companies  etc. are standing out for me, but I think the weapon cache should deal with those.

Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #1 on: September 24, 2011, 12:41:54 pm »

So is this to nerf companies such as your own, where you can have 6 squads of dual shreck storms, 6 p4s, a pak or two, and 20something grens?... -.-
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Malgoroth Offline
Donator
*
Posts: 960


« Reply #2 on: September 24, 2011, 04:12:22 pm »

6 double shreck storms is 1800 munis. Plus health packs means only 1 or 2 of those P4s will have repairs.

Lessening the number of infantry squads through manpower reductions means artillery will only be MORE powerful.
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #3 on: September 24, 2011, 04:28:12 pm »

more resources more units, all less expensive.
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #4 on: September 24, 2011, 04:37:02 pm »

just check this replay...

all axis players had at least 2 tanks on the field for the entire match, and then at the end... 2 TIGERS! the fuck?
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #5 on: September 24, 2011, 08:11:12 pm »

Sounds like the allies failed at being hard on AT.

If each axis player has 2 STuGs/STuHs you should have 3 ATGs per player, and you still have more free pop for lolwtfpwn Rifles.
Logged


.
.
.
.
.
.
.
.
.
.
.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #6 on: September 25, 2011, 12:34:03 am »

tbh, if you lessen MP and FU all you will do is create shorter games.

if anything you need the pool sizes of certain things to be increased for what you want.

But either way, it would be interesting to see if you took out 500FU 1,000MP from base resources, which would limit you to two less shermans and 5 less rifles. but with out that you'd have to lessen MU by like 300 or else almost every rifle would have some serious upgrades. and it would mean about the same for WM 2 less P4s and 4 less grens.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #7 on: September 25, 2011, 12:36:21 am »

Or stop trying to force people to play Infantry centric games =)
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #8 on: September 25, 2011, 01:05:26 am »

Needs to be titled Not enough resources?

Having tank on all game long means the enemy team fails at killing units and AT.  Thats not uncommon in this mod where too many people love infantry and expects 1 piece of AT to handle multiple vehicles.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #9 on: September 25, 2011, 01:06:59 am »

Needs to be titled Not enough resources?

Having tank on all game long means the enemy team fails at killing units and AT.  Thats not uncommon in this mod where too many people love infantry and expects 1 piece of AT to handle multiple vehicles.

+1, should always have an ATG and secondary AT at least. If not ATG, Tank/TD, AT Infantry...
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #10 on: September 25, 2011, 01:41:06 am »

I kind of do an AT equation. Each type of AT option has a point value. I want 4-5 Points worth of AT on the field at any time.

Flak 88, jagd - 4
All atgs, all tanks/vehicles that do as much or more damage than the P4- 3
Sherman 75mm, upgun puma, hotchkiss, zooks - 2
mg with AP rounds, boys AT, m8 - 1

That's kind of what goes on in my head. Of course those numbers are kind of relative, but that's the jist of it. Anything that's 1 point it's main defense is LVs, 2 points is used against LVs and to tickle tanks, 3 can scare away anything less than a heavy, and 4 well top of the line.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 35 queries.