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Author Topic: 4p_Brecourt  (Read 17724 times)
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #20 on: November 24, 2011, 06:32:31 pm »

once again thank skaffa aswell he helped me alot, ill post a download link when im not  drunk  Cool
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #21 on: November 24, 2011, 07:04:47 pm »

Why so symmetrical?

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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #22 on: November 24, 2011, 07:29:00 pm »

I like symmetrical territories. Makes it feel like a tournement.

The differences can be in the environment. Wonky sectors are wonky and not fun imo.
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Smokaz Offline
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Posts: 11418



« Reply #23 on: November 24, 2011, 09:54:37 pm »

Looks really "EIRRY"
Hope we get to play this map SOON^2
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RikiRude Offline
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Posts: 4376



« Reply #24 on: November 25, 2011, 09:37:14 am »

you should play and take a look at old CoD and MoH maps that featured brecourt and see if it gives you any ideas to spice things up, and take a look at real maps of it from that time period.

other than that, yeah looks like a typical map, but to me that's good, i think it'd fit right in and id like to play it, would be nice if it was bigger for 3v3.

also i think the houses by spawn and the hedge that out line the map looks really silly tbh, get rid of it!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #25 on: November 25, 2011, 09:56:45 am »

middle looks perfect for 88,do want!
Doom fort,here we come  Cheesy
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deadbolt Offline
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EIR Veteran
Posts: 4410



« Reply #26 on: November 25, 2011, 10:09:49 am »

the houses by spawn are HQ's, you need them to spawn lol. ye hedges are kinda faggy so i might change
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LeoPhone Offline
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Posts: 0


« Reply #27 on: November 25, 2011, 10:12:39 am »

I'd suggest to move the large houses in the middle of the map (left and right from the mega trench on pic) closer to each other.

that way the low range allied mortar has a better fighting chance and 88s&atgs will be less powerful in the center (another reason why 88/atg are so good in center is thanks to the trench, vehicles can't move trough there)
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RikiRude Offline
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« Reply #28 on: November 25, 2011, 10:39:38 am »

the houses by spawn are HQ's, you need them to spawn lol. ye hedges are kinda faggy so i might change

are you making this for coh or eirr? why would you need houses to spawn? just looks tacky for eirr.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #29 on: November 25, 2011, 10:51:38 am »

are you making this for coh or eirr? why would you need houses to spawn? just looks tacky for eirr.

you dont see the HQ's ingame
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RikiRude Offline
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« Reply #30 on: November 25, 2011, 12:54:30 pm »

you dont see the HQ's ingame

oh my mistake  Grin
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deadbolt Offline
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EIR Veteran
Posts: 4410



« Reply #31 on: December 01, 2011, 05:34:52 am »

http://www.gamefront.com/files/21085682/4p_Brecourt.sga
« Last Edit: December 14, 2011, 12:18:48 pm by deadbolt » Logged
RikiRude Offline
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« Reply #32 on: December 17, 2011, 12:55:20 am »

hey deadbolt, if you look at the very first picture you posted, in the center there is the trench, and there is also an impassable set of trees, for some reason, there is "something" between the trench and the trees. My KT couldn't pass through there, there is plenty of room, but they cant pass for some reason.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #33 on: December 17, 2011, 01:23:30 am »

I had a similar experience with a Panther, in another game, not fitting between the trench and the trees.
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Let's talk about PIATs in a car.
hans Offline
EIR Veteran
Posts: 3497



« Reply #34 on: December 17, 2011, 04:26:14 am »

played two times on it and liked the map immediately   Cheesy
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #35 on: December 19, 2011, 06:40:27 am »

i think the tree grove and i bigger impassable area than i thought, thats why the panther and kt cant fit, i could hot fix it and move the grove back abit so it leaves a big enough gap, instead of trolling all ur big tanks auw ye.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #36 on: December 19, 2011, 06:57:09 am »

Hey deadbolt why is the PointDuhoc map 100% alike the one in OMG mod?
Just wondering
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #37 on: December 19, 2011, 07:52:08 am »

I had a similar experience with a Panther, in another game, not fitting between the trench and the trees.

Yes, I have had this too.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #38 on: December 19, 2011, 09:29:00 am »

Hey deadbolt why is the PointDuhoc map 100% alike the one in OMG mod?
Just wondering

i dont have omg so idk
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #39 on: December 19, 2011, 09:41:43 am »

i dont have omg so idk

Right...................
Did you steal Point Du Hoc by anychance?

not accusing you just asking.
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