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Author Topic: [FINAL] 8p_Sword Beach ***UPDATED 3/12/08***  (Read 26433 times)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #60 on: March 07, 2008, 03:10:25 pm »

Bridge doesn't work, why did no one ever tell me Sad.
I think Wraith is on it now anyway, he'll probably make that river fordable.
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #61 on: March 08, 2008, 06:52:54 pm »

Will do.

Ok guys I need your help on this one.

All I ever hear is how we only have 2 playable 3v3's, and that pisses me off. I put a FUCKTON of work into this map and it is disheartening to hear that no one wants to play it. I don't blame anyone, but I really want to fix it.

What I need is for everyone to play the map and figure out what it is that makes it unfun or unfair to play.

I need screenshots of things you dont like. Point out exactly what creates imbalances.

I also need you to post replays here that shows what the issues are. Just post the .rec and battle #.

I really want to makes this map worth playing, but I can't do it without some help from the community. Smiley
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #62 on: March 08, 2008, 07:04:04 pm »

Dont complain i made the best map ever and it is still untested and not in the laucher. ....
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #63 on: March 10, 2008, 01:01:07 pm »

What would really help is a new mappack with this in it Wink

Gameplay seems mostly alright on this, although it has a tendency to stall just past the beach...hm.
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This may be the most offensive thing I've read.  At least, today.
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #64 on: March 10, 2008, 01:16:26 pm »

Can you post an in game tac map screenshot so we can see the sectors.  Also, has the mortar bunker been removed?
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Kolath's Quote Commandments:
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #65 on: March 10, 2008, 02:48:57 pm »

The mortar bunker on Sword beach is destroyed and I doubt anyone ever bothered repairing it Wink.
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salan
Guest
« Reply #66 on: March 10, 2008, 02:56:04 pm »

Will do.

Ok guys I need your help on this one.

All I ever hear is how we only have 2 playable 3v3's, and that pisses me off. I put a FUCKTON of work into this map and it is disheartening to hear that no one wants to play it. I don't blame anyone, but I really want to fix it.

What I need is for everyone to play the map and figure out what it is that makes it unfun or unfair to play.

I need screenshots of things you dont like. Point out exactly what creates imbalances.

I also need you to post replays here that shows what the issues are. Just post the .rec and battle #.

I really want to makes this map worth playing, but I can't do it without some help from the community. Smiley

i'll get some games on it tonight for ya, and supply ya some info !
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salan
Guest
« Reply #67 on: March 11, 2008, 10:49:38 pm »

where's the new one?
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #68 on: March 11, 2008, 10:58:02 pm »

Yea im interested in playing this map but ive heard it was currently not a good map to play for some reason.  Looks awsome though.  Let me know if you update it and ill get a game going to test it.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #69 on: March 12, 2008, 02:34:57 am »

The version currently uploaded is fine tbh.
It used to have some issues with sector design but those issues were resolved.
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #70 on: March 12, 2008, 07:10:26 am »

Hey just thought I would update.

I have spent some time upgrading the map and have hopefully resolved some of the complaints.

I went ahead and removed the mortar bunker and the sea wall. There is now significantly more cover coming up from the beach. It should also now be easier to break the first line of defense and get into the town. The water around the causeway is now completely fordable.

In addition the map is now a 4v4, however I still think it is best played as a 3v3, but the option is at least now available.

I am over the G/Fs on her Mac at the moment so I don't have access to my PC, but I will put the finishing touches on the map when I get home and have a new version out this afternoon.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #71 on: March 12, 2008, 07:33:13 am »

Awesome, good to hear!
Time to get this map the amount of games it deserves!
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wraith547EIR Offline
EIR Regular
Posts: 45


« Reply #72 on: March 12, 2008, 12:12:52 pm »

Aight really quick, I am about to package up the newest version but I need one more quick opinion.

The biggest complaint was the difficulty of attacking and breaching the first layer of defense. I think I have taken care of that, but I wanted to add one more thing.

Unless someone quickly informs me that it is a bad idea, I am going to put a smoke screen up between parts of the beach and the most difficult to assault positions. I don't know how long they would last but they would be helpful to the attacker.
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #73 on: March 12, 2008, 01:12:41 pm »

Updated

See first post
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #74 on: March 12, 2008, 01:38:37 pm »

Hmm...ok.
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wraith547EIR Offline
EIR Regular
Posts: 45


« Reply #75 on: March 12, 2008, 01:45:58 pm »

serious bug with this version

Hold off on downloading it
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #76 on: March 12, 2008, 02:18:55 pm »

:|
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wraith547EIR Offline
EIR Regular
Posts: 45


« Reply #77 on: March 16, 2008, 09:37:15 am »

Just a quick update

I have broken my map, and I can't find a way to fix it. Currently when I launch the map ingame to make sure everything works it just kicks me to desktop.

Don't have a ton of time to work on it over the next few days, but I will try to get it ready sometime this week.

To summarize:

Stupidity got us into this, stupidity will get us out.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #78 on: March 16, 2008, 09:41:37 am »

Does it crash in the WB too?
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wraith547EIR Offline
EIR Regular
Posts: 45


« Reply #79 on: March 16, 2008, 09:50:38 am »

No it works fine in WB.

I think it has something to do with me adding in those two extra positions to make it an 8p
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