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Author Topic: Infantry equipment  (Read 2638 times)
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Smokaz Offline
Honoured Member
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Posts: 11418



« on: December 30, 2011, 09:35:41 am »

Let it add also a unlock that lets a normal rifle squad buy minesweeper without hindering other upgrades
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SlippedHerTheBigOne: big penis puma
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #1 on: December 30, 2011, 09:36:51 am »

How about just bringing back assult rifles and Combat engies?

Combat engies were a 4 man engineer squad with rifle stats and a garand(i think)
Assult rifles where a rifleman squad that was able to buy tommys, flamer GreaseGuns and Satiels and other stuff with the same sstats as rifles.
« Last Edit: December 30, 2011, 09:45:12 am by TheIcelandicDictator » Logged

Quote from: Grundwaffe
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Sometimes its like PQ doesnt carrot all.

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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #2 on: December 30, 2011, 09:49:26 am »

Satchels*
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

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ReichCaptain Offline
EIR Regular
Posts: 6


« Reply #3 on: January 17, 2012, 03:56:59 pm »

I think engineers on both allies and axis should be 4 man squads. Right now 2 axis and 3 allies doesn't make much sense.

What exactly is EIR trying to achieve? CoH or realism? I know i would prefer it to be more realistic and besides 2/3 isn't exactly balanced anyway.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #4 on: January 17, 2012, 04:29:22 pm »

I think engineers on both allies and axis should be 4 man squads. Right now 2 axis and 3 allies doesn't make much sense.

What exactly is EIR trying to achieve? CoH or realism? I know i would prefer it to be more realistic and besides 2/3 isn't exactly balanced anyway.
Its probably the most balanced thing in this mod.

They get medkits and goliaths we get a xtra man and triage. we get more mines they are doctrinal.
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You are welcome to your opinion.

You are also welcome to be wrong.
Tymathee Offline
Donator
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Posts: 9741



« Reply #5 on: January 17, 2012, 05:20:06 pm »

there should be a rule to EIR

"if it hasn't been complained about, it will be"

also, engineers are 65 health and pios are 80 each? or is it 90
« Last Edit: January 17, 2012, 05:23:36 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #6 on: January 17, 2012, 07:21:12 pm »

I think engineers on both allies and axis should be 4 man squads. Right now 2 axis and 3 allies doesn't make much sense.

What exactly is EIR trying to achieve? CoH or realism? I know i would prefer it to be more realistic and besides 2/3 isn't exactly balanced anyway.
EiR is trying to achieve a fun balanced micro intensive game. Realism will probably never ever be added to later versions of EiR. Its not feasible for veterancy.
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two words
atgs and fireflies
Looks who's butthurt
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #7 on: January 17, 2012, 07:36:51 pm »

EiR is trying to achieve a fun balanced micro intensive game. Realism will probably never ever be added to later versions of EiR. Its not feasible for veterancy.

Thats what fortress Europe will be for anyways
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Yes that's me, the special snowflake.
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