*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 12:42:59 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3 4   Go Down
  Print  
Author Topic: comments on terror  (Read 15847 times)
0 Members and 9 Guests are viewing this topic.
Malgoroth Offline
Donator
*
Posts: 960


« Reply #20 on: October 16, 2011, 08:28:23 pm »

Terror is awesome  Grin

Flawless doctrine. Well done. Just wish the KT looked all fancy like I was promised on the doctrine description.
Logged
Jodomar Offline
EIR Veteran
Posts: 734


« Reply #21 on: October 16, 2011, 08:57:48 pm »

Terror is really good and one of the best doctrines made yet. Scoped mp44 are perfectly balanced not OP at all, grens can still die pretty fast. I would like to see the propaganda tower to have the range of a 25 pounder and keep the actually units effected to the same 40m radius. This way the tower would be way more effective then it currently is but not OP. You would then have to raise the cost of the tower itself but I would be fine with this. Now airborne on the other hand needs some love. Start with giving them assault weapons such as grease guns instead of the lmg which you can not fire on the move thus negating airborne armor. You also have the airborne rifles and sniper unlock, Airborne unlock, Support team unlock, and medic unit unlocks. This is to many doctrine specific unit unlocks which most of your doctrine abilities buff. So you need to consolidate these unlocks to Airborne and airborne rifles, airborne sniper and support, and airborne medic. I would really like to see all doctrine specific infantry to be free and not require and unlock besides specialist units like airborne sniper, Jumbo, 4-man kch, etc...
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #22 on: October 16, 2011, 09:52:38 pm »

Terror is awesome  Grin

Flawless doctrine. Well done. Just wish the KT looked all fancy like I was promised on the doctrine description.


There is a model for the KT Tier 4, but the Unit Swaps are iffy so until I can test it out I'm not making the change there.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #23 on: October 16, 2011, 11:29:57 pm »

Doctrine is epic tbh. I'd love to shag the person who created it.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #24 on: October 17, 2011, 12:08:22 am »

about zeal,how do you know that tank or KCH are close enough?
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #25 on: October 17, 2011, 05:28:22 am »

BTW I predicted terror doc T4s and new stuff before they even came out  Grin
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #26 on: October 17, 2011, 06:09:49 am »

Yeah, Airborne armour riflemans sooo powerful. And omg I can turn ANY building into a triage all I have to do is put my medic inside of there and let them get sniped instead of putting them behind the building GREAT!


As if thats all worth a T4. All that shit is as weak as a wet paper bag.

lmao clearly you dont play enough to notice how powerfull it actually is. Also take into account what spinn said, the ability to fire offmaps in the FOW Is such ridiuclousness im not sure why you bother argueing against it, since the airbourne bombing run does such a tremendous amount of damage you can pretty much just listen for that tiger repairing in the back, bombing run, bye tiger, second tiger comes, do the same thing.
« Last Edit: October 17, 2011, 06:18:48 am by 8thRifleRegiment » Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #27 on: October 17, 2011, 09:06:51 am »

Doctrine is epic tbh. I'd love to shag the person who created it.

*raises hand*

It follows the doctrine philosophy as close to the letter as I could get it.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #28 on: October 17, 2011, 09:19:43 am »

about zeal,how do you know that tank or KCH are close enough?

I think I made the unit icons of volks/grens light up a bit with a white animation behind the icon once the kch/tank is close enough.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #29 on: October 17, 2011, 09:40:28 am »

also,do kch get zeal? cuz at doctrine draft on forum is says they do,but in launcher it doesnt.
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #30 on: October 17, 2011, 09:56:13 am »

They should just convey zeal to others.

Just like how Brit LTs never convey their own bonuses onto themselves otherwise they would have a perpetual +15% accuracy bonus and others.

and oakleaves with zeal is just too OP tp let that happen.
« Last Edit: October 17, 2011, 09:58:19 am by Groundfire » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #31 on: October 17, 2011, 10:00:02 am »

Draft says 'gain kch zeal' ?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #32 on: October 17, 2011, 10:04:12 am »

Draft says 'gain kch zeal' ?

BT changed things, here's the internal draft and i dont even think this is current anymore.

https://docs.google.com/spreadsheet/ccc?key=0AjehF2lLYa5wdDhJVkYwdmZsOXBhTHpWZlhqX0xEUFE&pli=1#gid=0
« Last Edit: October 17, 2011, 10:06:01 am by Groundfire » Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #33 on: October 17, 2011, 10:17:14 am »

rofl even more reduced splash, like 15% did much anyways.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #34 on: October 17, 2011, 10:52:15 am »

of course kch get zeal too.

its a nerfed zeal compared to grens/volks though. it only kicks in once you are down to 2 dudes and buffs less.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #35 on: October 17, 2011, 10:54:21 am »

How weird, I've never seen people complain about zeal on KCH.
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #36 on: October 17, 2011, 10:55:34 am »

meh, we'll see how it goes then. Smiley
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #37 on: October 17, 2011, 11:00:07 am »

I'm still wondering how kch are op. For similar pop and man power you get an hmg and 2 bar rifles, and it costs less Mu....

If they have assault, fair play, that's a 200+ mu squad.
Logged


.
.
.
.
.
.
.
.
.
.
.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #38 on: October 17, 2011, 11:26:25 am »

there not really. Its more of a matter of the fanaticism tree buffs on oakleaves with perv pills, assault and medkits.

for the investment, you get about x2 or 3 of the resources returned through kills.

Which is fine, its just I lowered the muni cost for KCH and we dont have the weapons cache working, so right now they just got thrice buffed in one patch with no proper restriction.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #39 on: October 17, 2011, 11:42:53 am »

Terror has infantry buffs in T1, T2, T3 and T4. Along with pervitin pills, sprint on sniper and the fact that OAK KCH, the unit that needed it the least got lowered by more muni than most other units.

Also the mustard gas may need some adjusting. Probably longer duration and less health drain so it can actually be used to deny the enemy territory rather than acting as a super effective health drain much stronger than incendiary mortar rounds.
« Last Edit: October 17, 2011, 11:45:54 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Pages: 1 [2] 3 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.068 seconds with 36 queries.