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Author Topic: possibly AB hotfix discussion  (Read 8532 times)
0 Members and 11 Guests are viewing this topic.
8thRifleRegiment Offline
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Posts: 2210



« Reply #20 on: February 14, 2012, 07:17:20 pm »

tbh, still very underwhelming. i like my idea
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Ahnungsloser Offline
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« Reply #21 on: February 14, 2012, 07:23:04 pm »

In comparism to the Armour doctrin only Elite Airborne is a tough T4. (Think about the massive bonusses from the HVAP from the Armour Doctrin)


But i had to say that i can't estimate how -10% weapon cooldown is in battles. (Maybe it's awesome and my opinion is therefore unfounded)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #22 on: February 14, 2012, 07:27:36 pm »

tbh, still very underwhelming. i like my idea

What part of
I cant alter or take out things that already exist with these T4s. They will only effect the units that existed at the time of their implementation. So things like the AB sniper will not be effected and probably not Airborne rifles either.
did you not understand?

We couldn't do your idea if we tried. That would require a whole BT process to change something that will just end up getting removed anyways.

This is a cheap fix if anything to make AB alittle more useful.
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Vermillion_Hawk Offline
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Posts: 1282



« Reply #23 on: February 14, 2012, 07:30:18 pm »

I'd just like to put my two cents in and say reusing Operation Overlord from Infantry would be incredibly lazy and unprofessional.
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Zamochit Offline
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Posts: 104


« Reply #24 on: February 14, 2012, 07:57:22 pm »

I cant alter or take out things that already exist with these T4s. They will only effect the units that existed at the time of their implementation. So things like the AB sniper will not be effected and probably not Airborne rifles either.

This might be a very cobble together gerry rigged type deal. I can see linking up Easy Company with what already exists for Death from Above giving you something like this:

New Death from Above:
-20s drop time
Airborne get garands
Fire up -60s
-10% weapon cooldown
+10% Health for AB
+5 Sight

That would be well adjusted not OP T4. Death from above was already very good with it's drop timer, it just needed a little push.



I would have to do some tests with this. Afaik, it should work, I dont think it's been tried before.



mmm, looks good my ab need love
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aeroblade56 Offline
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Posts: 3871



« Reply #25 on: February 14, 2012, 09:13:03 pm »

i agree with rifle, some of its still underwhelming, i mean i know its not soupposed to be the final draft but. u still can not compete with some things. why cant u just give them marine rifles as a unlock or something.or 2 lmgs since they have only 1 useless lmg.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #26 on: February 14, 2012, 09:18:19 pm »

it is far from useless tbh, 2 would be ridonculious
« Last Edit: February 14, 2012, 09:20:33 pm by 8thRifleRegiment » Logged
RikiRude Offline
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« Reply #27 on: February 14, 2012, 09:40:41 pm »

how many of you arent reading that GF can only do so much with what is there?

tbh, anything that you can stitch together is fine by me, reusing parts of operation overlord, why not? i haven't played my AB since like 3 days after we got the T4s working, it was so crappy i didnt play it. but this... I'd play it for a bit to see how my AB are with it. its not incredible, but its better than what we have now.

I cant alter or take out things that already exist with these T4s. They will only effect the units that existed at the time of their implementation. So things like the AB sniper will not be effected and probably not Airborne rifles either.

This might be a very cobble together gerry rigged type deal. I can see linking up Easy Company with what already exists for Death from Above giving you something like this:

New Death from Above:
-20s drop time
Airborne get garands
Fire up -60s
-10% weapon cooldown
+10% Health for AB
+5 Sight

That would be well adjusted not OP T4. Death from above was already very good with it's drop timer, it just needed a little push.



I would have to do some tests with this. Afaik, it should work, I dont think it's been tried before.


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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #28 on: February 15, 2012, 02:09:14 am »

I dont get it ,what you dont like. GR already said,they cant add any stuff that you propose,because it requires coding. So you get some free buffs on what you already have right now(which aint much),but hey you get some more buffs,might not be great,but it's still better than nothing.
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Ahnungsloser Offline
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« Reply #29 on: February 15, 2012, 04:56:11 am »

I dont get it ,what you dont like. GR already said,they cant add any stuff that you propose,because it requires coding. So you get some free buffs on what you already have right now(which aint much),but hey you get some more buffs,might not be great,but it's still better than nothing.

+1.
I don't play Airborne. But your definitly right.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #30 on: March 03, 2012, 02:48:52 pm »

Ground did you end up implementing this?
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Tymathee Offline
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« Reply #31 on: March 03, 2012, 03:37:14 pm »

Ground did you end up implementing this?

have u seen a massive influx of ab players?
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pqumsieh Offline
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Posts: 2367


« Reply #32 on: March 03, 2012, 03:43:18 pm »

does that answer my question or matter in any way?
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Groundfire Offline
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Posts: 8511



« Reply #33 on: March 03, 2012, 04:57:11 pm »

What? I was at work.

Ok, so I cant combine old T4s with new like i thought. The SQL just doesnt work that way.

Havent tested a full swap yet.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #34 on: March 03, 2012, 07:10:01 pm »

I wish I could help the mod out and do some programming but I don't have any time to spare these days. I'll be done my current project in around 4 months, then I will have a bit of time off in between the next project I get assigned to. I'll help out if things work out that way and get some things done...until then...LEOPHONE!
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Zamochit Offline
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Posts: 104


« Reply #35 on: March 03, 2012, 11:54:00 pm »

boo, my ab need some <3
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #36 on: March 09, 2012, 04:34:16 pm »

I wish I could help the mod out and do some programming but I don't have any time to spare these days. I'll be done my current project in around 4 months,

so when the warmap gets released?,could just say when warmap is released save time.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #37 on: March 15, 2012, 11:12:50 am »

I was referring to my actual real life work :p

Sorry bud
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aeroblade56 Offline
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Posts: 3871



« Reply #38 on: April 01, 2012, 04:54:51 pm »

So no news on airborne doc thats okay.
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Smokaz Offline
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Posts: 11418



« Reply #39 on: April 01, 2012, 05:37:35 pm »

Some mad OP airborne would havem me be back playing a few games for sure, all darth-vader voicing my noobdrop on top of your guise.
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