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Author Topic: Map Feedback  (Read 8011 times)
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Contaminator Offline
EIR Veteran
Posts: 161



« on: November 30, 2011, 02:13:12 am »

Just got into mapping today. Have been curious but finally went for it.

Started mapping basics around 6pm EST. Is now 3:08am EST... been mapping for quite some time now.

Just wanted to know any thoughts, ideas, or suggestions for this design. Even if it is not officially accepted by EIR when it is finished I will post the files for download so that those who might want to try it out can.











No where near done just thought I would share some hard work.
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the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
PanzershrekMasters Offline
EIR Regular
Posts: 5


« Reply #1 on: November 30, 2011, 02:17:22 am »

nice>>> a real EIR trademark map u r spot on so don't worry ,middle camp and u can flank from both sides and a good open spaces for 88  Grin Grin Grin
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #2 on: November 30, 2011, 03:20:51 am »

I actually like the fact the teams don't start with each other, it could be interesting.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #3 on: November 30, 2011, 07:53:15 am »

feedback:
too small
square = bad (should be neuville/abbevile like shape)
lots of stone walls = bad (lvs can't rush)
town is too much clusterfuck. open it up.

and turn FOG off when making pics  Wink
have fun.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #4 on: November 30, 2011, 08:52:40 am »

http://forums.europeinruins.com/index.php?topic=21663.0
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Contaminator Offline
EIR Veteran
Posts: 161



« Reply #5 on: November 30, 2011, 08:59:55 am »


Yea I saw that before. I didnt label it but it ends up being divided like that more or less. not really square more circular but general idea of camp middle/no mans land and flanking on the sides. Needs work. Will be putting in a couple more hours today but I have a paper to write for class so that comes first. Will post new screens when available.

Thanks for the advice
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #6 on: November 30, 2011, 09:01:14 am »

If you want to keep the stone walls everywhere, make sure you destroy a bunch of them or put holes so that it doesnt mess up infantry path finding.
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Contaminator Offline
EIR Veteran
Posts: 161



« Reply #7 on: November 30, 2011, 09:03:47 am »

oh damn forgot to add: quick question... is it possible to change map dimensions part way through? or am I going to have to start from scratch?
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #8 on: November 30, 2011, 09:05:03 am »

Skaffas maps are great but if everyone would follow that guide we would have a bunch of maps that are basicly the same.

I like when people try to add their own flavor!

I would love to try this map!
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #9 on: November 30, 2011, 09:31:38 am »

Skaffas maps are great but if everyone would follow that guide we would have a bunch of maps that are basicly the same.

I like when people try to add their own flavor!

I would love to try this map!

I would disagree with you on that Dnicee. Skaffa has presented a basic outline of a good game play map design.
However, that backbone can be completely unique in every build. For example, this map can still be a circle in the middle while holding true to the Saffa outline (there, it's been officially named)

@ Contaminator
Groundfire is correct. My first thought when I saw it was "How the fuck are my infantry going to get in there" Same with the courtyard in the middle. I think it needs some holes.

Keep up the good work. I really like all the effort you are putting into the community.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #10 on: November 30, 2011, 09:42:26 am »

Shame infantry can't vault walls  like in MoW Sad
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #11 on: November 30, 2011, 09:51:20 am »

Shame infantry can't vault walls  like in MoW Sad

I suggested this to the coding team and you could see Leo's veins pop out in his forehead over the internet.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: November 30, 2011, 10:01:28 am »

hahahah!
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #13 on: November 30, 2011, 10:02:18 am »

lol
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Contaminator Offline
EIR Veteran
Posts: 161



« Reply #14 on: November 30, 2011, 10:05:34 am »

Some simple edits and re-textured the city area from asphalt to muddy cobble stone. Town too cramped, used lower buildings, and ruralized it a tad. should look a bit better and seem less cramped.

Skaffa style break down of how I plan on getting the map to function.


Town area
Yellow: planned insert of footpath
Blue: Current oppenings for Inf/small vehicles


Orchard Area
Yellow: planned insert of inf sized throughway (probably a broken fence)
Blue: Current openings


Still working Cheesy

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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #15 on: November 30, 2011, 10:08:06 am »

Id get rid of the circular notion and try and space the town out across the map diagonally? But it still loks nice man ty for effort
^^
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Valexandes Offline
Donator
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Posts: 280


« Reply #16 on: November 30, 2011, 10:14:48 am »

I like the circle ying-yang look. It's interesting and can lead to some cool city fighting but I definitely like the open sides for the rural style fighting.

As long as stuff can move around well enough in the circle and into and out of the fields without bottlenecking I like it.
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Your mom, and your grandma wont know....
Contaminator Offline
EIR Veteran
Posts: 161



« Reply #17 on: November 30, 2011, 10:27:23 am »

Id get rid of the circular notion and try and space the town out across the map diagonally? But it still loks nice man ty for effort
^^

Thanks Cheesy

Trying to do something a tad different than whats been done tons before. I may end up scraping in the end but for right now its full steam ahead. Will never know what it will actually play as till you play it Smiley
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Contaminator Offline
EIR Veteran
Posts: 161



« Reply #18 on: November 30, 2011, 02:08:35 pm »

Playable area functional details are still left.



Gotta run but will post more screens of new area after I finish this paper.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #19 on: November 30, 2011, 03:52:46 pm »

I see that swampy area being a big problem
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