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Weapon cache update x2
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Topic: Weapon cache update x2 (Read 60174 times)
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smurfORnot
EIR Veteran
Posts: 4715
Re: Weapon cache update x2
«
Reply #100 on:
December 16, 2011, 03:00:42 am »
I started to play LoL yesterday
...with few of your friends, game if fucking awesome! Need to grind points for charachters,yay
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Weapon cache update x2
«
Reply #101 on:
December 16, 2011, 03:10:04 am »
If a Challenge is what you want HoN is better. Also it doesn't take as much to unlock alot of heroes in HoN because you don;t need to unlock rune pages or whatever.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
smurfORnot
EIR Veteran
Posts: 4715
Re: Weapon cache update x2
«
Reply #102 on:
December 16, 2011, 03:12:48 am »
nah,I am very new to this,so more challenge is bad idea :p
And I have group of 4-5 players who play LoL. When you play alone it sucks,but with friends and skype it becomes great play experience.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Weapon cache update x2
«
Reply #103 on:
December 16, 2011, 03:19:11 am »
I dont see any reason to buy anymore munitions advantages anymore, i cant even use them
my compnies have now been raped, hundreds of munitions and manpower left over, cant do anything now. eir is shit
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Weapon cache update x2
«
Reply #104 on:
December 16, 2011, 03:21:00 am »
we are given to much munitions now, i cant even use them all anymore, its impossible to build any sort of company. fuck this
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Weapon cache update x2
«
Reply #105 on:
December 16, 2011, 03:31:08 am »
yep,I have extra munition too,and on some coy's,even extra fuel
Logged
BigDick
Guest
Re: Weapon cache update x2
«
Reply #106 on:
December 16, 2011, 03:31:33 am »
hooooorrrraaaaaaaaaaaaaaaaaaayyyyy
-46 in total (i think it was -26 or something yesterday)
Logged
Malgoroth
Donator
Posts: 960
Re: Weapon cache update x2
«
Reply #107 on:
December 16, 2011, 03:41:55 am »
I'm going to take this opportunity to say that none of my wehr companies have been negatively effected by the weapons cache since the first patch to fix the queer values (3 cache for gren medkits) went active.
My PE SE company on the other hand is mightily fucked... And I honestly have no clue what to do about it.
I WAS spamming assault flammen grens though... So... maybe, shame on me? Demon does have a point about not buying munitions advantages. Can't really use them on anything substantial anymore.
EDIT: Ok. Made it work
Just had to... not use incendiary assault anymore...
EDIT EDIT: I'm sure the 100 cache pool helped a lot too. 45 was kind of brutal.
«
Last Edit: December 16, 2011, 03:50:16 am by Malgoroth
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Weapon cache update x2
«
Reply #108 on:
December 16, 2011, 03:43:05 am »
you kinda cant 'not buy em' if you already have them,and most of my coy's have T3 of munition
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Weapon cache update x2
«
Reply #109 on:
December 16, 2011, 04:07:53 am »
I just don't get the reason why the weapons cache exists.
Seems like an utterly incapable and unnecessary bit of extra work for everybody involved that simply fails at a job that can, just as well, be done by decent munitions pricing for upgrades.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Weapon cache update x2
«
Reply #110 on:
December 16, 2011, 04:14:37 am »
I only can use 5 Fjs with fg42s now JUST FG42s, i deleted the extra 4 with only fg42s on them. then i guess having 4 tank buster squads is to much to? do i have to delete another 2 tankbuster squads? because ill still have tonnes of munitions and manpower left over, my panzergrens all get weapon cached out out after buying only g43s 9 of them. still 300 munutions left, ive only bought the 1st munitions advantage aswell.
The only UPGRADES i bought were 5 fg42s, and 9 g43s, wtf is this system meant to do?
i tried to put assault grens, i put 1 assault gren and i was weapon cached out when i only had 4-6 g432s
«
Last Edit: December 16, 2011, 04:16:32 am by Demon767
»
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smurfORnot
EIR Veteran
Posts: 4715
Re: Weapon cache update x2
«
Reply #111 on:
December 16, 2011, 04:15:59 am »
assualt 8 cache,RLY, RLY
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Weapon cache update x2
«
Reply #112 on:
December 16, 2011, 04:18:07 am »
I still don't get why we need what is essentially a munitions pool Mk 2. on top of the first one.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Weapon cache update x2
«
Reply #113 on:
December 16, 2011, 04:24:28 am »
this cache is like fucked totaly.
I have 100 cache,thats 60% more than before,but almost everything now costs 100% more cache,who thought this is smart idea I just wanna know
lmg42-6 cache!
I cant even spendt my munition with proper buildt,some volks and greens,everything needs to have medikit,most of stuff cant even have nades...
«
Last Edit: December 16, 2011, 04:27:50 am by smurfORnot
»
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Weapon cache update x2
«
Reply #114 on:
December 16, 2011, 04:37:01 am »
Quote from: Mysthalin on December 16, 2011, 04:18:07 am
I still don't get why we need what is essentially a munitions pool Mk 2. on top of the first one.
Why couldnt they just increase the munitions prices if something was too good? (Assault, although I only have problems vs no icon assault or suicide capping assault which has not 100% everything to do with assault)
Is this some kind of trolling intended to make us use less munition advantages and more unupgraded infantry?
if medikits is going to have a cache cost, they better put something like 10 on the triage
besides, cache cost is a another inflexible rigid and idiotic thing that fails to take into account the doctrine buffs.. for a armor player bars will not be worth the same cache cost as a fkin double t3 infantry player :/
«
Last Edit: December 16, 2011, 04:40:44 am by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn
No longer retired
Posts: 18379
Re: Weapon cache update x2
«
Reply #115 on:
December 16, 2011, 06:00:21 am »
Actually mysth & smokaz you are both incorrect in your assessment for the need of a 'weapons cache'. The reason why it exists (or was supposed to exist) was that not all upgrades could be balanced through pricing. Pricing is done solely on the performance of just that one upgrade. Ergo it does not keep into account the potential problem that arises when that upgrade gets used on a large scale.
The panzerfaust was a perfect example of this, at 30 Mun and 2 uses, the price properly reflected its usefulness on a single volks squad. When people started building companies that consisted of nothing but volksgrenadiers and panzerfausts however, it became apparent there was a problem. To raise the pricing would be a mistake, since you would also punish those players that only had 1 or 2 panzerfaust upgrades, and you would actually stray away from the ideal, 'balanced price'. Thus we needed to come up with a new mechanism that would allow us to prevent a player from building companies that existed of 'excessive' amounts of certain upgrades. (Since it couldn't possibly be balanced through pricing) It's sort of a dynamic 'hard-cap' as you will.
Also, through the weapons cache we were enabled to lower the pool costs of unupgraded elite infantry, allowing more company variety, while still keeping elite infantry with upgrades from being spammed.
What we have now however is not the weapons cache system originally envisioned, since it's also including ALL those upgrades that are not in any way problematic when fielded in large numbers. (Repair kits, medkits, normal grenades, etc) Which effectively hampers its efficiency as a system, because those desiring to spam JUST 25 panzerfausts with stugs and support weapons can still do it, while others who may be building a more or less balanced company can end up being punished.
«
Last Edit: December 16, 2011, 06:42:02 am by Unkn0wn
»
Logged
BigDick
Guest
Re: Weapon cache update x2
«
Reply #116 on:
December 16, 2011, 06:01:08 am »
Quote from: smurfORnot on December 16, 2011, 04:24:28 am
this cache is like fucked totaly.
I have 100 cache,thats 60% more than before,but almost everything now costs 100% more cache,who thought this is smart idea I just wanna know
lmg42-6 cache!
I cant even spendt my munition with proper buildt,some volks and greens,everything needs to have medikit,most of stuff cant even have nades...
yeah i mean the people who introduced that cache should really learn to calculate
you get up to 2450 mun (with T3) and you have 100 cache pool that means as average each 24.5 mun you can spent 1 cache pool
do we have any upgrades that have a mun/cache pool ratio >24.5?
and as stalin said (uh its so scary to agree with him) this cache pool is just an additional munition costs
if there is stuff that are to cheap than increase the mun price
if the problem is spaming some things such cache pool can in nowhere limit that
even the other pools are discus-able but at least there are categories where people are forced to divide their resources but whats with this weapon cache?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Weapon cache update x2
«
Reply #117 on:
December 16, 2011, 06:03:03 am »
Read my post bigdick.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Weapon cache update x2
«
Reply #118 on:
December 16, 2011, 08:05:39 am »
Man I'm glad I'm not playing right now. This sounds terrible
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Weapon cache update x2
«
Reply #119 on:
December 16, 2011, 09:10:51 am »
+1 inknown
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