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Scout Car balance idea
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Topic: Scout Car balance idea (Read 25101 times)
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FailHammer
EIR Veteran
Posts: 312
Scout Car balance idea
«
on:
October 06, 2011, 11:59:59 am »
Too cheap and spammable. Can we change weapon tables against them. Like hand held at still gets phase armor vs it but vehicles actually can kill it. Also give it a pool value
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Quote from: Smokaz on November 23, 2009, 08:08:16 am
What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Quote from: Smokaz on April 03, 2010, 05:03:32 pm
Im not pulling this out of my ass, you tinfoil hat prostitute.
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AmPM
Community Mapper
Posts: 7978
Re: Scout Car balance idea
«
Reply #1 on:
October 06, 2011, 12:09:49 pm »
Quote from: FailHammer on October 06, 2011, 11:59:59 am
Too cheap and spammable. Can we change weapon tables against them. Like hand held at still gets phase armor vs it but vehicles actually can kill it. Also give it a pool value
Use M8 or Quad to rape it?
I mean, these things die to BAR/Bren fire...
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FailHammer
EIR Veteran
Posts: 312
Re: Scout Car balance idea
«
Reply #2 on:
October 06, 2011, 12:10:42 pm »
Did, quad is ok vs it but m8 misses alot and just doesnt do that much damage on each shot
Logged
AmPM
Community Mapper
Posts: 7978
Re: Scout Car balance idea
«
Reply #3 on:
October 06, 2011, 12:12:03 pm »
I personally use M18's to hunt PE vehicles.
It's as fast, crushes, and all it's weapons can kill them.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Scout Car balance idea
«
Reply #4 on:
October 06, 2011, 12:13:03 pm »
M18 is OP, gj.
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Quote from: deadbolt
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RikiRude
Donator
Posts: 4376
Re: Scout Car balance idea
«
Reply #5 on:
October 06, 2011, 12:13:19 pm »
From what I know the devs consider it broken atm and have plans for it. At least I heard someone say leophone looked at the stats and was going to change something. I believe there is something up with the dps or something.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: Scout Car balance idea
«
Reply #6 on:
October 06, 2011, 12:18:30 pm »
lol yeah sth with the dps .lol
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Quote from: Smokaz on November 22, 2011, 04:36:05 am
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Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
AmPM
Community Mapper
Posts: 7978
Re: Scout Car balance idea
«
Reply #7 on:
October 06, 2011, 12:24:39 pm »
Quote from: RikiRude on October 06, 2011, 12:13:19 pm
From what I know the devs consider it broken atm and have plans for it. At least I heard someone say leophone looked at the stats and was going to change something. I believe there is something up with the dps or something.
Not that I know of, I'll check the TRAC but it wasn't in there last I checked.
It got buffed in the recent vCoH patch and that carried over. It still has worse pen than the M10, but not by much. Also, it's ambush is weaker now.
An M10 can be used in the exact same role if you want, and won't really impact your build. Apparently, units that are effective and on the Allied side are OP, while units that are supposedly not powerful enough need to have new more powerful units added to compensate...according to Skaffa anyway.
Seriously, the M18 is fine as is, M10 would be taken more, but doesn't provide a viable platform for the cost since it has NO AI ability and less sight. I used M18's exclusively before the patch and would never switch back.
Checked TRAC, no news on M18. The last M18 mention was in April when Firesparks removed the HVAP ambush bonus to fix a bug.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Scout Car balance idea
«
Reply #8 on:
October 06, 2011, 12:30:59 pm »
Quote from: AmPM on October 06, 2011, 12:24:39 pm
An M10 can be used in the exact same role if you want, and won't really impact your build. Apparently, units that are effective and on the Allied side are OP, while units that are supposedly not powerful enough need to have new more powerful units added to compensate...according to Skaffa anyway.
Nice flame bait trying to put words in my mouth. All lies, nice fail.
You saying the M18 is fine is brilliant, I dont have to say anything more, you just showed us all you have no clue what you're talking about, thanks.
Logged
RikiRude
Donator
Posts: 4376
Re: Scout Car balance idea
«
Reply #9 on:
October 06, 2011, 12:41:05 pm »
i hate to add to the thread derail, but...
i dont get the m18 change. before the m10 and m18 were very different units with slightly different roles. the m10 would chase down and flank vehicles much more offensive, the m18 would cloak and ambush, was slower, but had a .50 a defensive weapon.
with the m18 change it's now faster with more sight than the m10, and with less ambush bonus, there's no point in using it's ambush really. now they are both offensive weapons. it seems.
imo m10 should be the fast one with more sight used to flank and hunt down vehicles, while the m18 should be slower, with a little more health, get back it's good ambush bonus, and be the defensive slightly multipurpose unit again.
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AmPM
Community Mapper
Posts: 7978
Re: Scout Car balance idea
«
Reply #10 on:
October 06, 2011, 12:42:23 pm »
Actually, the roles should be reversed.
The M18 was the faster and more offensive one with the ability to actually turn its turret in a reasonable time.
I would be all for the M10 getting a more realistic turret rotation, being cheaper and having Ambush.
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RikiRude
Donator
Posts: 4376
Re: Scout Car balance idea
«
Reply #11 on:
October 06, 2011, 12:46:58 pm »
i see the m18 more defensive because of its mines, but that's something you could switch to the m10 as well, plus, obviously the .50 on top makes it more offensive, either way, i dont really care which vehicle has which role, i just think they need two very different roles.
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AmPM
Community Mapper
Posts: 7978
Re: Scout Car balance idea
«
Reply #12 on:
October 06, 2011, 12:50:43 pm »
I don't use the mines, they are pretty terrible.
For nearly the same munitions just get some Engies to cap and put down real mines...
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Scout Car balance idea
«
Reply #13 on:
October 06, 2011, 01:27:57 pm »
Quote from: AmPM on October 06, 2011, 12:42:23 pm
Actually, the roles should be reversed.
The M18 was the faster and more offensive one with the ability to actually turn its turret in a reasonable time.
I would be all for the M10 getting a more realistic turret rotation, being cheaper and having Ambush.
Hell yes!
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
MorkaandBorka
EIR Veteran
Posts: 1464
Re: Scout Car balance idea
«
Reply #14 on:
October 06, 2011, 02:22:36 pm »
Fucking christ ampm getfo with your fail threads. Make another god damned post lol, you have so many ideas but in completely the wrong place. Anyways scout cars SHOULD be fixed tbh. Its a little ridiculous that they can cap, can be an mg, AND DONT die to bars as easy as your thinking tbh. With the mg upgrade your bars cant do shit, and when there are 5 of them on the field at once, its a living hell tbh.
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I'm really bad - Smokaz
AmPM
Community Mapper
Posts: 7978
Re: Scout Car balance idea
«
Reply #15 on:
October 06, 2011, 02:24:26 pm »
IF there are 5 of them on field thats 15pop +Mu sink.
Bring some infantry and 2 M18/M10/Quads/etc and crush them in the face.
That's like saying that 5 M3 HT's are OP.
Logged
Tymathee
Donator
Posts: 9741
Re: Scout Car balance idea
«
Reply #16 on:
October 06, 2011, 02:41:23 pm »
they also, unlike hmgs, can't be flanked. they have 360 degree coverage against all incoming targets. these things also wtfpwn snipers
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: Scout Car balance idea
«
Reply #17 on:
October 06, 2011, 02:45:14 pm »
I've fought it, it's not as scary as people claim.
It's like an 8 ATHT start, wooo....
Just focus on countering, and when it's dead thats a huge chunk of resources.
Logged
Tymathee
Donator
Posts: 9741
Re: Scout Car balance idea
«
Reply #18 on:
October 06, 2011, 03:26:08 pm »
didn't say it couldnt' be beaten, i've beaten a bunch of 'em with rangers. just said u can't flank 'em, you're always forced to attack head on
Logged
AmPM
Community Mapper
Posts: 7978
Re: Scout Car balance idea
«
Reply #19 on:
October 06, 2011, 03:32:13 pm »
Quote from: Tymathee on October 06, 2011, 03:26:08 pm
didn't say it couldnt' be beaten, i've beaten a bunch of 'em with rangers. just said u can't flank 'em, you're always forced to attack head on
So it's not an issue, just annoying =)
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