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Author Topic: Assault Abilitys  (Read 2157 times)
0 Members and 5 Guests are viewing this topic.
Tymathee Offline
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Posts: 9741



« on: October 16, 2011, 10:58:57 am »

What if assault were able to only on an area, rather than one a unit? This gets rid of the chasing and the unit will end up throwing nades at a particular spot even if its target moved, rather than chasing until its out of nades.
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MorkaandBorka Offline
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Posts: 1464



« Reply #1 on: October 16, 2011, 11:22:13 am »

Honestly seems like too much trouble...
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Groundfire Offline
EIRR community manager
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« Reply #2 on: October 16, 2011, 11:22:25 am »

Produce a demo and take a video of it.
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MorkaandBorka Offline
EIR Veteran
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« Reply #3 on: October 16, 2011, 11:23:45 am »

Ill take care of you little buddy.
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Jodomar Offline
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Posts: 734


« Reply #4 on: October 16, 2011, 01:02:58 pm »

Assault has always been bitched about but the fact is that it can be easily countered. Of course this means you must have a building near by, hedge, any vehicle or tank, mg...etc. Yes, it can be annoying to fight but you can get away from it.
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