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Author Topic: comments on terror  (Read 15891 times)
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Malgoroth Offline
Donator
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Posts: 960


« Reply #20 on: October 16, 2011, 08:28:23 pm »

Terror is awesome  Grin

Flawless doctrine. Well done. Just wish the KT looked all fancy like I was promised on the doctrine description.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #21 on: October 16, 2011, 08:57:48 pm »

Terror is really good and one of the best doctrines made yet. Scoped mp44 are perfectly balanced not OP at all, grens can still die pretty fast. I would like to see the propaganda tower to have the range of a 25 pounder and keep the actually units effected to the same 40m radius. This way the tower would be way more effective then it currently is but not OP. You would then have to raise the cost of the tower itself but I would be fine with this. Now airborne on the other hand needs some love. Start with giving them assault weapons such as grease guns instead of the lmg which you can not fire on the move thus negating airborne armor. You also have the airborne rifles and sniper unlock, Airborne unlock, Support team unlock, and medic unit unlocks. This is to many doctrine specific unit unlocks which most of your doctrine abilities buff. So you need to consolidate these unlocks to Airborne and airborne rifles, airborne sniper and support, and airborne medic. I would really like to see all doctrine specific infantry to be free and not require and unlock besides specialist units like airborne sniper, Jumbo, 4-man kch, etc...
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #22 on: October 16, 2011, 09:52:38 pm »

Terror is awesome  Grin

Flawless doctrine. Well done. Just wish the KT looked all fancy like I was promised on the doctrine description.


There is a model for the KT Tier 4, but the Unit Swaps are iffy so until I can test it out I'm not making the change there.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #23 on: October 16, 2011, 11:29:57 pm »

Doctrine is epic tbh. I'd love to shag the person who created it.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #24 on: October 17, 2011, 12:08:22 am »

about zeal,how do you know that tank or KCH are close enough?
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #25 on: October 17, 2011, 05:28:22 am »

BTW I predicted terror doc T4s and new stuff before they even came out  Grin
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #26 on: October 17, 2011, 06:09:49 am »

Yeah, Airborne armour riflemans sooo powerful. And omg I can turn ANY building into a triage all I have to do is put my medic inside of there and let them get sniped instead of putting them behind the building GREAT!


As if thats all worth a T4. All that shit is as weak as a wet paper bag.

lmao clearly you dont play enough to notice how powerfull it actually is. Also take into account what spinn said, the ability to fire offmaps in the FOW Is such ridiuclousness im not sure why you bother argueing against it, since the airbourne bombing run does such a tremendous amount of damage you can pretty much just listen for that tiger repairing in the back, bombing run, bye tiger, second tiger comes, do the same thing.
« Last Edit: October 17, 2011, 06:18:48 am by 8thRifleRegiment » Logged


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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #27 on: October 17, 2011, 09:06:51 am »

Doctrine is epic tbh. I'd love to shag the person who created it.

*raises hand*

It follows the doctrine philosophy as close to the letter as I could get it.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #28 on: October 17, 2011, 09:19:43 am »

about zeal,how do you know that tank or KCH are close enough?

I think I made the unit icons of volks/grens light up a bit with a white animation behind the icon once the kch/tank is close enough.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #29 on: October 17, 2011, 09:40:28 am »

also,do kch get zeal? cuz at doctrine draft on forum is says they do,but in launcher it doesnt.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #30 on: October 17, 2011, 09:56:13 am »

They should just convey zeal to others.

Just like how Brit LTs never convey their own bonuses onto themselves otherwise they would have a perpetual +15% accuracy bonus and others.

and oakleaves with zeal is just too OP tp let that happen.
« Last Edit: October 17, 2011, 09:58:19 am by Groundfire » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #31 on: October 17, 2011, 10:00:02 am »

Draft says 'gain kch zeal' ?
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #32 on: October 17, 2011, 10:04:12 am »

Draft says 'gain kch zeal' ?

BT changed things, here's the internal draft and i dont even think this is current anymore.

https://docs.google.com/spreadsheet/ccc?key=0AjehF2lLYa5wdDhJVkYwdmZsOXBhTHpWZlhqX0xEUFE&pli=1#gid=0
« Last Edit: October 17, 2011, 10:06:01 am by Groundfire » Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #33 on: October 17, 2011, 10:17:14 am »

rofl even more reduced splash, like 15% did much anyways.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #34 on: October 17, 2011, 10:52:15 am »

of course kch get zeal too.

its a nerfed zeal compared to grens/volks though. it only kicks in once you are down to 2 dudes and buffs less.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #35 on: October 17, 2011, 10:54:21 am »

How weird, I've never seen people complain about zeal on KCH.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #36 on: October 17, 2011, 10:55:34 am »

meh, we'll see how it goes then. Smiley
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #37 on: October 17, 2011, 11:00:07 am »

I'm still wondering how kch are op. For similar pop and man power you get an hmg and 2 bar rifles, and it costs less Mu....

If they have assault, fair play, that's a 200+ mu squad.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #38 on: October 17, 2011, 11:26:25 am »

there not really. Its more of a matter of the fanaticism tree buffs on oakleaves with perv pills, assault and medkits.

for the investment, you get about x2 or 3 of the resources returned through kills.

Which is fine, its just I lowered the muni cost for KCH and we dont have the weapons cache working, so right now they just got thrice buffed in one patch with no proper restriction.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #39 on: October 17, 2011, 11:42:53 am »

Terror has infantry buffs in T1, T2, T3 and T4. Along with pervitin pills, sprint on sniper and the fact that OAK KCH, the unit that needed it the least got lowered by more muni than most other units.

Also the mustard gas may need some adjusting. Probably longer duration and less health drain so it can actually be used to deny the enemy territory rather than acting as a super effective health drain much stronger than incendiary mortar rounds.
« Last Edit: October 17, 2011, 11:45:54 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
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