@tank, leo
Its likewise hard for me - and others aren't exactly jumping in to agree with you - when you say "cant you see the difference between unit 4 and unit 12" when you tank dont argue your point ($$$) and Leophone argues with the following:
PRICE & DETAILS OF THE UPGRADE
You cant combine 10 fausts into Megatron, maaaan.
I believe there is a concept in corporate business world roughly called "brain drain"?
You guys need me to point this out, it seems.
SO:
Is there some mystical value here that is being used without being mentioned?
Because whether or not my enemy has 5 mp40 volks or 4 lmgs, dont matter to me.
Whether or not he has 10 mp40 volks, or 6 lmg grens makes zero difference to me.
But it might matter to him - because he has DOCTRINE BUFFS. And a personal conviction about how his army should be like. And skill around certain units more than others.
And what about when people have to ATTACK defense timers?
You're expected to - even when you are equally skilled to defending player - take more losses assaulting a good position. Its just how territory and being "dug in" works. Thus all sensible players will be grabbing less support weapons and more assault, calliopes and flamers/assault infantry. Anyone surprised by this? Would you criticize players for focusing their company like this? Oh and guess what: People defending grab more support weapons?
Some companies are BREAKTHROUGH companies. Whether breakthrough upgrades and units are priced correctly vs more standard equipment seems the #1 deciding factor in their success. Others are built for defending or slow advances/attrition. Whats so hard to accept about the prices of the respective units balancing it all out? You will never control player skill, but now you are actively trying to fuck with people's decision making. It will fail and render the mod less fun, less engaging.
You guys give me a hard time, but I should give you even harder. Because not enough thought has gone into this. If they have been discussed at any level internally there is no showing of it in how things are being done.
Here's the candy list you can eat it up:
1. How long have we have had more or less guaranteed R+/Me mode start? What type of units generally compete for map? Oh right. The strongest one. The most aggressive ones. Now we're adding limitations that we think are spam limitations which actually is partly a meeting engagement metagame syndrome.
WHO OF THE DEVS MENTIONED, or thought of this? I'm sorry but your member groundfire has no showing of it in his posts. There is no reasoning behind "limiting spam" and NO intelligence around what is promoting this lesser game that so many otherwise skilled and calm players cry about from time to time, including myself. We all cry about bullshit sometimes, doesnt mean we need to change it.
2. Your goddamn doctrines suggest to spam whatever is buffed. End of argument, get used to it. Balanced builds mean that the doctrine has to buff everything - and who in EIRR really wants this?
3. The brainbaby of Groundfire, the cache system, does not take into account the doctrine buffs at all. It cannot currently in its form. Sorry, but its the truth?
Heres what you do, Tank/EIRRMOD:
Increase price of assault by 20 munitions for blitzkrieg doctrine.
Forget about this cache system, and get in attack/defend timer asap. Like asap zulu neger degos fast. Make sure it starts with a 2 minute timer. Looks like it should be something like that for axis anyways right now?
Enjoy a shocking change in what type of company people will build.
Come back and tell me I was right. Then give me that asscave i covet so much so we can avoid these embarassing 2 steps forward 3 steps back rambo changes, because this is something I shot down almost immediatly and would have shot down pre-emptively if I had the imagination to think groundfire would go through with his zombie project activation after having gathered almost zero input on cache pricing and knowing himself that his starting numbers might be horribly off or plain wrongly entered in.