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Author Topic: defensive  (Read 6141 times)
0 Members and 1 Guest are viewing this topic.
minehold
Guest
« on: September 17, 2007, 06:03:25 pm »

goign defensive and need some tips on what doctrine abilities/ troops to buy
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #1 on: September 18, 2007, 09:54:49 am »

i like the omniscience T4, but you MUST get MI, and at least some of the vet ones.
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #2 on: September 18, 2007, 09:58:16 am »

I love 45% of volks and grens.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #3 on: September 18, 2007, 10:01:22 am »

TBH, i dont, giving bikes and snipers 50% extra sight is really nice, and rocket arty is also a good T4.
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #4 on: September 18, 2007, 10:06:14 am »

One word: Officers

I have a guide I wrote somewhere on this harddrive. I'll dig it up later and post it on the guide forum, after a bit of updating of course
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #5 on: September 18, 2007, 10:08:00 am »

officers pwn.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #6 on: September 18, 2007, 10:08:38 am »

can someone fresh me up on the officers? i forgot all about em...  Huh
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"Chance favors the prepared mind"
salan
Guest
« Reply #7 on: September 18, 2007, 10:14:45 am »

I personally think officers are over priced ...

at 170ammo for a 1 use artillery barrage and a supervise state, I dunno.

I use the officer to supervise my stuka and I still can't tell if its actually doing anything.  Its really difficult to see if the + to accuracy would effect indirect fire, its not like the circle gets smaller or the rockets fall more in the middle.

hmm

anyone know how this actually works?

and defenisve, from having both the 45% cheaper troops and the artillery, I would say they are both excessively viable options.  If you suck at troop micro having 60-80 troops in your army might not help you anymore then having 30... (if you get them supressed and killed constantly what does it matter if you have tons more)  artillery barrage is insanely good, but is still only 3 uses and can completely miss what it shoots at just as much as a bombing run can.. but it can also decimate the target...
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #8 on: September 18, 2007, 10:15:45 am »

Grrrrrr.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #9 on: September 18, 2007, 04:13:59 pm »

the officer barrage is incredibly powerful.

it pwns any building, the damage the rounds do to buildings is insane.

AT guns, howies, nests, etc. under a barrage are pretty much toast.

and it has a fast reaction time.

mg42 + officer barrage will completely pwn any infantry blob.
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salan
Guest
« Reply #10 on: September 18, 2007, 04:20:02 pm »

the officer barrage is incredibly powerful.

it pwns any building, the damage the rounds do to buildings is insane.

AT guns, howies, nests, etc. under a barrage are pretty much toast.

and it has a fast reaction time.

mg42 + officer barrage will completely pwn any infantry blob.

but do you know anything about the indirect fire supervision, what does THAT actually effect, am I wasting the ammo supervising my stuka and nebels the way I am?

and the officer offers a great fun defensive manner of which to defend that which it is supervising.  get the mg(or anything) to suppress the enemy then fire bomb em..  but its still only one use for 170 ammo, then its just supervision duty.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #11 on: September 18, 2007, 04:31:52 pm »

it increases accuracy.. its better with MGs than artillery really :x
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salan
Guest
« Reply #12 on: September 18, 2007, 04:40:11 pm »

it increases accuracy.. its better with MGs than artillery really :x

ok but what does accuracy mean to artillery... is that recieved accuracy? ie the rocket lands beside you, and hits ... now does it effect if that damage ACTUALLY hits, or does it effect the rocket before the splash dmg is applied.. which it doesn't seem to.


just a confusing topic, I think i'll ditch it down to 1 officer per company, 2 is to costly.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #13 on: September 18, 2007, 04:42:02 pm »

it should decrease the spread but thats hard to tell and not always useful
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #14 on: September 19, 2007, 06:08:26 am »

10% is not really much imo.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #15 on: September 19, 2007, 06:47:57 am »

10% is less than a jeeps lengh in area reduction.
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salan
Guest
« Reply #16 on: September 20, 2007, 03:58:03 pm »

well once they die i won't be rebuying them probably, 1 use of firestorm isn't worth 170 ammo imo.
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