Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 07:29:40 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Volk cripping traps
Pages:
1
[
2
]
3
Go Down
Print
Author
Topic: Volk cripping traps (Read 12161 times)
0 Members and 1 Guest are viewing this topic.
RikiRude
Donator
Posts: 4376
Re: Volk cripping traps
«
Reply #20 on:
January 27, 2012, 02:47:22 pm »
how about a doctrine ability in infantry or something that gives stickes vet 2 normally =D
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
smurfORnot
EIR Veteran
Posts: 4715
Re: Volk cripping traps
«
Reply #21 on:
January 27, 2012, 02:53:49 pm »
not OP at all,lol
Logged
Tymathee
Donator
Posts: 9741
Re: Volk cripping traps
«
Reply #22 on:
January 27, 2012, 02:59:50 pm »
Quote from: RikiRude on January 27, 2012, 02:47:22 pm
how about a doctrine ability in infantry or something that gives stickes vet 2 normally =D
Quote from: smurfORnot on January 27, 2012, 02:53:49 pm
not OP at all,lol
used to be a T3. put it on mid t3 and it's finally a viable pick for a doctrine.
edit: i think you guys are forgetting about lht treadbreaker as well. long range and does same thing as mag at.
You can fire at a tank and not get retaliated against, so its 90mu, i'll take a treadbreaker for 90mu over a sticky for 60mu, and i think treadbreaker is on cooldown, not uses.
«
Last Edit: January 27, 2012, 03:04:17 pm by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot
EIR Veteran
Posts: 4715
Re: Volk cripping traps
«
Reply #23 on:
January 27, 2012, 03:04:23 pm »
used to be when? a lot of stuff used to be in doctrines,which are now considered beyond OP. I am only sorry I didnt find about mod before -.-
It would be okay if unlock if eng dmg was not permanent from stickie.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Volk cripping traps
«
Reply #24 on:
January 27, 2012, 06:48:49 pm »
Quote from: smurfORnot on January 27, 2012, 03:04:23 pm
used to be when? a lot of stuff used to be in doctrines,which are now considered beyond OP. I am only sorry I didnt find about mod before -.-
It would be okay if unlock if eng dmg was not permanent from stickie.
Yep was in before this doc rework I believe. There was a bug of it where it stacked with vet 2 and people where getting stickies from across the screen.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
jackmccrack
EIR Veteran
Posts: 2484
Re: Volk cripping traps
«
Reply #25 on:
January 27, 2012, 06:50:17 pm »
Tym,
treadbreaker is 75mu
Logged
Let's talk about PIATs in a car.
NightRain
EIR Veteran
Posts: 3908
Re: Volk cripping traps
«
Reply #26 on:
January 28, 2012, 01:28:17 am »
Quote from: jackmccrack on January 27, 2012, 06:50:17 pm
Tym,
treadbreaker is 75mu
And comes on a platform that pretty much sucks without its abilities active. Dies to 2 atg shots too.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Computer991
Donator
Posts: 1219
Re: Volk cripping traps
«
Reply #27 on:
January 28, 2012, 04:15:03 am »
Quote from: NightRain on January 28, 2012, 01:28:17 am
And comes on a platform that pretty much sucks without its abilities active. Dies to 2 atg shots too.
They're on incredibly low cooldown not to mention Tread Break will make any vehicle/Tank useless for 2 minutes has a range of 40 or 35 always penetrates, and did i mention that focus fire is free as well as being on a low cooldown.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Volk cripping traps
«
Reply #28 on:
January 28, 2012, 05:17:48 am »
Treadbreaker is OP. Fucking 2 minutes!? wtf
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Unkn0wn
No longer retired
Posts: 18379
Re: Volk cripping traps
«
Reply #29 on:
January 28, 2012, 05:38:28 am »
LATHTs are amazing, one of the most effective counters versus elite infantry tbh.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Volk cripping traps
«
Reply #30 on:
January 28, 2012, 07:05:10 am »
ikr, axis totally need a effective counter again allied elite infantry
lol.
Logged
CafeMilani
Aloha
Posts: 2994
Re: Volk cripping traps
«
Reply #31 on:
January 28, 2012, 07:43:17 am »
Quote from: Unkn0wn on January 28, 2012, 05:38:28 am
LATHTs are amazing, one of the most effective counters versus elite infantry tbh.
vs rangers and AB? yeah totally.
but what was this topic about? volks slow mines being bad? they're not, they're awesome
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Volk cripping traps
«
Reply #32 on:
January 28, 2012, 07:46:48 am »
Quote from: Demon767 on January 28, 2012, 07:05:10 am
ikr, axis totally need a effective counter again allied elite infantry
lol.
Yea because PE has such an easy time fighting bazooka rangers and RR AB, RIIIIITE?
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volk cripping traps
«
Reply #33 on:
January 28, 2012, 08:14:52 am »
Quote from: Unkn0wn on January 28, 2012, 07:46:48 am
Yea because PE has such an easy time fighting bazooka rangers and RR AB, RIIIIITE?
Lets nerf allies. Double elite inf price, half dmg and penetration on handheld and you only get 1 launcher for double the MU price.
OT, Volks mines are exceedingly annoying. I'm sad to say that the recent influx of vcoh nubs that play WM tend to spam the fuck out of mines, and these buggers in particular. Tbh, Ive had more trouble against slow mines and badly microed multi tank bum rushes then vs a lot of the EiR elites in regards to losing my tanks. I think they're fine and bloody well worth their cost. Doesnt the little double arrow indicating that you're slowed appear inthe FoW? Instant 2minute tank detection and EZmode hunt-down.
«
Last Edit: January 28, 2012, 08:23:16 am by TheVolskinator
»
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
Unkn0wn
No longer retired
Posts: 18379
Re: Volk cripping traps
«
Reply #34 on:
January 28, 2012, 08:34:43 am »
Quote
Doesnt the little double arrow indicating that you're slowed appear inthe FoW?
Don't think so
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Volk cripping traps
«
Reply #35 on:
January 28, 2012, 08:40:16 am »
Quote from: Unkn0wn on January 28, 2012, 07:46:48 am
Yea because PE has such an easy time fighting bazooka rangers and RR AB, RIIIIITE?
actually, yeh, they do
Logged
Tymathee
Donator
Posts: 9741
Re: Volk cripping traps
«
Reply #36 on:
January 28, 2012, 05:31:40 pm »
so basically, you get slowed, your tank sshows up on mini map so ur dead sauce.
2 min is def too long.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Volk cripping traps
«
Reply #37 on:
January 28, 2012, 05:38:21 pm »
Quote from: Tymathee on January 28, 2012, 05:31:40 pm
so basically, you get slowed, your tank sshows up on mini map so ur dead sauce.
2 min is def too long.
And this is a problem because? It is 5 mun more than a standard mine and doesn't do engine damage. It does come in pairs but it wont do anything permament nor harm any infantry whatsoever and is only available on volksgrenadiers. Their ORIGINAL purpose was to counter Armor sticky like way, and they seem to be doing a good job on it.
Therefore running into it is your own fault on rolling to it without minesweepers.
«
Last Edit: January 28, 2012, 05:47:08 pm by NightRain
»
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Volk cripping traps
«
Reply #38 on:
January 28, 2012, 06:11:30 pm »
Quote from: NightRain on January 28, 2012, 05:38:21 pm
And this is a problem because? It is 5 mun more than a standard mine and doesn't do engine damage. It does come in pairs but it wont do anything permament nor harm any infantry whatsoever and is only available on volksgrenadiers. Their ORIGINAL purpose was to counter Armor sticky like way, and they seem to be doing a good job on it.
Therefore running into it is your own fault on rolling to it without minesweepers.
he is talking about LATHT
or do volks mine do that to -.-
Logged
Tymathee
Donator
Posts: 9741
Re: Volk cripping traps
«
Reply #39 on:
January 28, 2012, 06:15:36 pm »
Slow Mines i think last 60 seconds they said and is not a problem since allies get it too but its only on m-18's, which can't be spammed.
Treadbreaker you of course know is treadbreaked, it has "engine damage" and it last 120 seconds, can't be repaired. So you either wait it out or take the tank off. I don't mind the ability, its just too long.
Logged
Pages:
1
[
2
]
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...