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Author Topic: Volk cripping traps  (Read 12223 times)
0 Members and 2 Guests are viewing this topic.
RikiRude Offline
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« Reply #20 on: January 27, 2012, 02:47:22 pm »

how about a doctrine ability in infantry or something that gives stickes vet 2 normally =D
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smurfORnot Offline
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Posts: 4715



« Reply #21 on: January 27, 2012, 02:53:49 pm »

not OP at all,lol
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Tymathee Offline
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« Reply #22 on: January 27, 2012, 02:59:50 pm »

how about a doctrine ability in infantry or something that gives stickes vet 2 normally =D
not OP at all,lol

used to be a T3. put it on mid t3 and it's finally a viable pick for a doctrine.

edit: i think you guys are forgetting about lht treadbreaker as well. long range and does same thing as mag at.

You can fire at a tank and not get retaliated against, so its 90mu, i'll take a treadbreaker for 90mu over a sticky for 60mu, and i think treadbreaker is on cooldown, not uses.
« Last Edit: January 27, 2012, 03:04:17 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot Offline
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« Reply #23 on: January 27, 2012, 03:04:23 pm »

used to be when? a lot of stuff used to be in doctrines,which are now considered beyond OP. I am only sorry I didnt find about mod before -.-

It would be okay if unlock if eng dmg was not permanent from stickie.
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DarkSoldierX Offline
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Posts: 3015



« Reply #24 on: January 27, 2012, 06:48:49 pm »

used to be when? a lot of stuff used to be in doctrines,which are now considered beyond OP. I am only sorry I didnt find about mod before -.-

It would be okay if unlock if eng dmg was not permanent from stickie.
Yep was in before this doc rework I believe. There was a bug of it where it stacked with vet 2 and people where getting stickies from across the screen.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
jackmccrack Offline
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« Reply #25 on: January 27, 2012, 06:50:17 pm »

Tym,

treadbreaker is 75mu

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Let's talk about PIATs in a car.
NightRain Offline
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« Reply #26 on: January 28, 2012, 01:28:17 am »

Tym,

treadbreaker is 75mu



And comes on a platform that pretty much sucks without its abilities active. Dies to 2 atg shots too.
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Computer991 Offline
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« Reply #27 on: January 28, 2012, 04:15:03 am »

And comes on a platform that pretty much sucks without its abilities active. Dies to 2 atg shots too.

They're on incredibly low cooldown not to mention Tread Break will make any vehicle/Tank useless for 2 minutes has a range of 40 or 35 always penetrates, and did i mention that focus fire is free as well as being on a low cooldown.
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Demon767 Offline
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« Reply #28 on: January 28, 2012, 05:17:48 am »

Treadbreaker is OP. Fucking 2 minutes!? wtf
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Unkn0wn Offline
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« Reply #29 on: January 28, 2012, 05:38:28 am »

LATHTs are amazing, one of the most effective counters versus elite infantry tbh.
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Demon767 Offline
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« Reply #30 on: January 28, 2012, 07:05:10 am »

ikr, axis totally need a effective counter again allied elite infantry  Roll Eyes

lol.
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CafeMilani Offline
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« Reply #31 on: January 28, 2012, 07:43:17 am »

LATHTs are amazing, one of the most effective counters versus elite infantry tbh.

vs rangers and AB? yeah totally.

but what was this topic about? volks slow mines being bad? they're not, they're awesome
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Unkn0wn Offline
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« Reply #32 on: January 28, 2012, 07:46:48 am »

ikr, axis totally need a effective counter again allied elite infantry  Roll Eyes

lol.

Yea because PE has such an easy time fighting bazooka rangers and RR AB, RIIIIITE?
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TheVolskinator Offline
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« Reply #33 on: January 28, 2012, 08:14:52 am »

Yea because PE has such an easy time fighting bazooka rangers and RR AB, RIIIIITE?

Lets nerf allies. Double elite inf price, half dmg and penetration on handheld and you only get 1 launcher for double the MU price.  Roll Eyes

OT, Volks mines are exceedingly annoying. I'm sad to say that the recent influx of vcoh nubs that play WM tend to spam the fuck out of mines, and these buggers in particular. Tbh, Ive had more trouble against slow mines and badly microed multi tank bum rushes then vs a lot of the EiR elites in regards to losing my tanks. I think they're fine and bloody well worth their cost. Doesnt the little double arrow indicating that you're slowed appear inthe FoW? Instant 2minute tank detection and EZmode hunt-down.
« Last Edit: January 28, 2012, 08:23:16 am by TheVolskinator » Logged

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Unkn0wn Offline
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« Reply #34 on: January 28, 2012, 08:34:43 am »

Quote
Doesnt the little double arrow indicating that you're slowed appear inthe FoW?
Don't think so
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Demon767 Offline
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« Reply #35 on: January 28, 2012, 08:40:16 am »

Yea because PE has such an easy time fighting bazooka rangers and RR AB, RIIIIITE?

actually, yeh, they do
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Tymathee Offline
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« Reply #36 on: January 28, 2012, 05:31:40 pm »

so basically, you get slowed, your tank sshows up on mini map so ur dead sauce.

2 min is def too long.
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NightRain Offline
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Posts: 3908



« Reply #37 on: January 28, 2012, 05:38:21 pm »

so basically, you get slowed, your tank sshows up on mini map so ur dead sauce.

2 min is def too long.

And this is a problem because? It is 5 mun more than a standard mine and doesn't do engine damage. It does come in pairs but it wont do anything permament nor harm any infantry whatsoever and is only available on volksgrenadiers. Their ORIGINAL purpose was to counter Armor sticky like way, and they seem to be doing a good job on it.

Therefore running into it is your own fault on rolling to it without minesweepers.
« Last Edit: January 28, 2012, 05:47:08 pm by NightRain » Logged
Demon767 Offline
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« Reply #38 on: January 28, 2012, 06:11:30 pm »

And this is a problem because? It is 5 mun more than a standard mine and doesn't do engine damage. It does come in pairs but it wont do anything permament nor harm any infantry whatsoever and is only available on volksgrenadiers. Their ORIGINAL purpose was to counter Armor sticky like way, and they seem to be doing a good job on it.

Therefore running into it is your own fault on rolling to it without minesweepers.

he is talking about LATHT

or do volks mine do that to -.-
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Tymathee Offline
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« Reply #39 on: January 28, 2012, 06:15:36 pm »

Slow Mines i think last 60 seconds they said and is not a problem since allies get it too but its only on m-18's, which can't be spammed.

Treadbreaker you of course know is treadbreaked, it has "engine damage" and it last 120 seconds, can't be repaired. So you either wait it out or take the tank off. I don't mind the ability, its just too long.
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