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Author Topic: Tiger ACE  (Read 6323 times)
0 Members and 7 Guests are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« on: January 06, 2012, 07:17:55 pm »

Remove the AP/HE rounds. Make it one gun/weapon.

It complicates the unit too much - try fighting when theres both infantry and tanks on the field lol.

Self-evident?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #1 on: January 06, 2012, 07:21:24 pm »

HE rounds can still be used on tanks effectively and AP rounds can still be used on infantry effectively.

Not really too complicated either.
« Last Edit: January 06, 2012, 07:26:07 pm by DarkSoldierX » Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #2 on: January 06, 2012, 07:22:11 pm »

While its true that HE is usable vs some allied tanks, it still nerfs the range. AP  is not usable vs inf.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #3 on: January 06, 2012, 07:25:23 pm »

Oops, your right AP cant be used against infantry. My bad.

What middleground do you propose?

I wouldn't approve of a main weapon with the exact same advantages of both combined.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #4 on: January 06, 2012, 07:27:40 pm »

he rounds = tiger gun.

i say make it like the ooriginal tiger ace, non modified, without shit abilities like s mines, smoke etcetc.
i mean its a reward unit and it gets quite rare after everybody has spent his points and lost his reward units..
this unit used to release some strong vcoh feeling when i was able to use it back when launcher version 1 was released. now its just a quicker tiger...  Cry
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #5 on: January 06, 2012, 07:35:40 pm »

OR, just give it the KT's main gun with better accuracy vs Infantry or a slightly increased blast.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #6 on: January 06, 2012, 07:37:55 pm »

how does that make any sense?
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #7 on: January 06, 2012, 07:41:44 pm »

how does that make any sense?
?

Id rather have Ace to stay unique with its AP/HE rounds toggle making you have to switch to maintain top effectiveness.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #8 on: January 06, 2012, 07:51:37 pm »

be glad you even have the AP round toggle lol. 45 range + 45 sight on tiger is epic.

its either that or nothing at all.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #9 on: January 06, 2012, 07:52:35 pm »

It's not epic, a Panther does the SAME thing lol.

AT ability at 47.5 + 45 sight = Blitz/Terror Panther.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #10 on: January 06, 2012, 08:01:19 pm »

panther and tiger in one unit is not epic?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #11 on: January 06, 2012, 08:02:08 pm »

Oops, your right AP cant be used against infantry. My bad.

What middleground do you propose?

I wouldn't approve of a main weapon with the exact same advantages of both combined.

I would when I was sending Mr tiger to Chaffetown.
Logged
BigDick
Guest
« Reply #12 on: January 06, 2012, 08:24:08 pm »

tiger ace is op - should be removed from mod
proof: so many specials not even smokaz can handle them all
« Last Edit: January 06, 2012, 08:40:33 pm by BigDick » Logged
RikiRude Offline
Donator
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Posts: 4376



« Reply #13 on: January 06, 2012, 09:14:04 pm »

tiger ace is op - should be removed from mod
proof: so many specials not even smokaz can handle them all

+1
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #14 on: January 16, 2012, 10:34:56 pm »

Remove the AP/HE rounds. Make it one gun/weapon.

It complicates the unit too much - try fighting when theres both infantry and tanks on the field lol.

Self-evident?

L2micro
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Tymathee Offline
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Posts: 9741



« Reply #15 on: January 16, 2012, 10:38:38 pm »

tiger ace is op - should be removed from mod
proof: so many specials not even smokaz can handle them all

Tank edit: No unrelated pics please.
« Last Edit: January 17, 2012, 01:45:17 pm by tank130 » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #16 on: January 17, 2012, 03:40:32 am »

The old tiger ace was OP, so that's definitely not coming back.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #17 on: January 17, 2012, 03:50:19 am »

But it was so much fun  Sad
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: January 17, 2012, 03:23:21 pm »

The old tiger ace was OP, so that's definitely not coming back.

OP is a matter of price. If it was 800fu and 22pop it would not be OP.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #19 on: January 17, 2012, 04:37:23 pm »

By that logic nothing would ever be OP
Logged
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