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Author Topic: Weapon cache update x2  (Read 59848 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: December 15, 2011, 11:50:17 am »

Hey guys,

Currently, when you use up all your weapons cache pool, the reserve pool begins to be used up as well. This effectively makes the weapons cache pool 90 points of usage per player instead of 60.

The entire point system for the WC pool was based around a finite 60 pool, which is why no one seems to have noticed a change.

Well its time to tighten the clamps. WC pool has been reduced to 45 points until we find another solution.

-Groundfire



« Last Edit: December 15, 2011, 12:06:29 pm by Groundfire » Logged

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Tymathee Offline
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« Reply #1 on: December 15, 2011, 11:59:20 am »

60 poo? lulz.

but nice job. should be interseting. may need to tighten it further i bet.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz Offline
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Posts: 11418



« Reply #2 on: December 15, 2011, 12:05:25 pm »

 Roll Eyes

Already confused players in the launcher not being able to spend all their resources..

Bad change when theres just a few upgrades who'd actually need to be assigned a aggressive/increasing cache cost, instead of fucking RAPING everything equally
« Last Edit: December 15, 2011, 12:07:34 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #3 on: December 15, 2011, 12:09:23 pm »

They'll figure it out.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #4 on: December 15, 2011, 12:11:08 pm »

Fuck this retarded system in the ass Smiley
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hans Offline
EIR Veteran
Posts: 3497



« Reply #5 on: December 15, 2011, 12:15:28 pm »

Roll Eyes

Already confused players in the launcher not being able to spend all their resources..

Bad change when theres just a few upgrades who'd actually need to be assigned a aggressive/increasing cache cost, instead of fucking RAPING everything equally

it sounds like a challenge
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Smokaz Offline
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Posts: 11418



« Reply #6 on: December 15, 2011, 12:23:10 pm »

Will be reverted sooo fast lol (or alternatively, they would actually have to fix the underlying missing work that causes the problem)
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Audemed Offline
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Posts: 644



« Reply #7 on: December 15, 2011, 12:23:51 pm »

Now luft is completely fucked.


FIX
THE
FUCKING
PANTHER
CACHE

FIX
THE
FUCKING
FAUST
CACHE
Logged
hans Offline
EIR Veteran
Posts: 3497



« Reply #8 on: December 15, 2011, 12:25:06 pm »

*cry*

*cry*

uhm *cryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy*

 Cry Cry Cry Cry Cry Cry Cry Cry Cry
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #9 on: December 15, 2011, 12:25:40 pm »

good bye change (already reverted)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #10 on: December 15, 2011, 12:28:36 pm »

Now luft is completely fucked.


FIX
THE
FUCKING
PANTHER
CACHE

FIX
THE
FUCKING
FAUST
CACHE

I dont know why you guys think that when we put a restriction pool in place that you are not going to be effected.

Fixed the panther

The faust is intended, unless its doing something other than costing 2 cache @ 30 munitions.
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Smokaz Offline
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Posts: 11418



« Reply #11 on: December 15, 2011, 12:38:25 pm »

I guess we thought that whoever is behind the weapon cache system would have attention to detail.

Double shreks = Has no pool cost
Faust is 2 cache, sticky is 1? American MINES ARE 1?
Hellcat mg is 1 cache, sherman mg is none?

The list goes on.. this cache system is total garbage because no working set of numbers has been assigned to it to begin with, and then you guy^1 are dense enough to be increasing the severity of the lack of competent number-setting, by making it way way more apparent through cutting into the total number of pool available.
« Last Edit: December 15, 2011, 01:17:06 pm by Smokaz » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #12 on: December 15, 2011, 12:43:51 pm »

Smokaz, you have no idea how the internal database works.

There is no fucking way in hell that bugs were not going to slip past. The original pool list was a 3 day job, every individual upgrade in eirr needed a cost and there are sometimes 5 entries for the same item.

And it doesnt say "This item is a Bazooka/BAR/LMG/Goliath" either, its a fucking number on a spreadsheet.

So, I dont wanna hear it.

When I posts threads like this asking for people to post things that dont get WC points:
http://forums.europeinruins.com/index.php?topic=22055.0

That is where you post shit like this:
Double shreks = Has no pool cost
Faust is 2 cache, sticky is 1? American MINES ARE 1?
Hellcat mg is 1 cache, sherman mg is none?

The list goes on.. this cache system is total garbage because no working set of numbers has been assigned to it to begin with, and then you guy^1 are dense enough to actually COMPOUND the lack of competent number-setting, by making it way way more apparent through cutting into the total number of pool available.
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Smokaz Offline
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Posts: 11418



« Reply #13 on: December 15, 2011, 12:46:05 pm »

Obviously you have no idea how it works either, because most of the values just up until today across the board show no sign of any human having examined them.

your telling me that putting in these cache things was a 3 day job, yet they are almost all erratic before now are starting to get fixed

it sounds like you made a AWESOME really thought through list of cache prices and then you poured it through the "eirr machine numbers gobbler" who just got confused and shitted them out in a random order? i guess 3 days of work didnt constitute checking results either

airborne lmg has no value, its almost completely screwed up, and nobody noticed how undone this job was because the pool was lax, but hey i guess we have to fix that "3 day job" for you
« Last Edit: December 15, 2011, 12:54:23 pm by Smokaz » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: December 15, 2011, 12:55:05 pm »

Its ok smokey. Wink

I have no qualms in making the community beta test my changes.

We fire from the hip in Ground-town.  Grin

LMG updated, like I said, multiple entries on a spreadsheet. thanks for the tip. keep em commin.
« Last Edit: December 15, 2011, 12:57:19 pm by Groundfire » Logged
Smokaz Offline
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Posts: 11418



« Reply #15 on: December 15, 2011, 12:56:41 pm »

I'm sorry that was 3 days worth of energy for me, I guess you will have to get help from some other guy that can see the blatantly obvious by just clicking through launcher and comparing for five minutes.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #16 on: December 15, 2011, 12:57:14 pm »

Hey guys,

Currently, when you use up all your weapons cache pool, the reserve pool begins to be used up as well. This effectively makes the weapons cache pool 90 points of usage per player instead of 60.

The entire point system for the WC pool was based around a finite 60 pool, which is why no one seems to have noticed a change.

Well its time to tighten the clamps. WC pool has been reduced to 45 points until we find another solution.

-Groundfire






Honestly i dont see why you guys found this a problem. Use to much weapons cache start not being able to purchase your units, seemed to make sense to me. I actually sacrificed a p4 for a assault grenade.


Maybe instead of a weapons cache that will lead to bland gameplay how about just hard limit assault grenades which was the entire problem was it not? Or are you going to price the now useless Bren gun as it costs more now that that they weapons cache is inplace.
« Last Edit: December 15, 2011, 12:58:57 pm by Spartan_Marine88 » Logged

Yes that's me, the special snowflake.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #17 on: December 15, 2011, 12:58:51 pm »


Honestly i dont see why you guys found this a problem. Use to much weapons cache start not being able to purchase your units, seemed to make sense to me. I actually sacrificed a p4 for a assault grenade.

It wasnt intended on being this way. All of the prices were made based upon a 60 pool, not a 90 combined pool of WC and reserve.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #18 on: December 15, 2011, 12:59:51 pm »

I'm sorry that was 3 days worth of energy for me, I guess you will have to get help from some other guy that can see the blatantly obvious by just clicking through launcher and comparing for five minutes.


I dont play AB atm. You do.

See there's the difference. Sorry you were so put out in actually doing something to help this mod function.
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Smokaz Offline
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Posts: 11418



« Reply #19 on: December 15, 2011, 01:01:19 pm »

I get shit fuck all for doing it  Roll Eyes While you should have plenty of motivation to do a remotely good job hint hint

PM me the spreadsheet - I will have it figured out and corrected in 3 hours, if not I'll leave the forums for 2 weeks :p
« Last Edit: December 15, 2011, 01:03:05 pm by Smokaz » Logged
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