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Author Topic: need ppl to test my map ???anyone  (Read 7630 times)
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hans Offline
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Posts: 3497



« Reply #20 on: December 16, 2011, 05:41:54 am »

again?
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Valexandes Offline
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Posts: 280


« Reply #21 on: December 16, 2011, 12:55:32 pm »

I think if you made it a bit less wide just a bit.
You would get some very interesting gameplay going.

Also everything last game seemed to be able to shoot through the edge of the hills well so my men down in the road were being shot by things in the middle of the hill.
Fixing this would make the map much more enjoyable as units would be able to have more options for "safe" zones on the beach side than they do now.
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the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you

Your mom, and your grandma wont know....
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #22 on: December 16, 2011, 01:01:45 pm »

i can pust shot blockers on the hill then players can see the enemy but they cannot shoot eachother is that what u want???  Tongue
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Valexandes Offline
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« Reply #23 on: December 16, 2011, 01:09:56 pm »

No I mean if i'm down in the road ditch thing next to the hill an 88 and tanks and mg were able to shoot through the ground of the hill and hit my units in the ditch.

My ATG was also able to fire basically straight into the ground in front of it but hit the tanks on top of the hill.
This was really confusing as typically this doesn't happen so it lead to a lot of casualties that shouldn't have happened.

It's cool when an mg sets up on the edge of a hill and fires down into the ditch. But when it sits in the middle of the hill and suppresses through the ground it is just frustrating.
So maybe putting shotblockers in under the hill by the top so shots won't go through would fix that but that seems like a clunky solution.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #24 on: December 16, 2011, 01:13:22 pm »

i don't know how to fix that without using shotblockers on the hill so if anyone knows then advie r always welcome  Wink
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Valexandes Offline
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« Reply #25 on: December 16, 2011, 01:15:22 pm »

The only way i can think of is to take very tall shot blockers and make them adjustable not fixed to terrain and bury them in the hills. Using a spline along the edge of the hill so it's continuous around.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #26 on: December 16, 2011, 01:21:26 pm »

The only way i can think of is to take very tall shot blockers and make them adjustable not fixed to terrain and bury them in the hills. Using a spline along the edge of the hill so it's continuous around.
if i want to put shot blockers around the edges then i should really playtest it for sure but we will see , Wink
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Valexandes Offline
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Posts: 280


« Reply #27 on: December 16, 2011, 01:25:17 pm »

Sounds good I am down for playing this map again. No lie, I hated it the first time on it but the second time I really liked it.

I'll definitely play it again. although i do wish it was a tad narrower or could be 5v5. The epicness that would entail.
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