General
Pool Changes:-Rangers: (9 pool -> 6 pool)
-Airborne: (9 pool -> 6 pool)
-Armor Assault Engies: (7 pool -> 5 pool)
-Stormtroopers: (9 pool -> 6 pool)
-Oakleaves kch: (9 pool -> 7 pool)
-KCH: (8pool -> 6 pool)
-Fallshchirmjagers: (7 pool -> 6 pool)
-Tankbuster Falls: (7 pool -> 5 pool)
-Assault-flammen grens: (8 pool -> 6 pool)
-Commandos: (8 pool -> 6 pool)
-Brt Assault Engies: (8 pool -> 6 pool)
-HMGs: (-1 support pool)
-ATGs: (-1 support pool)
-Mortars: (-1 support pool)
-snipers: (-2 support pool)
-engineers: (-2 support pool)
Price Changes:-Stormy x4 MP44s: (150mu -> 130mu)
-Fausts: (50mu -> 30mu)
-x4 Thompsons: (145mu -> 130mu)
-Gren x1 Schreck: (120mu -> 105mu)
-Stormy x2 Schreck: (300mu -> 270mu)
-Stormy x1 Schreck: (160mu -> 140mu)
-Ranger zooks: (80mu -> 70mu)
-Recoilless Rifles: (180mu -> 165mu)
-FG42: (120mu -> 105mu)
-Rangers Full Package: (210mu -> 190mu)
-KCH: (110mu -> 90mu)
-Oakleaves KCH: (140mu -> 120mu)
-Armor Assault Engies: (80mu -> 70mu)
-British Assault Engies: (120mu -> 100mu)
-Tankbuster Falls: (250mu -> 230mu)
-Assault-flammen Grens: (120mu -> 100mu)
-Boyz AT rifles: (90mu -> 75mu)
-x1 Bazooka: (55mu -> 50mu)
-Assault pgrens: (120mu -> 80mu)
-Tankbuster pgrens: (120mu -> 100mu)
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-Implemented Terror:
https://docs.google.com/spreadsheet/ccc?key=0Aupcqje99exHdEF2Vmo0dEVobVpydGZsOWs0SXFWRHc#gid=0(credits: zeal icons by kwiatekk, king tiger henschel by Skyward)
-Implemented AB:
https://spreadsheets.google.com/spreadsheet/ccc?key=0AmM5l70zYmM7dDFmNzhTZlpSdHRjUkp1dDJsQnhDb2c&authkey=CMrRk7wN&hl=en_US#gid=0-Fixed spawnbuff icon not showing up on most vehicles (temporary icon)
-hold fire buttons no longer have recharge time
-demo charges can now be sweeped (5s duration)
-removed minesweeper upgrade from all units(This was a necessary change to have demo charges be sweepable)
- All defenses now turn neutral once completed
American-fixed ab mortar fireup UI
-UI icon improvements for US armor superior logistics t2
-fixed smoke grenades suppressing/killing
-smoke grenade range from 35 to 25, uses from 2 to 4
-new skin for 75mm gmc
-new gun sound, icon, criticals for M3 75mm GMC
-75mm GMC target priorities are now equal for all targets (same as leig 18)
-mark target now stacks correctly
-m1919a6 new dps:
| Zaxis S DPS = 18.49
| Zaxis M DPS = 8.18
| Zaxis L DPS = 3.7
-m1919a6 can now drop on the battlefield
Marines:
new icon
price changed to 280 mp.
can now also be upgraded with single zook or first aid(doctrinal)
marines are now 5 man grenadiers with 5 m1917 us enfields (gren rifles stats) (m1917 us enfield credits: lorankorn)
-m36 slugger price change: 360mp, 260 fu
-US command squad now has offmap toggle
-m20 recon vehicle price increased: 190mp, 25fu
-t17, m8 no longer affected by armor T2 superior logistics tank aura
-fixed jeep getting 20% more received accuracy at vet 2. should be 20% more weapon accuracy
-shotgun modifiers vs vehicles fixed up
-sticky bombs(and magnetic at nades) now really have 0.5 penetration vs skirts instead of 0.5 dmg.
Commonwealth-fixed cw rifles having slightly more dps than in vcoh
-Flame Sappers now have a flamethrower
-Fixed Combat Service Support
-Fixed Brens not benefiting from Offensive Maneuvers
-Churchill Croc now receives vcoh AoE Tank Shock
-Comet:
price change: 440 mp, 310fu
pop from 14 to 13
hp from 636 to 742
gun: vcoh 76mm sherman gun -1s reload, 112.5 dmg, pershing pen.
fixed "a" veterancy bug for comet. this might fix its veterancy disappearing as well.
-Achilles:
price change: 320 mp, 230fu
pop from 12 to 10
fixed misfire bug
-ANZAC infantry:
New icon
new skin (credits: Widowmaker1)
new weapon model: owen smg. same stats as thompson (credits: bdny)
can now also be upgraded with smoke grenades
-added icons for commando mg, mortar, officer
-fixed description & UI on cw rca airburst barrage
-litup now stacks correctly
-C. jeep now gets mark target from doctrine
-commando t4 RAF now gives +1 nade
-added hold fire to commando sniper
-gliders now turn neutral once they've landed and the soldiers have exited.
-cct battalion hq smoke fixed
Wehrmacht-fixed axis rifles having more dps than in vcoh
-Defensive Rocket Arty should now have a longer delay
-Fixed Ambulance not healing correctly
-Changed Sturmpanzer IV Spigot Round UI position
-Elite grenadiers:
price changed to 260mp, 60mu
now have elite armor
Increased suppression resistance to math rangers
new icon
can now be upgraded with panzerfausts
fixed zb26 having a bren show up inside it
zb26 new dps:
| Zaxis S DPS = 11.38
| Zaxis M DPS = 5.74
| Zaxis L DPS = 2.42
zb26 can now drop on the battlefield
zb26 upgrade cost reduced to 40mu
-Jagdpanzer IV:
new vet: 25 xp - Received Damage 0.85
100 xp - Speed 1.15, Accuracy 1.15
250 xp - Damage 1.2, Received Penetration .8
new price: 400mp, 260fu, upgun: 40fu
main gun and upgun range reduced to 40 and 47.5
new skin
-volks faust upgrade now gives 2 uses instead of 3
-fixed WM BK tank smoke rounds killing soldiers
-ambulance now always has a canopy
-88 truck now always carries supplies and no canopy
-pak 40 projectile marker fixed
-added custom icon/crititcals for leig 18
-Fixed panzer aces giving unwanted buffs to tiger
-WM unarmed schimmwagen armor type changed from PE HT to motorcycle
Panzer Elite-Fixed Fallschirmjager haystacks/bushes
-MU HT no longer affects allies and fsj marksman
-Fallschirmjager marksman:
no longer affected by TH T2 supply raid
new vet: 15xp - hp regen
60xp - 0.75 rec. accuracy
150xp - 1.2 hp, 0.8 cooldown
armor type from soldier to airborne
fsj marksman sprint now decloaks him
camouflage ability change:
swapped 0.8 cooldown for 0.5 rec. accuracy (only applies when stationary)
+5 range increased to +10 range
-fixed wirblewind lockdown having no icon
-new gun for jagdtiger (super stuh)
-jagdtiger armor from jagdpanther to king tiger
-fixed a bug where roadblocks were being constructed faster than intended
-road blocks spacing distance reduced to match vcoh
Weapon CacheBear in mind, we have alot of redundant weapons and some may not be documented correctly
Costs shall be considered as taken from a pool of 0/60:
Units:TB Falls: 4 points
Oakleaves KCH: 3 points
KCH: 3 points
snipers: 3 points
Tankbuster Pgrens: 3 points
Assault-flamen grens: 2 points
Assault Pgrens: 2 points
Brit assault engies: 2 points
Assault engies: 2 points
ATGs: 2 points
HMGs: 1 point
Mortars: 1 points
Upgrades:-FOO arty: 5
-Stormy x2 Schreck: 4
-Recoilless Rifles: 4
-x2 LMG42: 4
-Asymmetric Warfare: 4
-Defensive officer barrage: 4
-Stormy x4 MP44s: 3
-x2 piats: 3
-x4 Thompsons: 3
-Gren x1 Schreck: 3
-Stormy x1 Schreck: 3 points
-Brens: 3
-BARs: 3
-LMG42: 3
-Incindeary assault: 3
-x2 teller mines: 3
-saturation minefield: 3
-stens: 3
-M1919 Lmg: 3
-Ranger zooks: 2 points
-boyz AT: 2
-x1 bazooka: 2
-piat: 2
-MP40s: 2
-Fausts: 2 points
-x2 MP44: 2
-rifle grenades: 2
-FG42: 3
-g43: 2
-teller mines: 2
-demolitions: 2
-Greaseguns: 2
-WM schreck: 2
-bundled grenades: 2
-flamethrower: 2
-all grenades: 1
-stickybombs: 1
-Satchel Charge: 1
-Goliath: 1
-explosives: 1
-Recon element: 1
-vehicle/firecracker mines: 1
Tank repair kits:-Repair kits, Light to Extra Heavy: (1,2,3,4)
-2nd Repair kits, Light to extra heavy: (0,1,2,3)
Warmap Update:The warmap has now entered the final stages of alpha testing, and will be released for beta with the next patch.