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Author Topic: Henchel Design; King tiger tank shock does not appear  (Read 6986 times)
0 Members and 6 Guests are viewing this topic.
AshFall Offline
EIR Regular
Posts: 17


« on: December 01, 2011, 03:32:28 pm »

"henchel design" the terror t4, states that the KT receives "tank shock". When playing with the KT, there is no tank shock ability available.

Also regarding the t4, doesnt "elite criticals" actually cause problems due to engine damage being more likely on frontal penetration?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: December 01, 2011, 03:55:52 pm »

Ability does not work, also applies a worse armor type than normal. DO NOT TAKE THIS.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #2 on: December 01, 2011, 03:58:32 pm »

It isn't that great but I did have a sticky fail to penetrate because of it which is it's only plus. I also did not notice the 15% splash I think that needs to be bumped up to 20%.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #3 on: December 01, 2011, 05:26:01 pm »

its great on P4s! the extra splash is nice, and you don't have to worry about stickies!

but... it's a very shitty T4, I used it for a while, might be good with skirted p4 spam... p4s seem to have little less than tiger splash with it.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #4 on: December 01, 2011, 06:02:43 pm »

I am going to change the description on this right now to show that virutually nothing in this T4 works on the KT atm.
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Tymathee Offline
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Posts: 9741



« Reply #5 on: December 01, 2011, 06:18:17 pm »

yay, more broken abilities ^_^
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: December 01, 2011, 06:26:27 pm »

I blame our RGD coders.
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tank130 Offline
Sugar Daddy
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Posts: 8890


« Reply #7 on: December 01, 2011, 06:33:26 pm »

I blame our RGD coders.

I could be wrong, but the RGD work is probably correct. It is probably linked incorrectly in the SQL.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #8 on: December 01, 2011, 06:50:11 pm »

It's the broken unit-swap SQL table. It replaces one unit in the launcher for another.

Its the same issue as with Fatherland defense T4 and how all those units are supposed to switch out.

The reason for why we just dont give you the option to pick it is cause you could theoretically buy two KTs then.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #9 on: December 01, 2011, 06:52:04 pm »

It's the broken unit-swap SQL table. It replaces one unit in the launcher for another.

Its the same issue as with Fatherland defense T4 and how all those units are supposed to switch out.

The reason for why we just dont give you the option to pick it is cause you could theoretically buy two KTs then.

cant you limit that unit too then?
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tank130 Offline
Sugar Daddy
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Posts: 8890


« Reply #10 on: December 01, 2011, 06:53:27 pm »

And this is why it is best not to blame the coders.....

TBH, Leo is pretty awesome at coding. He has only made one real mistake that I know of. But boy was it a doozy!!!! An entire faction unable to cap......LOL

Leo is pretty thorough in his work 99.9% of the time.
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AmPM Offline
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Posts: 7978



« Reply #11 on: December 01, 2011, 06:57:10 pm »

It's the broken unit-swap SQL table. It replaces one unit in the launcher for another.

Its the same issue as with Fatherland defense T4 and how all those units are supposed to switch out.

The reason for why we just dont give you the option to pick it is cause you could theoretically buy two KTs then.

2 KT's isn't overpowered =)
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RikiRude Offline
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Posts: 4376



« Reply #12 on: December 01, 2011, 07:06:56 pm »

why implement another T4 that doesnt work, when fatherland still isn't working?
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #13 on: December 01, 2011, 07:11:47 pm »

why implement another T4 that doesnt work, when fatherland still isn't working?


because our devs are very special
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: December 01, 2011, 07:24:42 pm »

We do it cause we have power trips and like watching you kids squirm.
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AshFall Offline
EIR Regular
Posts: 17


« Reply #15 on: December 02, 2011, 05:05:30 am »

I am going to change the description on this right now to show that virutually nothing in this T4 works on the KT atm.

Does this mean that the other buffs do not work either, like the turret rotation, acceleration and splash?

Thank you for the quick replies otherwise Smiley
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #16 on: December 02, 2011, 06:24:46 am »

Does this mean that the other buffs do not work either, like the turret rotation, acceleration and splash?

Thank you for the quick replies otherwise Smiley
Accel should be working and maybe turret rotation.
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AshFall Offline
EIR Regular
Posts: 17


« Reply #17 on: December 02, 2011, 06:59:06 am »

Thanks for all your answers, definetly getting rid of this one. A perfect waste of 60pp's Wink
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #18 on: December 02, 2011, 07:50:26 am »

It works on everything else except your King tiger.

Use other tanks and you wont notice a difference.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #19 on: December 02, 2011, 08:28:00 am »

Im not saying that this doesnt need a buff tho. The splash increase is kinda underwhelming and 15% was just test numbers.

For a buff, I would change it to:

KT = +20%
Ostwind = +20%
P4 = +33% (for reference, ~2/3 of tiger splash)
Panther = +75% (from 0.2 to 0.35)
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