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Author Topic: ???  (Read 17661 times)
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GORKHALI Offline
EIR Veteran
Posts: 1472



???
« on: January 25, 2012, 03:42:02 am »

///
« Last Edit: February 19, 2012, 02:02:33 pm by GORKHALI » Logged

hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: January 25, 2012, 03:57:11 am »

the size man, the size! keep it as small as possible PLZZZZZZZZZZZZZZZ
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #2 on: January 25, 2012, 04:54:08 am »

its not too big its good for 3v3 so won't be a problem  Wink
same size as bastion
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #3 on: January 25, 2012, 08:50:17 am »

too open..........
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Quote
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #4 on: January 25, 2012, 08:53:01 am »

too open..........

Im sure he's not finished
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #5 on: January 25, 2012, 09:49:49 am »

Looks like it could be nice
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #6 on: January 25, 2012, 09:51:43 am »

make sure oyu dont have super-long hedges or fences or walls in it
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #7 on: January 25, 2012, 11:08:18 am »

Im sure he's not finished

I was trolling....don't ruin it for me damn it!!!
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hans Offline
EIR Veteran
Posts: 3497



« Reply #8 on: January 25, 2012, 11:16:15 am »

I was trolling....don't ruin it for me damn it!!!

hmmm  Cheesy
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TheArea Offline
EIR Veteran
Posts: 240


« Reply #9 on: January 25, 2012, 12:16:25 pm »

Just curious, but do those ruins on the left side of the map act as a big road block to armor, which can only squeeze through the narrow opennings at either end?
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #10 on: January 25, 2012, 12:19:46 pm »

Just curious, but do those ruins on the left side of the map act as a big road block to armor, which can only squeeze through the narrow opennings at either end?
armor can drive through the cathedral as so tanks won't have problem  Wink
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #11 on: January 25, 2012, 12:35:02 pm »

voted "6p_plz delete this map no one likes and i wont change for anybody  Angry Angry Angry"
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WildZontar Offline
Donator
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Posts: 1168



« Reply #12 on: January 25, 2012, 04:45:29 pm »

Make sure scoutcars can drive through hedges  Roll Eyes
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #13 on: January 25, 2012, 04:47:01 pm »

Make sure scoutcars can drive through hedges  Roll Eyes
there will be no hedges in this map only ruins  Grin Grin Grin
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #14 on: January 25, 2012, 05:21:08 pm »

6p_railyard
6p_stationhouse
6p_iliketrains...
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #15 on: January 25, 2012, 05:53:43 pm »

I love how the bare minimum of this is his work. Everything on there has been taken from singleplayer maps. The ruins from the left is caen, the train yard in the middel is from caen, or the 7th american mission i think it is.

Ahhh, how we love you gork
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #16 on: January 26, 2012, 04:54:11 am »

 Angry
« Last Edit: February 10, 2012, 01:26:08 am by GORKHALI » Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #17 on: January 26, 2012, 04:56:54 am »

this map seems way too large my friend
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Let's talk about PIATs in a car.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #18 on: January 26, 2012, 04:58:48 am »

this map seems way too large my friend
ur eyes r way to large LOL  Roll Eyes

i said its bastion size u don't read the thread carefully LOL Roll Eyes
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #19 on: January 26, 2012, 05:25:55 am »

Hes taken even more out of the caen map! SOMEONE STOP THIS MADNESS!
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