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Author Topic: Patch 0.7.9X notes  (Read 17722 times)
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Unkn0wn Offline
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Posts: 18379


« on: January 16, 2012, 06:38:07 pm »

General
- Taskbar Custom skin command point button graphic is now showing up properly (at last!)
- PE supply drop now drops 2 LMGs
- CW supply drop now drops 2 piats
- US supply drop now drops 2 zooks
- Trenches:
     cover type from heavy to garrison, + x0.75 rec. dmg modifier for anyone inside
     HP increased to match vcoh
     MGs can now enter trenches
- fixed vet modifiers being too high on some arty units
- removed weapon/supply drop pickup UI text popup (it was visible trough FoW)


American
- reworked asymmetric warfare:
    ability is now activated like fire up (15seconds)
    assault modifiers are applied first 8 seconds of ability (no sprint)
    grenade throw/fire zooks ability is available while assault is active, makes every member of the squad throw a grenade/fire zooks at the target
- M24 chaffee:
     movement bug fixed
     hp from 350 to 315
     speed from 7 to 8
     gun changed to stuart/tetrarch like gun
     skirts upgrade moved to armor middle t4
     cost reduced
- AB slow mines fixed
- added vehicle cover to calliope
- hellcat/m10 target priorities improved
- Added icon to BAR SF, extra 400% Suppression modifier at 7.5 seconds removed


Commonwealth
- slight tweak to m15a1 halftrack weapon to improve reload animation
- achilles mobility improved to match m10
- fixed CW emplacement guns being sinked into the ground
- added kangaroo reward unit (units inside can not fire out)
- fixed up CW veterancy sharing:
     arty & atgs except for the priest no longer grant vet to officers.
     bren carrier receives vet from infantry around and inside it(won't work with halftrack deployment on!)
- 17 pdr atg popcost to 5
- stuart dmg modifier vs hummel from x2 to x1.5 to match modifiers vs other targets
- ablative armor buff from 300hp to 200hp
- added 4s delay to hulldown modifiers
- churchill mk6 tank shock fixed
- lancaster bomb scatter fixed (shell now scatters behind the target instead of in front of it, but it can also happen to land at the spot you are targetting)
- tetrarch smoke canister is now fired more rapidly.


Wehrmacht
- reworked assault grenades:
    ability is now activated like fire up (15seconds)
    assault modifiers are applied first 8 seconds of ability (no sprint)
    grenade throw ability is available while assault is active, makes every member of the squad throw a grenade at the target
- Nashorn
     accuracy vs atgs from .5 to .25
     acceleration/deceleration/max speed increased
     price reduced
- added 0.75s delay to DEF rocket arty
- panther xp req. reduced to 38/150/375
- elite grenadier xp requirements increased to match grens/kch
- pak 40 gun pop from 1 to 2, crew pop from 4 to 3
- terror henschel design buffs now apply to KT
- new AOE buffs for henschel design:
     KT - AoE of 4m -> AoE of 4.5m  (for reference, normal Tiger splash is 5.3)
     P4 - AoE of 2.5m -> AoE of 3m
     Panther - AoE of 0.2m -> AoE of 1m
     Ostwind - AoE of 2m -> AoE of 2.5m
     Stug - AoE of 1.5m -> AoE of 2m
     JP4 - AoE of 3m -> AoE of 3.5m
- stuka rocket pen. modifier vs inf from x10 to x1
- fixed scatter bug with BK tank smoke launchers when they were fired in the fog of war
- panzerfaust accuracy modifier vs building cover 3 -> 0.5
- nebelwerfer now needs to wait 30s between mustard & normal barrage when trying to fire after each other


Panzer Elite
- flakpanzer IV:
    added delay to lockdown
    increased weapon cooldown & reload
    improved accuracy
    damage reduced from 40 to 25
- panther xp req. reduced to 38/150/375
- Panzer II penetration vs vehicles significantly reduced & price reduced
- PE henschel run now has vcoh icon instead of red smoke
- hetzer now rotates in ambush & 5s cloak delay (stugiv doctine ability affected too)
- panzer pioneer armor type from soldier to infantry
- Added icon to G43 SF, extra 400% Suppression modifier at 7.5 seconds removed
- fixed incin. grenades for assault flammen grens
- g43 now slow disables assault & reversed
- sprint now disables incin. assault & reversed
- reworked incin. assault grenades:
    ability is now activated like fire up (15seconds)
    assault modifiers are applied first 8 seconds of ability (no sprint)
    grenade throw ability is available while assault is active, makes every member of the squad throw a grenade at the target
- luftwaffe weapons training t1 fixed


Run your autoupdaters
Enjoy
« Last Edit: January 16, 2012, 06:51:54 pm by Unkn0wn » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #1 on: January 16, 2012, 06:47:11 pm »

*Cough*Rocket Arty got nerfed but not Infantry rape-barrage?*Cough*
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Smokaz Offline
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Posts: 11418



« Reply #2 on: January 16, 2012, 06:48:32 pm »

Still think henschel design looks weak. Was the new splash things tested and found noticable?

Will the changes make p4 kill 2-3 rifles in a squad for instance? Cause it already sometimes kills 2, and always 1 on hit.
« Last Edit: January 16, 2012, 06:52:26 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #3 on: January 16, 2012, 06:49:13 pm »

*Cough*Rocket Arty got nerfed but not Infantry rape-barrage?*Cough*

BT is still working on that.
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Quote
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I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
CafeMilani Offline
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Posts: 2994



« Reply #4 on: January 16, 2012, 06:51:04 pm »

hotfix tbh.
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Mysthalin Offline
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Posts: 9028


« Reply #5 on: January 16, 2012, 06:52:59 pm »

Still think henschel design looks weak. Was the new splash things tested and found noticable?

I've always been of the opinion splash buffs in EiRR are utterly useless as they only affect the outer rim of the splash, in most cases - which is about as useful as training the forearms of a Kenyan runner.

Unless Henschel design has been made an exception to the rule, I don't think many people will notice the splash increase much.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #6 on: January 16, 2012, 06:53:54 pm »

Quote
- added kangaroo reward unit (units inside can not fire out)

Im happy you added it back in, but i still can't use it -_-
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: January 16, 2012, 06:54:49 pm »

The thing is, when I see a doctrine choice that ONLY buffs AI or AT, I expect it to be kinda awesome. Splash will be noticable on support teams, but I doubt that it will be consistently improving these tanks vs infantry squads in cover or moving.

Units inside roo can't fire out?

.......
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #8 on: January 16, 2012, 06:58:13 pm »

Units inside roo can't fire out?
.......

Transport unit only
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RikiRude Offline
Donator
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Posts: 4376



« Reply #9 on: January 16, 2012, 07:06:53 pm »

interesting, glad supply drops got changed!

i cant wait to see how AW and assault now work, looks like a step in the right direction.

you know this means that warmap has to be around the corner, because you guys only got Y and Z left, hope you dont paint yourself in a corner  Cheesy
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
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Unkn0wn Offline
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Posts: 18379


« Reply #10 on: January 16, 2012, 07:09:37 pm »

After Z there's still the roman numericals, so don't sweat it Wink

Although yea, by the time we hit Z 8.0.0 will probably be ready anyway.
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LeoPhone Offline
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« Reply #11 on: January 16, 2012, 07:10:15 pm »

video of new assault:
http://www.xfire.com/video/51d429/
(note, grenades have scatter applied to them in final version, and squad doesn't sprint)
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #12 on: January 16, 2012, 07:11:38 pm »

Transport unit only

Isn't that what a few bren carriers can do?
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Unkn0wn Offline
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Posts: 18379


« Reply #13 on: January 16, 2012, 07:12:31 pm »

Isn't that what a few bren carriers can do?

Bren carriers allow you to shoot out of but are quite fragile, while a bangbus is going to take you from point A to point B... and back.
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Smokaz Offline
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Posts: 11418



« Reply #14 on: January 16, 2012, 07:13:04 pm »

What is it going to be priced as ? This sounds like a 80 fuel vehicle max for me.
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RikiRude Offline
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Posts: 4376



« Reply #15 on: January 16, 2012, 07:15:08 pm »

After Z there's still the roman numericals, so don't sweat it Wink

Although yea, by the time we hit Z 8.0.0 will probably be ready anyway.

7.9zIV

itll start looking like WM tanks!


very cool leo! with scatter i imagine it looks awesome.


also my 17 pounder is still 6 pop cap.
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lionel23 Offline
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Posts: 1854


« Reply #16 on: January 16, 2012, 07:20:05 pm »

Don't like the Chaffee gun change, would have prefered it to be made slower and keep the gun, as opposed to being a reward 'M8' greyhound with less life now.  Stuart/Tet guns are crap.  And is this the Big John tet gun or the crap basic gun?
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LeoPhone Offline
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« Reply #17 on: January 16, 2012, 07:20:24 pm »

17 pdr is 5 pop now
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lionel23 Offline
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Posts: 1854


« Reply #18 on: January 16, 2012, 07:22:02 pm »

Oh was 17 6 pop before or something?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #19 on: January 16, 2012, 07:32:35 pm »

I've always been of the opinion splash buffs in EiRR are utterly useless as they only affect the outer rim of the splash, in most cases - which is about as useful as training the forearms of a Kenyan runner.

Lets just say, I noticed this too and pushed for it (being as I originally designed the T4). I wanted all ranges of the AoE buffed proportionately.

For the moment, we decided to get heschnel design in some kind of "working order" before looking into the power.
The current bonuses in this patch are well above the old +15% heschnel blanket AoE buff in most cases, so its a substantial buff to say the least
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